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Tales of Faerun


AurianaValoria1

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Btw, I'm only here for perhaps one or two posts, one of which I've done. Josh still controls my chars if he wishes, just get a chance to go on the computer tonight, is all.

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Alright, starting with a new character after the long hiatus, she'll most likely join the group after the group leaves the Underdark. And no worries, the evil little fey'ri will come back, as well, most likely at the same point of the story as this character ^_^

(for those unfamiliarized with Sefris, here is her character sheet --> http://forums.nexusmods.com/index.php?/topic/655300-tales-of-faerun/?p=5729958 )

Also, Anemone is from another old RP I've played quite a while ago, so her character sheet is a bit different. But I think all the information is there, if not more than needed ;D

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Name: La'Niebelleta Anemone Siale

 

GENERAL INFORMATION:

Gender: female

Race: Planetouched (air genasi)

Age: 28

Class: Rogue(13)/Cleric (2)/Shadowdancer(5)

Alignment: Chaotic good

Deity: Shaundakul (The Helping Hand, Rider of the Winds)

 

APPEARANCE:

 

Height: 5’2" (158 cm)

 

Weight: 121 lbs (55 kg)

 

Hair: Cobalt blue, wavy hair that covers half of her back, worn loose with bangs that cover her forehead

 

Eyes: dark blue

 

Skin: pale white, a bit cold to the touch

 

Handedness: left

 

Scars/Tattoos: dark blue tattoos – for reference of their appearance look here https://d44ytnim3cfy5.cloudfront.net/assets/6167913/view_large/annonce_Pru.jpg?1346275422

General physical description:
As any other air genasi, she is short and surprisingly light due to her ‘windy’ nature. However, her slim body moves with surprising dexterity and precision, making a rogue class a perfect one for her. There is never a single stiff movement and her walk may somewhat seem as a dance for those who might be considered brutish and rely only on strength. Her big, blue eyes give her a slight child appearance, along with little pug. The color of her eyes completely match her tattoos and bring them out even more, thus making a contrast to her pale skin. There is an always present breeze around her and any sudden movement is accompanied by quiet whistling wind.

 

Voice:
Voice of this air genasi can be described as flickering as the wind, going from high pitched to deep tones depending on her mood. The most dominating one, though, is a light cheery tone, resembling the one of a young woman when excited about something.

Disabilities:
Short, fragile, Wind dependency - Air genasi are ill at rest when they are beyond the winds pull. While in a place without wind (such as underground or a well sealed fortress) air genasi are not only incapable of recovering hit points naturally but also take a -1 penalty to all rolls and the DCs of all if their abilities are reduced by 1.

Clothing/armor:
What matters the most to her is her swiftness and she makes sure that is depicted on her clothes. She doesn’t wear any armor, but prefers simple pants – its length depending on the season – with comfy boots and a sleeveless shirt during the summer and regular commoner shirt during winter, combined with a cloak depending on the temperature. Every piece of her clothes is either white or some tone of white, but the one thing she never leaves anywhere without is a white hat with a blue feather. Don’t touch her hat – she’ll get really angry, and you don’t want that.
Designed like this
http://csd5.files.wordpress.com/2012/09/red-feather.jpg

Weapons/Equipment:
Twin daggers with a sapphire on their hilts

 

Visual appearance:

http://i1186.photobucket.com/albums/z362/alaylyne/Untitled_Nie_zps822514fd.png?t=1366488814



PERSONALITY

 


General Personality Traits:
Fickle as the wind, she is bored easily and will not take kindly when people try to make her do things. Never keeping her promises, she will always find a way to get out of them. Also capricious, she may change her opinion in the middle of an argument and even outright quit a conversation halfway if she finds something that looks like more fun. Most of her time she spends wandering aimlessly, always in search of adventure and new things to play with.


Likes/Dislikes:
Open spaces, wind, adventures, traveling/underground and closed spaces.

Fears:
Claustrophobia

Attitudes towards friends/strangers:
Mostly friendly and curious, but will leave quickly if she finds them boring.

Opinion of the world:
As any other air genasi, she doesn’t like dwarves because they live underground and thinks that air elements are mere brutes. Other than that, she doesn’t really care about people she meets and thinks of the world as her playground, full of adventures.

 


HISTORY

 

Past: That little about her past Ane still remembers is what her mother told her, since the genasi has never met her father. She was told – by her human mother – that her father was just like her, an air genasi, which eventually left given the nature of the planetouched to be fickle and leave just as sudden as they had come once they find themselves bored. Most of her childhood was spent travelling around the Sword Coast, never staying long in one place which suited her perfectly fine. At the age of 17 she left her mother to learn the skills of a rogue, staying in contact with her until a few years back when she stopped sending letters. Since then Ane’s been wandering around Faerun, coming and going as she pleases.

 


Birthplace: Sword Coast, though she can’t remember the place. Never staying long in the same place, she often says that the whole world is her home.

Family/Relationships:
Only knows her human mother, but she lost contact with her a few years ago.

Friends:
Random people – mostly other genasi, elves and halflings - she’s met over years of traveling, though she isn’t close to any of them – they’re more of acquaintances.

Enemies:
None, staying mad at the same person for a long period of time is too boring for her.

 


OTHER INFORMATION

Skills and feats:

 


* Rogue: Lock picking, Disabling traps, Stealth, Sneak attack, Diplomacy, Bluff

 

* Shadowdancer:

 

Hide in Plain Sight - A shadowdancer can hide from sight, even if he is being closely watched, as long as he is within 10 feet of shadows.

 

Shadow Illusion - A shadowdancer can create silent, illusionary images from shadows.

 

Summon Shadow - A shadowdancer can call upon a shadow, which becomes much like a druid's companion. The shadow shares the shadowdancer's alignment. As the shadowdancer becomes more powerful, his shadow companion likewise becomes a more potent force.

 

* Air genasi:

 

Summon gale – Once per day, an air genasi can call upon his elemental nature and summon a powerful blast of wind which can knock over foes who fail Fortitude save as well as disperse any harmful cloud effects in its path. This effect is similar to the ‘Gust of Wind’ spell.

 

Wind’s Guardian – An eternal wind seems to surround and protect air genasi, any ranged attack aimed at an air genasi has a chance to be deflected harmlessly.

 

Wind’s Dance - Once a day an air genasi can call upon the wind to increases their speed, gaining a 10 ft. bonus to their land speed for one round. They cannot use this ability while in a windless area.

 

Darkvision - is the extraordinary ability to see with no light source at all, out to a range specified for the creature.

 


Magic Items:
Ring of nine lives -
If the wearer falls unconscious or dies, one of the ring's "lives" will be used automatically to cast a heal spell on the wearer. Also, if the wearer needs extremely quick reflexes, strong willpower or extreme fortitude, he or she can use one of the "lives" for this purpose.

Pets/Animal Companions:
A pet raven called Avira (f)

 

Other:
Blue pendant she wears around her neck - hand with wind around it --> Shaundakul's symbol

 

 

Edit: updated the picture of both Anemone and Sefris.

Edited by Alaylyne
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Thank you ladies, looking forward to trying her out ^^

And it will certainly be interesting to have two of such exotic characters as genasi :thumbsup:

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Looks like a great sheet to me! :biggrin: It's weird because I was going to have Othos convert to the worship of Shaundakul too...

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