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Glow maps for eyes?


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Okay, so I've learned how to add eyes and how to make characters have two different eye colors. Now, I just need to learn how to make glow maps for them. :/

I know how to add them in the CK I think (under textureset select the texture and add a glow map?) but I'm not sure what the glow map texture should look like. Could someone give me maybe a brief tutorial or maybe an example of a glow dds file so I can see what the heck I'm suppose to do?

 

Any help would be appreciated. xP

 

 

(side note - how do I make custom eyes usable by both the race and their vampire counterparts?)

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glow maps are a mask texture. In other words they do not make anything glow. It's the material that glows. Glow maps mask the materials self illumination/emissive property on a per pixel basis. They can also be used to tint the emissive color of the material.

 

So the bulk of the set up is in the material. First thing to do is change the emissive color to white. Glow maps have to be enabled in the shader as well. Which is shader type 2 iirc. And you need to enable the shader flag for glow maps. The map itself can look like a simple mask texture, black areas on the map would be masked completely from glowing, and white would be full glow. Any color in the map will tint the glow color.

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