RichWebster Posted April 29, 2018 Share Posted April 29, 2018 (edited) Hey guys I've created a new navmesh for an existing exterior cell, moved the original one down into the void, finalised, cleaned deletion with TES5Edit etc. Something I've done several times before without issue. For some reason my NPCs ignore the navmesh gaps where chairs, campfire, and tents are and proceed to just (attempt to) sandbox through them. They're even ignoring collision markers set to L_NAVCUT. Has anyone come across this before? I'm only using these other mods: Realistic Water and Unofficial Patches, but have tested without them. I am using all the DLC. In the CK there is definitely no navmesh in the gaps. EDIT: My mod requires all the DLC so if a DLC edit was taking place I'd presumably see it in the CK right? Screenshots: Edited April 29, 2018 by B1gBadDaddy Link to comment Share on other sites More sharing options...
greyday01 Posted April 29, 2018 Share Posted April 29, 2018 Have you tried it with a new game start instead of an existing save? Link to comment Share on other sites More sharing options...
RichWebster Posted April 29, 2018 Author Share Posted April 29, 2018 I'm only testing on new games mate. It's almost like the navmesh is still there, they just walk right over the fire and into the logs. It's a pain. Link to comment Share on other sites More sharing options...
RichWebster Posted April 30, 2018 Author Share Posted April 30, 2018 I'm wondering if I should redo the layout and space it out a bit more. They follow the path to walk around stuff, just sometimes ignore it and walk over the campfire somehow. Link to comment Share on other sites More sharing options...
TheWormpie Posted May 1, 2018 Share Posted May 1, 2018 I'm grasping at straws here, for here goes... are you absolutely sure that the original navmesh has been lowered enough? You can try looking at these listed limitations of navcut and see if there's anything relevant that can help you in the right direction. Also, you mentioned the campfire specifically -- I can see that you've used a sphere navcut instead of a normal rectangle one. Not that it should matter since there isn't actually any navmesh under the campfire, but I've had lots of trouble with sphere primitives not working sometimes for no reason. You could try swapping it for a box primitive. Link to comment Share on other sites More sharing options...
RichWebster Posted May 1, 2018 Author Share Posted May 1, 2018 Hi mate the navmesh is hidden below the cell water height, which is very low down. Spacing it out seems to have helped a bit which is odd because similar small layouts in vanilla don't have this issue I think. I'll look at the link though. Link to comment Share on other sites More sharing options...
Gremn4411 Posted June 17, 2019 Share Posted June 17, 2019 Hello! I'm having a problem similar to yours. Did you ever manage to solve this? Link to comment Share on other sites More sharing options...
RichWebster Posted June 24, 2019 Author Share Posted June 24, 2019 Hello! I'm having a problem similar to yours. Did you ever manage to solve this? No mate I just created enough space and decided to ignore any weirdness :) Link to comment Share on other sites More sharing options...
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