phillipjohnmc Posted April 28, 2018 Author Share Posted April 28, 2018 i think the merged/bashed patches have helped with freezes. it doesn't freeze anymore. do i include FNIS in the patch? i did initially, but then i read somewhere that you shouldn't, so i redid it without Link to comment Share on other sites More sharing options...
BaronofHe11 Posted April 30, 2018 Share Posted April 30, 2018 You don't include patchers in most bashed/merged patches. There are exceptions and for all I know you have all the exceptions. I don't include FNIS. Here is what I do after installing mods Run LootDe activate all patcher plugins and plugins that rely on themRun Immersive Children patcher and activate its pluginCreate a Merged Patch and delete level list from it and clean mastersRe activate Bash PatchMove Merged Patch above Bash PatchRebuild Bash Patch and activate itRe activate Patcher patches and plugins that rely on themRun Patchers as needed (Like FNIS)Make sure all patches are under the Bash Patch in load order except for the Merged Patch Link to comment Share on other sites More sharing options...
sopmac45 Posted May 2, 2018 Share Posted May 2, 2018 You don't include patchers in most bashed/merged patches. There are exceptions and for all I know you have all the exceptions. I don't include FNIS. Here is what I do after installing mods Run LootDe activate all patcher plugins and plugins that rely on themRun Immersive Children patcher and activate its pluginCreate a Merged Patch and delete level list from it and clean mastersRe activate Bash PatchMove Merged Patch above Bash PatchRebuild Bash Patch and activate itRe activate Patcher patches and plugins that rely on themRun Patchers as needed (Like FNIS)Make sure all patches are under the Bash Patch in load order except for the Merged Pa ... this is good assuming the OP installed Steam out of C:\ProgramFiles(x86) so Wyre Bash could be used to stabilize the game ... Link to comment Share on other sites More sharing options...
phillipjohnmc Posted May 2, 2018 Author Share Posted May 2, 2018 (edited) i wonder if mo has a category for patchers so i can see exactly what i need to leave out of the merged/bashed patch. i've left out fnis for my latest patch, but initially i had just put everything in and i hadn't noticed a problem and in fact the freezing had stopped from what i could tell. i redid it anyway, to leave out just fnis, but with 180+ mods, i'm not exactly sure what all i should leave out. curious...what is a merged patch, and what is a bashed patch? what's the diff? i kind of understand the merged patch. bashed patch...um not even the foggiest. i've googled it but couldn't find a straight answer. maybe there's a good site with info? Edited May 2, 2018 by phillipjohnmc Link to comment Share on other sites More sharing options...
BaronofHe11 Posted May 3, 2018 Share Posted May 3, 2018 If multiple modes makes changes to single thing the only way to get all the changes is with a merged patch. For example one mod adds a sword to Tara and another adds a shield to Tara. The only way for Tara to have the sword and shield is with a merged patch. Without a merged patch Tara will only have what the last mod loaded gave her. If multiple modes makes changes to leveled list the only way to get all the items in the leveled list is with a bashed patch. The concept is the same as the above with merged patches. If you have a lot of mods and you are not using merged and bashed patches there is probably 100% chance you are screwing something. The only exception would be if you are only using texture and model replacer mods. Link to comment Share on other sites More sharing options...
phillipjohnmc Posted May 6, 2018 Author Share Posted May 6, 2018 i notice that if i hover over the merged and bashed patch esps in mo i can see what masters they rely on. so presumably those masters are what got merged/bashed? there are only, hmm, 20 esms/esps in the list, out of 180 mods Link to comment Share on other sites More sharing options...
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