Daggdag Posted April 19, 2012 Share Posted April 19, 2012 (edited) I want to see what people would like to see added or changed in Elder Scrolls games. Skyrim is a fine game, and it deserves the high praise it's gotten, but there are flaws. Not in the gameplay, but in the finer details that make the world more enjoyable. I want everyone to list 10 things that they want to see in the next installment of the series. 1: Realistic EconomyI've always had a problem with how the currency and economy are presented in Elder Scrolls games. There is no supply and demand. There is no effect on prices when you go to different areas of the world. Here are a few things I would do to make the In-Game economy better.A; Banking System - I always thought a banking system would be good. You could not only keep your money in there to draw interest, but take out loans to help pay for things you need to buy. B; NPC shopping - NPCs in the game need to actually take part in the economy. They should buy food, and other goods, and add money to the shops, just like the player does. C; Jobs - While adventuring is always fun. There needs to be ways of making money that don't involve walking for hours. Skyrim has made a good start, with the ability to chop food, harvest crops, and other things for money, but I would like to see more. You should be able for a store, work as a blacksmith, and other things. The higher your skills in the involves areas, the better your work, and the more money you make. D; Limited Coinage - Gold coins do not last forever. Especially in a world like Tamriel, which has walking dead, and monsters. There needs to be a time when gold coins break, for the lack of a better word, and more is needed. This could be fixed with the addition of the Imperial Treasury, which mints new coins and ships them to banks. They could have it so that the gold is shipped by wagon, with Imperials Guards protecting it. Players who choose do could even rob the shipments. Supply and Demand - Prices in skyrim seem really random to me. They never are effected by the world or the player. They need to have a fluid pricing system that takes several things into account. If there is a large amount of farms in an area, food should cost less. In areas with less farmland, it should cost more. Iron and other smithing materials should be cheap in mining towns, and more expensive in others. The pricing should take the entire world into account and not just be random. 2: GamesI think it would be fun to be able to play dice and cards in the inns. They should had the ability to play bar games and bet on them. 3: Arena/Horse racingI loved betting on and competing in Arena fights in Oblivion. There is no reason why they can not have an arena in the games. And, with the addition of horses, it's the next logical step to have horse racing as well. 4: Killing ChildrenSometimes I feel like being the evil bastard and slaughtering the innocent. They should have the ability to toggle the ability to kill children on and off. 5: Multiplayer hubsI know there are some qualms about adding multiplayer to the ES games, and I agree. The game itself should be single player. I think, however, that there would be no harm in making it so that major cities are player hubs. Players can meet and trade and talk there. Once you leave the city, the game goes back to single player. 6: Effective trainingYou always see training dummies and targets in Skyrim, but using them does nothing, as far as I know. They should have it so that shooting a target raises your archery skill and hitting a dummy raises you skill with the weapon used. 7: CampingI always get pissed that there is no vanilla equipment for sleeping in the wilderness. There needs to be tents, bedrolls, ect, that can be bought in game. 8: Realistic weatherI would love to see a realistic weather system that effects the entire world. If it rains a lot, some areas will flood. Tornados can ocurr on the flatter areas. 9; Mounted CombatI get really tired of having to get off my horse every time I need to fight. They need to add mounted combat to you can fight from horseback. 10: VehiclesI get tired of horse riding and walking, but at the same time, fasty travel gets boring as well. I think they need to add vehicles to the game, both real time and fast travel ones.Wagons/Carriages; Boats; Airships; Edited April 19, 2012 by Daggdag Link to comment Share on other sites More sharing options...
SubjectProphet Posted April 19, 2012 Share Posted April 19, 2012 Sorry, but TES isn't the game for money and jobs, as pointed out by Beth themselves. You want economy? Wait for AC3. People want to improve Skyrim through currency, but Beth said that they'll never do that. Link to comment Share on other sites More sharing options...
worldofscotty Posted April 19, 2012 Share Posted April 19, 2012 (edited) It's actually all there with working mines, lumber mills farms etc which really are pointless. They could easily get this kickstarted in a patch AC3 isn't an economic game and hopefully never will be. Granted there are the mini-side quests to fix mansions and invest in shops but to make it more prominent would be a mistake. If I'm going to stay up late assassinating people then I don't want to go to work in the morning Edited April 19, 2012 by worldofscotty Link to comment Share on other sites More sharing options...
Rennn Posted April 19, 2012 Share Posted April 19, 2012 (edited) 1. multiplayer arenas (ONLY arenas, so they don't impact most mods at all). They don't have to be simple arenas either, there could be different models of arena, from the standard "barren colliseum" to a more cluttered one that looks like "house filled with bookshelves and junk", to appeal to different classes in different ways. This'd ideally let you use a saved story character for the actual fighting. 2. Let the player interact dynamically with the world, adding tensions to branches, gravity to all objects (such as trees), and dynamic deformation to structures. Allow the player to pull on stuff, cut stuff, jam doors, douse or set fires, break or weaken ice, dig pits, pick up and examine forks and twigs in real time, make hair flow, etc. 3. Add true nudity and about 3x as many polygons to vanilla bodies. Yes, you'd take political heat today, but we're on a Liberal swing in most of the world, so maybe by the time TES 6 is ready that won't result in an AO rating (yeah right *sigh*). Daggerfall had junk in vanilla, and that's eleven years old (now that I think of it, it probably predated the ESRB and PEGI, lol). It's not just realistic and natural, it'd save a lot of time. Every time the characters have underwear built-in everyone obsesses over nude mods for like four months and by the time the community decides, there are so many options nobody can decide conslusively on which body is standard so we end up with virtually no nude male mods and no options for them, Bodyslide only on CBBE, "Bounce" (unrealistic anyway when modded, imo) mostly on CHSHB... whatever that abbreviation is (and I don't mean breast bounce, I mean skin movement, muscle ripple, and hair movement as well), super HD normals only for UNP, no 3D "hair" meshes, clothing incompatibilities, neckseams, and more. Putting in a realistic nude body with an underwear slot in vanilla would solve so many problems... Don't get me wrong, people would still make body mods, but many would be content with higher res textures as long as the poly counts were high, and vanilla would keep a huge following, probably larger than any single body mod. It'll never happen unless half the world changes overnight though, since some people still think that a body=satan=OH NOES WORLD IS NAZI. :facepalm: 4. Make marriagible characters have emotion, personality, and small questlines attached to them. 5. Support peripherals such as VR and Nerve Interface headsets and those weird glove things that simulate touching stuff. Just once, I want to be able to feel a sword hilt as I adventure. Or a pinecone. Anything, really. 6. Get a new engine. A really new one this time. Imagine if Skyrim had been made on the CryEngine 3 or the Frostbite 2 engine... It'd run better and look better, and it'd probably have fewer bugs. 7. Ditch the current-gen consoles, fast. No offense to console gamers, but that tech won't handle the next Elder Scrolls game by a long shot. They already cut down AI tracking since Oblivion to save cpu cycles. 8. Use tesselation and other DX11 effects for the LOD, please! The LOD in Skyrim is much better than Oblivion's, but it lags behind the aging Unreal 3 Engine, and that's not even designed for sandbox games! 9. Randmize loot to an extent. I'm not saying "make swords from scratch", but it'd be nice if the game mixed and matched enchantments of varying strengths and varying [moddable] script effects. 10. Revisit Skyrim some day. It makes me sad that Skyrim probably won't show up as the main playable area in another ES game for a long, long time, if ever. It's probably my favorite region. Edited April 19, 2012 by Rennn Link to comment Share on other sites More sharing options...
SubjectProphet Posted April 19, 2012 Share Posted April 19, 2012 1. multiplayer arenas (ONLY arenas, so they don't impact most mods at all). They don't have to be simple arenas either, there could be different models of arena, from the standard "barren colliseum" to a more cluttered one that looks like "house filled with bookshelves and junk", to appeal to different classes in different ways. This'd ideally let you use a saved story character for the actual fighting. 2. Let the player interact dynamically with the world, adding tensions to branches, gravity to all objects (such as trees), and dynamic deformation to structures. Allow the player to pull on stuff, cut stuff, jam doors, douse or set fires, break or weaken ice, dig pits, pick up and examine forks and twigs in real time, make hair flow, etc. 3. Add true nudity and about 3x as many polygons to vanilla bodies. Yes, you'd take political heat today, but we're on a Liberal swing in most of the world, so maybe by the time TES 6 is ready that won't result in an AO rating (yeah right *sigh*). Daggerfall had junk in vanilla, and that's eleven years old (now that I think of it, it probably predated the ESRB and PEGI, lol). It's not just realistic and natural, it'd save a lot of time. Every time the characters have underwear built-in everyone obsesses over nude mods for like four months and by the time the community decides, there are so many options nobody can decide conslusively on which body is standard so we end up with virtually no nude male mods and no options for them, Bodyslide only on CBBE, "Bounce" (unrealistic anyway when modded, imo) mostly on CHSHB... whatever that abbreviation is (and I don't mean breast bounce, I mean skin movement, muscle ripple, and hair movement as well), super HD normals only for UNP, no 3D "hair" meshes, clothing incompatibilities, neckseams, and more. Putting in a realistic nude body with an underwear slot in vanilla would solve so many problems... Don't get me wrong, people would still make body mods, but many would be content with higher res textures as long as the poly counts were high, and vanilla would keep a huge following, probably larger than any single body mod. It'll never happen unless half the world changes overnight though, since some people still think that a body=satan=OH NOES WORLD IS NAZI. :facepalm: 4. Make marriagible characters have emotion, personality, and small questlines attached to them. 5. Support peripherals such as VR and Nerve Interface headsets and those weird glove things that simulate touching stuff. Just once, I want to be able to feel a sword hilt as I adventure. Or a pinecone. Anything, really. 6. Get a new engine. A really new one this time. Imagine if Skyrim had been made on the CryEngine 3 or the Frostbite 2 engine... It'd run better and look better, and it'd probably have fewer bugs. 7. Ditch the current-gen consoles, fast. No offense to console gamers, but that tech won't handle the next Elder Scrolls game by a long shot. They already cut down AI tracking since Oblivion to save cpu cycles. 8. Use tesselation and other DX11 effects for the LOD, please! The LOD in Skyrim is much better than Oblivion's, but it lags behind the aging Unreal 3 Engine, and that's not even designed for sandbox games! 9. Randmize loot to an extent. I'm not saying "make swords from scratch", but it'd be nice if the game mixed and matched enchantments of varying strengths and varying [moddable] script effects. 10. Revisit Skyrim some day. It makes me sad that Skyrim probably won't show up as the main playable area in another ES game for a long, long time, if ever. It's probably my favorite region. Considering all consoles are getting upgraded as we speak, I wouldn't say anything to console gamers till the new ones are released. Link to comment Share on other sites More sharing options...
Rennn Posted April 19, 2012 Share Posted April 19, 2012 I said "current-gen" didn't I? Not next-gen. :thumbsup: Link to comment Share on other sites More sharing options...
InuyashaFE Posted April 19, 2012 Share Posted April 19, 2012 1. Bug Fixes2. Bug Fixes3. Bug Fixes4. Bug Fixes5. Bug Fixes6. Bug Fixes7. Bug Fixes8. Bug Fixes9. Bug Fixes10. Bug Fixes 3. Add true nudity and about 3x as many polygons to vanilla bodies. Yes, you'd take political heat today, but we're on a Liberal swing in most of the world, so maybe by the time TES 6 is ready that won't result in an AO rating (yeah right *sigh*). Daggerfall had junk in vanilla, and that's eleven years old (now that I think of it, it probably predated the ESRB and PEGI, lol). It's not just realistic and natural, it'd save a lot of time. Every time the characters have underwear built-in everyone obsesses over nude mods for like four months and by the time the community decides, there are so many options nobody can decide conslusively on which body is standard so we end up with virtually no nude male mods and no options for them, Bodyslide only on CBBE, "Bounce" (unrealistic anyway when modded, imo) mostly on CHSHB... whatever that abbreviation is (and I don't mean breast bounce, I mean skin movement, muscle ripple, and hair movement as well), super HD normals only for UNP, no 3D "hair" meshes, clothing incompatibilities, neckseams, and more. Putting in a realistic nude body with an underwear slot in vanilla would solve so many problems... Don't get me wrong, people would still make body mods, but many would be content with higher res textures as long as the poly counts were high, and vanilla would keep a huge following, probably larger than any single body mod. It'll never happen unless half the world changes overnight though, since some people still think that a body=satan=OH NOES WORLD IS NAZI. :facepalm: You know some of us don't like staring at bandit dick every time we loot a body, and it's kinda pointless just to add nudity so people can obsess over underwear mods for four months instead. Link to comment Share on other sites More sharing options...
yota71 Posted April 19, 2012 Share Posted April 19, 2012 what is AC3? Oo Link to comment Share on other sites More sharing options...
vineyard Posted April 19, 2012 Share Posted April 19, 2012 Physics, probably would never be possible as long as they stick to their Gamebryo... Link to comment Share on other sites More sharing options...
ThrowingTracks Posted April 19, 2012 Share Posted April 19, 2012 I would like a map that I could mark and that wasnt obscured by clouds and that shows all the roads, you know, like a map does. (yes, i know some of this is available from mods however, a map is a map is a map not whatever this thing is we have) I'll be off now then :) Link to comment Share on other sites More sharing options...
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