slugger255 Posted April 2, 2018 Share Posted April 2, 2018 (edited) Hey, so ive been running into this problem where textures in (primarily) diamond city and a few other areas will disappear and reappear at random (the object is still there, just invisible), and it makes it very difficult to walk around diamond city. Ive read on this issue with other people, and most point to either scrapping mods (which i dont build anything really so i dont use scrapping mods and the building mods i do have, i dont really use) or mods relating to texture replacements in places like diamond city. I was hoping that i could post my mod list and someone could look over it and give their opinions on which mod(s) might have conflicting textures that is causing this disappearing issue. Thanks! 0 0 Fallout4.esm 1 1 ArmorKeywords.esm 2 2 ConcealedArmor.esm 3 3 Homemaker.esm 4 4 SimSettlements.esm 5 5 TrueStormsFO4.esm 6 6 WeightlessMods.esp 7 7 Armorsmith Extended.esp 8 8 ChineseStealthSuit.esp 9 9 ConcealedArmor.esp 10 a K9TacticalHarness.esp 11 b FOC_NCR_Armors.esp 12 c Reverb and Ambiance Overhaul.esp 13 d Quieter Settlements - Vanilla.esp 14 e Quieter Settlements - Wasteland Workshop.esp 15 f Quieter Settlements - Contraptions.esp 16 10 WOTC.esp 17 11 BTInteriors_Project.esp 18 12 WeightlessJunk.esp 19 13 MojaveImports.esp 20 14 Remove Interior Fog.esp 21 15 Stm_DiamondCityExpansion.esp 22 16 Eli_Armour_Compendium.esp 23 17 WestTekTacticalOptics.esp 24 18 EasyLockpicking.esp 25 19 EFF.esp 26 1a Companion Infinite Ammo.esp 27 1b EveryonesBestFriend.esp 28 1c CraftableAmmo_plus.esp 29 1d CraftableAmmo.esp 30 1e Craftable Armor Size - Fix Material Requirements.esp 31 1f Craftable Armor Size.esp 32 20 BetterJunkFences.esp 33 21 D.E.C.A.Y.esp 34 22 Radiant Clouds and Fogs.esp 35 23 Vivid Fallout - All in One - Best Choice.esp 36 24 SlowTime.esp 37 25 CarryWeight500.esp 38 26 CarryWeight50Strength.esp 39 27 EasyHacking.esp 40 28 Faster Terminal Displays (20x).esp 41 29 Live Dismemberment - Mental.esp 42 2a Live Dismemberment - Mind-Blowing.esp 43 2b Live Dismemberment - POSTAL.esp 44 2c Live Dismemberment - Brutal.esp 45 2d Live Dismemberment - Insane-o.esp 46 2e Live Dismemberment - Liebermode.esp 47 2f Live Dismemberment - Regular.esp 48 30 NoNegativeAffinityNof*#@s.esp 49 31 NoAffinityCooldown.esp 50 32 VisibleWeapons.esp 51 33 WeightlessAid.esp 52 34 Grasslands - Healthy.esp 53 35 My_Minutemen.esp 54 36 WeightlessSpecialAmmo.esp 55 37 ImmersiveVendors.esp 56 38 dD-Enhanced Blood Basic.esp 57 39 dD - Screen Blood Duration Medium.esp 58 3a EAMR.esp 59 3b The Eyes Of Beauty.esp 60 3c Eli_Rockin Red Rocket.esp 61 3d Mercenary.esp 62 3e BetterSettlers.esp 63 3f BetterSettlersNoLollygagging.esp 64 40 Homemaker - Streetlights Use Passive Power.esp 65 41 SkjAlert_All_DLC.esp 66 42 More Where That Came From Diamond City.esp 67 43 CROSS_GoreCrits.esp 68 44 CROSS_GoreCrits_FarHarborPatch.esp 69 45 DarkerNights.esp 70 46 DarkerNightsDetection.esp 71 47 Fr4nssonsLightTweaks.esp 72 48 Remove Interior Fog - Wasteland Workshop.esp 73 49 Remove Interior Fog - Automatron.esp 74 4a Remove Interior Fog - Contraptions Workshop.esp 75 4b Remove Interior Fog - Far Harbor.esp 76 4c Remove Interior Fog - Nuka Wolrd.esp 77 4d Remove Interior Fog - Vault-Tec Workshop.esp 78 4e DOOMMerged.esp 79 4f mk14.esp 80 50 Rangergearnew.esp 81 51 ClassicSniper.esp 82 52 AK74M.esp 83 53 DPAssaultCarbine.esp 84 54 Crossbow.esp 85 55 P220.esp 86 56 SCAR-L.esp 87 57 Pip-Boy Flashlight.esp 88 58 EnhancedLightsandFX.esp 89 59 Extended weapon mods.esp 90 5a m82a.esp 91 5b RU556.esp 92 5c 3dscopes.esp 93 5d 3dscopes-AddToSpawnList.esp 94 5e 3dscopes-framework.esp 95 5f M14.esp 96 60 M2216.esp 97 61 TrueStormsFO4-GlowingSeaExtraRads.esp 98 62 TrueStormsFO4-EarlierSunsets.esp 99 63 MMNCRall.esp100 64 StartMeUp.esp P.S. After posting my load order, i noticed i didnt have the "unofficial F4 patch" mod, which i placed underneath TrueStormsFO4 (where number 6 would be) Edited April 2, 2018 by slugger255 Link to comment Share on other sites More sharing options...
bbiller Posted April 2, 2018 Share Posted April 2, 2018 One thing to look at is where you have the scope framework. Any mod that can use that needs to have it loaded first. The general plugin order guide on bethesda.net should also be of help to you and exporting and importing the order as a text file will make moving mods easier. Also lines with a # will be ignored, so that can help with moving things around to where they need to be. Keep in mind NMM has a habbit of losing the virtual links, so BA2 files don't always end up in the data folder like they should, so do check your mod pile for those (textures can be missing because of that). Link to comment Share on other sites More sharing options...
slugger255 Posted April 2, 2018 Author Share Posted April 2, 2018 @bbiller, I use LOOT (load order optimization tool) to sort my plugins and mods, as im not exactly sure how they should be loaded, and i just hope that LOOT can sort that out.. Link to comment Share on other sites More sharing options...
JimmyRJump Posted April 3, 2018 Share Posted April 3, 2018 ...()...Keep in mind NMM has a habbit of losing the virtual links, so BA2 files don't always end up in the data folder like they should, so do check your mod pile for those (textures can be missing because of that).Most of the issues concerning BA2 files weren't caused by NMM but by whatever operating system people are using. Sounds strange, but no two operating systems are alike with different updates and installed programs. I myself have never had an issue with whatever version of NMM and its use of BA2 files. Maybe there were NMM versions which didn't like BA2 files that much -and I certainly haven't tried every single NMM release- but turning this into "a habit" is seriously exaggerated, especially with the latest versions (v0.64 and up). @Slugger: The UFO4P NEEDS to be sitting right undrneath the last of the DLC entries. Add a mod in-between and your game will have a tendency to crash. What you are describing sounds a lot like LOD-flicker, caused by pre-culling. Have a look at the No More Disappearing Act mod that was made to counter the flicker. Should work in most exterior areas. Doesn't work for interiors. Must be loaded very last to work properly. Fastest way to do that is re-install the mod after letting LOOT sort things, since LOOT has the habit of placing the NMDA mod way higher up the load ladder. Link to comment Share on other sites More sharing options...
phonix420 Posted April 3, 2018 Share Posted April 3, 2018 (edited) You are using Diamond City expansion, which edits the Diamond City worldspace. It is loaded very early in your load order and should be loaded almost dead last as stated on the mod author's page.Also I see a few other errors in your load order that will definitely cause you issues. 72 48 Remove Interior Fog - Wasteland Workshop.esp 73 49 Remove Interior Fog - Automatron.esp 74 4a Remove Interior Fog - Contraptions Workshop.esp 75 4b Remove Interior Fog - Far Harbor.esp 76 4c Remove Interior Fog - Nuka Wolrd.esp 77 4d Remove Interior Fog - Vault-Tec Workshop.espYou downloaded the version of Remove Interior Fog which contains all 7 esps for all DLC's. If you have all DLC's you need to download the All-In-One which is just a single ESP. 41 29 Live Dismemberment - Mental.esp 42 2a Live Dismemberment - Mind-Blowing.esp 43 2b Live Dismemberment - POSTAL.esp 44 2c Live Dismemberment - Brutal.esp 45 2d Live Dismemberment - Insane-o.esp 46 2e Live Dismemberment - Liebermode.esp 47 2f Live Dismemberment - Regular.espHere you have a similar problem, you only need one of these, so choose one and delete or disable the other 6. 13 d Quieter Settlements - Vanilla.esp 14 e Quieter Settlements - Wasteland Workshop.esp 15 f Quieter Settlements - Contraptions.esp I would recommend using the All-in-one with recommended settings ESP for this mod 30 1e Craftable Armor Size - Fix Material Requirements.esp 31 1f Craftable Armor Size.espThe order of these should be swapped. Generally patches for mods should always come after the mod they change.Congrats you just fixed your Diamond City issue and saved yourself 13 mod slots and potential game breakage.The rest is okayyyy I think you'll get by with it but it needs some tidying. Doesn't look like you have much that edits the Leveled Lists but if you do you should consider making a Bashed Patch to make everything nice and compatible. Edited April 3, 2018 by phonix420 Link to comment Share on other sites More sharing options...
slugger255 Posted April 3, 2018 Author Share Posted April 3, 2018 nice, im gonna apply these fixes stated above and do a test run. Thanks guys! Link to comment Share on other sites More sharing options...
JimmyRJump Posted April 3, 2018 Share Posted April 3, 2018 Whle it is true that using all-in-one plug-ins saves mod real-estate, it won't solve any issues as the separate esps work as good as the all-in-ones. All-in-ones aren't made because they work better (sometimes they have errors the single plugs don't have, depending on how complicated the mods are) but to save plug-in space... Link to comment Share on other sites More sharing options...
slugger255 Posted April 4, 2018 Author Share Posted April 4, 2018 So after fiddling with the load order, it doesnt appear any of the clipping has gone away. Things in diamond city still disappearing/reappearing at random. Heres my new load order, post-yesterday's update (so everything is just about outdated anyways, or at least F4SE is): 0 0 Fallout4.esm 1 1 Unofficial Fallout 4 Patch.esp 2 2 ArmorKeywords.esm 3 3 ConcealedArmor.esm 4 4 Homemaker.esm 5 5 SimSettlements.esm 6 6 TrueStormsFO4.esm 7 7 WeightlessMods.esp 8 8 Armorsmith Extended.esp 9 9 ChineseStealthSuit.esp 10 a ConcealedArmor.esp 11 b K9TacticalHarness.esp 12 c FOC_NCR_Armors.esp 13 d Reverb and Ambiance Overhaul.esp 14 e Quieter Settlements - Vanilla.esp Quieter Settlements - Wasteland Workshop.esp Quieter Settlements - Contraptions.esp 15 f WOTC.esp 16 10 BTInteriors_Project.esp 17 11 WeightlessJunk.esp 18 12 MojaveImports.esp 19 13 WestTekTacticalOptics.esp 20 14 EasyLockpicking.esp 21 15 EFF.esp 22 16 Companion Infinite Ammo.esp 23 17 CraftableAmmo.esp 24 18 CraftableAmmo_plus.esp 25 19 Craftable Armor Size.esp 26 1a Craftable Armor Size - Fix Material Requirements.esp 27 1b BetterJunkFences.esp 28 1c Radiant Clouds and Fogs.esp 29 1d Vivid Fallout - All in One - Best Choice.esp 30 1e SlowTime.esp 31 1f CarryWeight500.esp 32 20 CarryWeight50Strength.esp 33 21 EasyHacking.esp 34 22 Faster Terminal Displays (20x).esp Live Dismemberment - Mental.esp Live Dismemberment - Mind-Blowing.esp Live Dismemberment - POSTAL.esp 35 23 Live Dismemberment - Brutal.esp Live Dismemberment - Insane-o.esp Live Dismemberment - Liebermode.esp Live Dismemberment - Regular.esp 36 24 NoNegativeAffinityNof*#@s.esp 37 25 NoAffinityCooldown.esp 38 26 WeightlessAid.esp 39 27 Grasslands - Healthy.esp 40 28 ImmersiveVendors.esp 41 29 dD-Enhanced Blood Basic.esp 42 2a dD - Screen Blood Duration Medium.esp 43 2b EAMR.esp 44 2c The Eyes Of Beauty.esp 45 2d BetterSettlers.esp 46 2e BetterSettlersNoLollygagging.esp 47 2f Homemaker - Streetlights Use Passive Power.esp 48 30 SkjAlert_All_DLC.esp 49 31 More Where That Came From Diamond City.esp 50 32 CROSS_GoreCrits.esp CROSS_GoreCrits_FarHarborPatch.esp 51 33 DarkerNights.esp 52 34 DarkerNightsDetection.esp 53 35 Fr4nssonsLightTweaks.esp 54 36 CombatZoneRestored.esp 55 37 Eli_Armour_Compendium.esp 56 38 Eli_Rockin Red Rocket.esp 57 39 Mercenary.esp 58 3a DOOMMerged.esp 59 3b mk14.esp 60 3c Rangergearnew.esp 61 3d ClassicSniper.esp 62 3e AK74M.esp 63 3f DPAssaultCarbine.esp 64 40 Crossbow.esp 65 41 P220.esp 66 42 SCAR-L.esp 67 43 Pip-Boy Flashlight.esp 68 44 EnhancedLightsandFX.esp 69 45 Extended weapon mods.esp 70 46 m82a.esp 71 47 RU556.esp 72 48 3dscopes.esp 73 49 3dscopes-AddToSpawnList.esp 74 4a 3dscopes-framework.esp 75 4b M14.esp 76 4c M2216.esp 77 4d TrueStormsFO4-GlowingSeaExtraRads.esp 78 4e TrueStormsFO4-EarlierSunsets.esp 79 4f InstitutePowerArmor.esp 80 50 PowerArmorMoreMods.esp 81 51 Arbitration - Recommended Core.esp 82 52 D.E.C.A.Y.esp 83 53 My_Minutemen.esp 84 54 WeightlessSpecialAmmo.esp 85 55 MMNCRall.esp 86 56 Arbitration - Survival Damage by Player 2x.esp 87 57 Arbitration - Survival Damage to Player 5x.esp 88 58 Arbitration - Sneak Detection Distance Increase (Half).esp 89 59 Arbitration - Increased Walk Speed.esp 90 5a Arbitration - Speed Uninstaller (Remove This and Save).esp 91 5b StartMeUp.esp 92 5c Stm_DiamondCityExpansion.esp 93 5d FQ_NoMoreLODFlicker.esp Link to comment Share on other sites More sharing options...
JimmyRJump Posted April 5, 2018 Share Posted April 5, 2018 I guess Diamond City is seen as an interior space and as such the No More Disappearing Act fix doesn't work there. Mods like Mojave Import and Beantown Interiors have been known to cause issues in some areas, but I've never come across subjects concerning Diamond City problems... The only other possibility I see is the Diamond City Expansion mod since it's the only one that changes the DC environment. Link to comment Share on other sites More sharing options...
slugger255 Posted April 5, 2018 Author Share Posted April 5, 2018 yeah, i just disabled the diamond city expansion mod and the flickering is gone. A shame, i wanted to see what was added, but im way happier with a city i can actually walk in than one thats halfway gone. Thanks! Link to comment Share on other sites More sharing options...
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