victorcoelh Posted May 2, 2018 Share Posted May 2, 2018 (edited) So, during my playtrough, i passed through Bruma before going to Kvatch, and ended up killing the Mythic Dawn spy near Bruma (is he even supposed to be enabled this early?), as he was in the way to a quest cave. I didn't realise i triggered the Spy quest, and proceeded.Now i'm at Weynon Priory and Jauffre is asking me about the spies and Martin says he's studying the Mysterium Xarxes, and this is also stopping me from initating dialogue necessary to proceed on main quests. Is there any way i can fix this whitout loading back? There's a good 12+ hour gap between when i killed the spy and where i am right now. Edited May 2, 2018 by victorcoelh Link to comment Share on other sites More sharing options...
Striker879 Posted May 2, 2018 Share Posted May 2, 2018 Both of the vanilla Spies quest NPCs are female (Saveri Faram and Jearl) and don't exist in the game until the Spies quest is triggered. You must be dealing with a "mod added" problem. Quest stages cannot be undone. If you have a save from prior to triggering the problem you have using that save as an option, but I would suggest figuring out where the root of the problem is coming from so you can avoid any additional problems that may stem from the same mod. Link to comment Share on other sites More sharing options...
victorcoelh Posted May 2, 2018 Author Share Posted May 2, 2018 (edited) Both of the vanilla Spies quest NPCs are female (Saveri Faram and Jearl) and don't exist in the game until the Spies quest is triggered. You must be dealing with a "mod added" problem. Quest stages cannot be undone. If you have a save from prior to triggering the problem you have using that save as an option, but I would suggest figuring out where the root of the problem is coming from so you can avoid any additional problems that may stem from the same mod.well, ty. Meant she, it was Saveri Faram. It might've been a mod that activated her, but i don't really know which mod could cause that. This is my modlist, for reference: (it's pretty heavy). And, if this affects her early enable, i did clean everything that needed cleaning, sorted load order and built a bashed patch as needed.Only using mods suggested by https://www.nexusmods.com/oblivion/mods/48448?tab=description as well 00 Oblivion.esm 01 Cobl Main.esm [Version 1.72] 02 TamRes.esm 03 TamRes_LandscapeResource.esm 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.5.7] 05 Fundament.esm [Version ision] 06 IngredientJars.esm 07 CustomSpellIcons.esm 08 Oblivifall Master File.esm [Version 1.2] 09 RealisticLeveling.esm 0A Knights - Revelation.esm 0B Unofficial Oblivion Patch.esp [Version 3.5.5] 0C UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0D Oblivion Citadel Door Fix.esp 0E DLCShiveringIsles.esp 0F Unofficial Shivering Isles Patch.esp [Version 1.5.9] 10 TamRes.esp 11 GOSH.esp 12 GOSH Region Ambiance.esp 13 00 Realistic Player Speech.esp 14 ChaseCameraMod.esp 15 DialogTweaks.esp [Version 1.2.1] 16 Faction Followers.esp 17 Paladin.esp 18 TreasureChest.esp 19 TreasureChest - OOO.esp ++ Rare - LockPick_RepairHammer.esp 1A Enhanced Economy.esp [Version 5.4.3] 1B C&C - The Blackwood Company.esp 1C BookTrackerOBSE.esp 1D Display Stats.esp [Version 2.0.1] 1E kuerteeCleanUp.esp 1F LootMenu.esp 20 Dynamic Map.esp [Version 2.1.1] 21 Map Marker Overhaul.esp [Version 3.9.3] 22 DLCHorseArmor.esp 23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 24 DLCOrrery.esp 25 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 26 DLCVileLair.esp 27 DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 28 DLCMehrunesRazor.esp 29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 2A DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ Weapon Improvement Project.esp [Version 1.9] 2B Command Mount.esp 2C DLCThievesDen.esp 2D DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 2E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 2F Oscuro's_Oblivion_Overhaul.esp [Version 1.5.7] 30 C&C - The Blackwood Company - OOO.esp 31 Oblivifall - Something's Not Right.esp [Version 1.0] 32 BHC_Expanded.esp [Version 1.2] 33 Fighters Guild Quests.esp 34 IBOC1.6BETA.esp 35 Mages Guild Quests.esp 36 DLCBattlehornCastle.esp 37 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 38 DLCFrostcrag.esp 39 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 3A Knights.esp 3B Knights - Unofficial Patch.esp [Version 1.1.8] 3C Oblivion Uncut.esp 3D Oblivion Uncut - OOO Adaptation.esp [Version 1.4] 3E Knights - Revelation.esp 3F SM Plugin Refurbish(Merged).esp [Version 1.30] 40 The Lost Spires.esp 41 HoarfrostCastle.esp 42 DarkBrotherhoodChronicles.esp [Version 1.2.6] 43 ReclaimSancreTor.esp [Version 1.0.5] 44 Roads of Cyrodiil.esp [Version 1.0] 45 ROC+Fighters Guild Quests.esp 46 ROC+DBC Patch.esp [Version 1.0] 47 Oblivifall - Losing My Religion.esp [Version 1.43] 48 PTMudwater.esp 49 ImpeREAL Empire - Unique Forts.esp 4A ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp 4B Fort Akatosh Redux.esp 4C ROC+Fort Akatosh Redux.esp 4D Better Dungeons.esp 4E TreasureChest - Better Dungeons.esp 4F Birthsign Zero.esp 50 HUD Status Bars.esp [Version 5.3.2] 51 GMArcheryRebalance.esp [Version 1.0] 52 GuildAdvancement.esp 53 PersuasionOverhaul.esp [Version 1.43] ++ PersuasionOverhaul_OOO.esp [Version 1.2] 54 Relevant Scrolls & Potions & Staves.esp 55 Shop Visitors.esp 56 Skill Perk Descriptions.esp [Version 1.1] 57 Soulgem Magic.esp [Version 2.0] 58 AoG - Greed Vision.esp 59 VanillaCombatEnhanced.esp ++ VCEClassOverhaul.esp 5A Alternative Beginnings.esp [Version 1.4.5] 5B Nekhanimal's Awesome Vampire Mod.esp 5C Magic Effects OBSE Tweaks.esp [Version 4.0] 5D Myserious Bear's Epic Necromancy.esp 5E SupremeMagicka.esp [Version 0.90b] 5F SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_OOO.esp [Version 0.90] 60 SM_EnchantStaff.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 61 NekhanimalLifeDetect.esp 62 RshAlchemy.esp ++ RshAlchemy - AVU.esp [Version 1.0] 63 RshAlchemyRecipes.esp 64 Bundlement.esp [Version ision] 65 Proper Male and Female Sitting.esp 66 Oblivion_Character_Overhaul.esp [Version 2.0] ++ Feminized_Animations_OCO.esp 67 OOOShiveringIsles.esp 68 TRAP.esp 69 Birthsigns Expanded.esp ** ROC Standard Road Record.esp 6A Bashed Patch, 0.esp 6B Maskar's Oblivion Overhaul.esp [Version 4.9.1] Edited May 2, 2018 by victorcoelh Link to comment Share on other sites More sharing options...
Striker879 Posted May 2, 2018 Share Posted May 2, 2018 If you have a save where her body is still there you could try using the console to see if it helps identify the culprit mod. Just open the console using the tilde (~) key and click on her corpse (or while she's still alive even). Take note of the first two digits of the refID that displays at the top of the screen after you click her. If a mod has replaced the vanilla Saveri then she will have a refID that is different than vanilla and those first two digits will align with one of the mods in your list. If one of your mods only affects her vanilla instance you'll need TES4Edit to find it. A couple in your list that jump out at me as possible candidates are Proper Male and Female Sitting.esp and Feminized_Animation_OCO.esp (though that is only a guess). Link to comment Share on other sites More sharing options...
victorcoelh Posted May 2, 2018 Author Share Posted May 2, 2018 If you have a save where her body is still there you could try using the console to see if it helps identify the culprit mod. Just open the console using the tilde (~) key and click on her corpse (or while she's still alive even). Take note of the first two digits of the refID that displays at the top of the screen after you click her. If a mod has replaced the vanilla Saveri then she will have a refID that is different than vanilla and those first two digits will align with one of the mods in your list. If one of your mods only affects her vanilla instance you'll need TES4Edit to find it. A couple in your list that jump out at me as possible candidates are Proper Male and Female Sitting.esp and Feminized_Animation_OCO.esp (though that is only a guess).Hmm, strangely her refID is the same as vanilla here: 00036287. I checked on TES4Edit and the only mods that are affecting her are UOP, OOO, OCO, and obviously the Bashed Patch. Only animation (feminized animations merged into the Bashed Patch, probably, since Bashed Patch is what is editing the animations), facegen and stats (like willpower, restoration, etc).I'm not having any problems with this save game so far (other than this), and literally the only 3 problems i've found so far was this, once in that Bruma vampire quest, where picking the amulet wasn't counting towards progressing the quest chain (fixed by setting stage, and the Spies quest was already active at that time) and having the 3 guys at Desolate Mine being disabled (fixed by simply enabling them). I'll just manually disable her and ignore her until i grab the quest, instead of killing her, i guess. Link to comment Share on other sites More sharing options...
Striker879 Posted May 2, 2018 Share Posted May 2, 2018 Not sure how it works without Realistic Fatigue, but often when I don't want to deal with a hostile NPC right at that moment I just select them in the console and "modav fatigue -800" them (without the quote marks naturally). They just collapse on the ground and I can continue on with what I was doing at the time. When/if I decide to deal with them later they'll be where I left them. If their fatigue hasn't regenerated enough yet I just give them a console fatigue boost (though at -800 most NPCs will be back on their feet once I return). Link to comment Share on other sites More sharing options...
lubronbrons Posted May 2, 2018 Share Posted May 2, 2018 I am the author of mod "Proper Male and Female Sitting.esp" and I can asure you that mod ONLY modify sit animation, NOT touch any quests thingy at all~ Link to comment Share on other sites More sharing options...
victorcoelh Posted May 4, 2018 Author Share Posted May 4, 2018 Well, this is really weird. I can't disable Saveri for some reason. I reloaded a save slightly earlier to test if it was working with other characters/saves, and i also coudn't disable any "Mythic Dawn Agent" (but i was able to disable all other characters i tried to). Any clue about this? Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted May 10, 2018 Share Posted May 10, 2018 If you're a bit familiar with the CS edit the 2 spies' references and their related script then check for conflicts using ObMM and you'll know where the problem comes from provided it comes from an esp. Link to comment Share on other sites More sharing options...
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