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textures in diamond city disappearing/reappearing?


slugger255

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Hey, so ive been running into this problem where textures in (primarily) diamond city and a few other areas will disappear and reappear at random (the object is still there, just invisible), and it makes it very difficult to walk around diamond city. Ive read on this issue with other people, and most point to either scrapping mods (which i dont build anything really so i dont use scrapping mods and the building mods i do have, i dont really use) or mods relating to texture replacements in places like diamond city. I was hoping that i could post my mod list and someone could look over it and give their opinions on which mod(s) might have conflicting textures that is causing this disappearing issue. Thanks!

 

 

0 0 Fallout4.esm
1 1 ArmorKeywords.esm
2 2 ConcealedArmor.esm
3 3 Homemaker.esm
4 4 SimSettlements.esm
5 5 TrueStormsFO4.esm
6 6 WeightlessMods.esp
7 7 Armorsmith Extended.esp
8 8 ChineseStealthSuit.esp
9 9 ConcealedArmor.esp
10 a K9TacticalHarness.esp
11 b FOC_NCR_Armors.esp
12 c Reverb and Ambiance Overhaul.esp
13 d Quieter Settlements - Vanilla.esp
14 e Quieter Settlements - Wasteland Workshop.esp
15 f Quieter Settlements - Contraptions.esp
16 10 WOTC.esp
17 11 BTInteriors_Project.esp
18 12 WeightlessJunk.esp
19 13 MojaveImports.esp
20 14 Remove Interior Fog.esp
21 15 Stm_DiamondCityExpansion.esp
22 16 Eli_Armour_Compendium.esp
23 17 WestTekTacticalOptics.esp
24 18 EasyLockpicking.esp
25 19 EFF.esp
26 1a Companion Infinite Ammo.esp
27 1b EveryonesBestFriend.esp
28 1c CraftableAmmo_plus.esp
29 1d CraftableAmmo.esp
30 1e Craftable Armor Size - Fix Material Requirements.esp
31 1f Craftable Armor Size.esp
32 20 BetterJunkFences.esp
33 21 D.E.C.A.Y.esp
34 22 Radiant Clouds and Fogs.esp
35 23 Vivid Fallout - All in One - Best Choice.esp
36 24 SlowTime.esp
37 25 CarryWeight500.esp
38 26 CarryWeight50Strength.esp
39 27 EasyHacking.esp
40 28 Faster Terminal Displays (20x).esp
41 29 Live Dismemberment - Mental.esp
42 2a Live Dismemberment - Mind-Blowing.esp
43 2b Live Dismemberment - POSTAL.esp
44 2c Live Dismemberment - Brutal.esp
45 2d Live Dismemberment - Insane-o.esp
46 2e Live Dismemberment - Liebermode.esp
47 2f Live Dismemberment - Regular.esp
48 30 NoNegativeAffinityNof*#@s.esp
49 31 NoAffinityCooldown.esp
50 32 VisibleWeapons.esp
51 33 WeightlessAid.esp
52 34 Grasslands - Healthy.esp
53 35 My_Minutemen.esp
54 36 WeightlessSpecialAmmo.esp
55 37 ImmersiveVendors.esp
56 38 dD-Enhanced Blood Basic.esp
57 39 dD - Screen Blood Duration Medium.esp
58 3a EAMR.esp
59 3b The Eyes Of Beauty.esp
60 3c Eli_Rockin Red Rocket.esp
61 3d Mercenary.esp
62 3e BetterSettlers.esp
63 3f BetterSettlersNoLollygagging.esp
64 40 Homemaker - Streetlights Use Passive Power.esp
65 41 SkjAlert_All_DLC.esp
66 42 More Where That Came From Diamond City.esp
67 43 CROSS_GoreCrits.esp
68 44 CROSS_GoreCrits_FarHarborPatch.esp
69 45 DarkerNights.esp
70 46 DarkerNightsDetection.esp
71 47 Fr4nssonsLightTweaks.esp
72 48 Remove Interior Fog - Wasteland Workshop.esp
73 49 Remove Interior Fog - Automatron.esp
74 4a Remove Interior Fog - Contraptions Workshop.esp
75 4b Remove Interior Fog - Far Harbor.esp
76 4c Remove Interior Fog - Nuka Wolrd.esp
77 4d Remove Interior Fog - Vault-Tec Workshop.esp
78 4e DOOMMerged.esp
79 4f mk14.esp
80 50 Rangergearnew.esp
81 51 ClassicSniper.esp
82 52 AK74M.esp
83 53 DPAssaultCarbine.esp
84 54 Crossbow.esp
85 55 P220.esp
86 56 SCAR-L.esp
87 57 Pip-Boy Flashlight.esp
88 58 EnhancedLightsandFX.esp
89 59 Extended weapon mods.esp
90 5a m82a.esp
91 5b RU556.esp
92 5c 3dscopes.esp
93 5d 3dscopes-AddToSpawnList.esp
94 5e 3dscopes-framework.esp
95 5f M14.esp
96 60 M2216.esp
97 61 TrueStormsFO4-GlowingSeaExtraRads.esp
98 62 TrueStormsFO4-EarlierSunsets.esp
99 63 MMNCRall.esp
100 64 StartMeUp.esp
P.S. After posting my load order, i noticed i didnt have the "unofficial F4 patch" mod, which i placed underneath TrueStormsFO4 (where number 6 would be)
Edited by slugger255
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One thing to look at is where you have the scope framework. Any mod that can use that needs to have it loaded first.

 

The general plugin order guide on bethesda.net should also be of help to you and exporting and importing the order as a text file will make moving mods easier. Also lines with a # will be ignored, so that can help with moving things around to where they need to be.

 

Keep in mind NMM has a habbit of losing the virtual links, so BA2 files don't always end up in the data folder like they should, so do check your mod pile for those (textures can be missing because of that).

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...()...Keep in mind NMM has a habbit of losing the virtual links, so BA2 files don't always end up in the data folder like they should, so do check your mod pile for those (textures can be missing because of that).

Most of the issues concerning BA2 files weren't caused by NMM but by whatever operating system people are using. Sounds strange, but no two operating systems are alike with different updates and installed programs. I myself have never had an issue with whatever version of NMM and its use of BA2 files.

 

Maybe there were NMM versions which didn't like BA2 files that much -and I certainly haven't tried every single NMM release- but turning this into "a habit" is seriously exaggerated, especially with the latest versions (v0.64 and up).

 

@Slugger:

 

The UFO4P NEEDS to be sitting right undrneath the last of the DLC entries. Add a mod in-between and your game will have a tendency to crash.

 

What you are describing sounds a lot like LOD-flicker, caused by pre-culling. Have a look at the No More Disappearing Act mod that was made to counter the flicker. Should work in most exterior areas. Doesn't work for interiors. Must be loaded very last to work properly. Fastest way to do that is re-install the mod after letting LOOT sort things, since LOOT has the habit of placing the NMDA mod way higher up the load ladder.

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You are using Diamond City expansion, which edits the Diamond City worldspace. It is loaded very early in your load order and should be loaded almost dead last as stated on the mod author's page.

Also I see a few other errors in your load order that will definitely cause you issues.

 

72 48 Remove Interior Fog - Wasteland Workshop.esp
73 49 Remove Interior Fog - Automatron.esp
74 4a Remove Interior Fog - Contraptions Workshop.esp
75 4b Remove Interior Fog - Far Harbor.esp
76 4c Remove Interior Fog - Nuka Wolrd.esp
77 4d Remove Interior Fog - Vault-Tec Workshop.esp

You downloaded the version of Remove Interior Fog which contains all 7 esps for all DLC's. If you have all DLC's you need to download the All-In-One which is just a single ESP.

 

 

41 29 Live Dismemberment - Mental.esp
42 2a Live Dismemberment - Mind-Blowing.esp
43 2b Live Dismemberment - POSTAL.esp
44 2c Live Dismemberment - Brutal.esp
45 2d Live Dismemberment - Insane-o.esp
46 2e Live Dismemberment - Liebermode.esp
47 2f Live Dismemberment - Regular.esp

Here you have a similar problem, you only need one of these, so choose one and delete or disable the other 6.

13 d Quieter Settlements - Vanilla.esp
14 e Quieter Settlements - Wasteland Workshop.esp
15 f Quieter Settlements - Contraptions.esp

 

I would recommend using the All-in-one with recommended settings ESP for this mod

 

30 1e Craftable Armor Size - Fix Material Requirements.esp
31 1f Craftable Armor Size.esp

The order of these should be swapped. Generally patches for mods should always come after the mod they change.


Congrats you just fixed your Diamond City issue and saved yourself 13 mod slots and potential game breakage.

The rest is okayyyy I think you'll get by with it but it needs some tidying. Doesn't look like you have much that edits the Leveled Lists but if you do you should consider making a Bashed Patch to make everything nice and compatible.

Edited by phonix420
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Whle it is true that using all-in-one plug-ins saves mod real-estate, it won't solve any issues as the separate esps work as good as the all-in-ones. All-in-ones aren't made because they work better (sometimes they have errors the single plugs don't have, depending on how complicated the mods are) but to save plug-in space...

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So after fiddling with the load order, it doesnt appear any of the clipping has gone away. Things in diamond city still disappearing/reappearing at random. Heres my new load order, post-yesterday's update (so everything is just about outdated anyways, or at least F4SE is):

 

0 0 Fallout4.esm
1 1 Unofficial Fallout 4 Patch.esp
2 2 ArmorKeywords.esm
3 3 ConcealedArmor.esm
4 4 Homemaker.esm
5 5 SimSettlements.esm
6 6 TrueStormsFO4.esm
7 7 WeightlessMods.esp
8 8 Armorsmith Extended.esp
9 9 ChineseStealthSuit.esp
10 a ConcealedArmor.esp
11 b K9TacticalHarness.esp
12 c FOC_NCR_Armors.esp
13 d Reverb and Ambiance Overhaul.esp
14 e Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
Quieter Settlements - Contraptions.esp
15 f WOTC.esp
16 10 BTInteriors_Project.esp
17 11 WeightlessJunk.esp
18 12 MojaveImports.esp
19 13 WestTekTacticalOptics.esp
20 14 EasyLockpicking.esp
21 15 EFF.esp
22 16 Companion Infinite Ammo.esp
23 17 CraftableAmmo.esp
24 18 CraftableAmmo_plus.esp
25 19 Craftable Armor Size.esp
26 1a Craftable Armor Size - Fix Material Requirements.esp
27 1b BetterJunkFences.esp
28 1c Radiant Clouds and Fogs.esp
29 1d Vivid Fallout - All in One - Best Choice.esp
30 1e SlowTime.esp
31 1f CarryWeight500.esp
32 20 CarryWeight50Strength.esp
33 21 EasyHacking.esp
34 22 Faster Terminal Displays (20x).esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
35 23 Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Regular.esp
36 24 NoNegativeAffinityNof*#@s.esp
37 25 NoAffinityCooldown.esp
38 26 WeightlessAid.esp
39 27 Grasslands - Healthy.esp
40 28 ImmersiveVendors.esp
41 29 dD-Enhanced Blood Basic.esp
42 2a dD - Screen Blood Duration Medium.esp
43 2b EAMR.esp
44 2c The Eyes Of Beauty.esp
45 2d BetterSettlers.esp
46 2e BetterSettlersNoLollygagging.esp
47 2f Homemaker - Streetlights Use Passive Power.esp
48 30 SkjAlert_All_DLC.esp
49 31 More Where That Came From Diamond City.esp
50 32 CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
51 33 DarkerNights.esp
52 34 DarkerNightsDetection.esp
53 35 Fr4nssonsLightTweaks.esp
54 36 CombatZoneRestored.esp
55 37 Eli_Armour_Compendium.esp
56 38 Eli_Rockin Red Rocket.esp
57 39 Mercenary.esp
58 3a DOOMMerged.esp
59 3b mk14.esp
60 3c Rangergearnew.esp
61 3d ClassicSniper.esp
62 3e AK74M.esp
63 3f DPAssaultCarbine.esp
64 40 Crossbow.esp
65 41 P220.esp
66 42 SCAR-L.esp
67 43 Pip-Boy Flashlight.esp
68 44 EnhancedLightsandFX.esp
69 45 Extended weapon mods.esp
70 46 m82a.esp
71 47 RU556.esp
72 48 3dscopes.esp
73 49 3dscopes-AddToSpawnList.esp
74 4a 3dscopes-framework.esp
75 4b M14.esp
76 4c M2216.esp
77 4d TrueStormsFO4-GlowingSeaExtraRads.esp
78 4e TrueStormsFO4-EarlierSunsets.esp
79 4f InstitutePowerArmor.esp
80 50 PowerArmorMoreMods.esp
81 51 Arbitration - Recommended Core.esp
82 52 D.E.C.A.Y.esp
83 53 My_Minutemen.esp
84 54 WeightlessSpecialAmmo.esp
85 55 MMNCRall.esp
86 56 Arbitration - Survival Damage by Player 2x.esp
87 57 Arbitration - Survival Damage to Player 5x.esp
88 58 Arbitration - Sneak Detection Distance Increase (Half).esp
89 59 Arbitration - Increased Walk Speed.esp
90 5a Arbitration - Speed Uninstaller (Remove This and Save).esp
91 5b StartMeUp.esp
92 5c Stm_DiamondCityExpansion.esp
93 5d FQ_NoMoreLODFlicker.esp
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I guess Diamond City is seen as an interior space and as such the No More Disappearing Act fix doesn't work there. Mods like Mojave Import and Beantown Interiors have been known to cause issues in some areas, but I've never come across subjects concerning Diamond City problems...

 

The only other possibility I see is the Diamond City Expansion mod since it's the only one that changes the DC environment.

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