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Question about .ESL to .ESL updates.


Dubbyk

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OK so I know a .ESL can not be updated as a .ESL, it's got to be turned back into a .ESP, changed then turned back into a .ESL and that can lead to issues if your doing this mid game as the .esp to .esl flip flops change ID and file names.

 

My question is, if I have a .esp file, turn it into a .esl before the start of a new game, so as far as the save is concerned it's always been a .esl, the mod updates I down load it, turn it back into a .esl with the same exact name, will the game still implode under changing IDs? Or since the .esp is turned into a .esl the same way as before the IDs are being compacted in the same order thus netting the same out put?

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I'm not a modder, first of all.

 

But. I have been using mods with an .esp and then switched to an .esl version of that mod in the middle of a game without any consequences. It's just the plug-in that changes extension and load order; what that plug-in contains stays the same, as does the name of the plug-in.

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I've heard if there are items / buildings from the .esp they will need to be rebuilt / gotten when you turn it into a .esl due to compacting the FOID numbers, thus changing the IDs of all items within the .esp so you now have orphan references

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