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Fallout 4 Modded - Can't exit the submarine indoor-cell(The Yangtze).


Sebulonius

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Dear potential replier,

 

 

Playing a Frost modded version of fallout 4, I now find I can't exit the Yangtze submarine. With my limited knowledge, I just assume frost has something to do with it, so I'll spare you the other mods here and now. I've managed to start the quest on board, but when I try to leave, it only lets me interact with a "dummy-bulkhead" saying open/close*.

 

I've tried reloading, but beyond that, I'm simply at a loss as I've had no luck finding a solution elsewhere.

 

I'm currently pondered installing a temporary mod that allows me to fast-travel from an interior cell, but as the quest is ongoing, I'm not sure what that's going to do with the game.

 

* Note! For simplicity, I just want to add that I can't load an older save(i.e. from outside the sub).

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indeed,

so... doorportals/AB-pairwise entrances in Fallout can fail,

notoriously at Vault 75 "Gary Vault" (which is something of FO4's "bermuda triangle")

it might just be a simple regen issue for that door-ref itself, or,

it might be that another door placed elsewhere took the same ID as the Yangtze's portal,

and therefore it won't compile/execute if its out of range...

 

 

 

luckily, there's stuff like RuadHan2300's,

Any Door To Any Where etc.

you can teleport into and out of the cell via that or move-to console commands,

and that'll enable you to complete that mission,

so long as nothing is dependent on that door link.

 

If you intend on making Yangtze a player-home,

you could incomplete the Yangtze mission, and replace the entrance doorportal for Yangtze

with another one via AnyDoorToAnyWhere, and Place Anywhere etc,

so, you could make the entrance more easy.

 

 

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  • 2 weeks later...

Dear repliers,

 

Thank you so much for answering. Well, in the end I installed two mods - "Fast Travel Enabled" (by Mustang_ER), and SmithyPete's Fast Travel From Interiors(thank you both) - which got me out of the pickle. Playing it safe though, I killed Captain Zao, as the mod authors warned against fast traveling from interiors while there are "non-repetitive" quests active in the particular cell. In passing, I can also mention that I reentered the sub later on, and the problem persisted.

 

On the matter of missing "cell exits", I've had experiences with the "Bermuda Triangle" in an early Vanilla game, but with my present modded version, I've come across a couple of new ones. I haven't tried to disable/enable mods in a systematic way, as to try to find a culprit though - perhaps because I subconsciously don't want to point a finger at Frost, seeing as it has made any other way of playing the game uninteresting to me.

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  • 8 months later...
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