ub3rman123 Posted May 1, 2012 Share Posted May 1, 2012 I need to convert Skyrim's SCastle.nif (The Solitude castle mesh) as a template for making a castle tileset to .blend format, but I can't do it directly using the .nif converter for Blender. Anyone know how I can get it to that? Link to comment Share on other sites More sharing options...
Ghogiel Posted May 1, 2012 Share Posted May 1, 2012 Open nif in nifskope and export as an obj. Link to comment Share on other sites More sharing options...
ub3rman123 Posted May 1, 2012 Author Share Posted May 1, 2012 That worked. Thanks! Link to comment Share on other sites More sharing options...
MadNuttah Posted May 2, 2012 Share Posted May 2, 2012 Hello, this works, but you lose things like rigging, collision boxes, vertex colors and so on. There is another way (assuming you use Blender 2.49b with the proper nif scripts): Open the nif in nifskope and change the file header to User Version "11" and User Version 2 "34". (You can view the NiHeader by pressing the "Reset Block Details" button)Convert the root node to ninodeRemove any BSLightingShaderProperty nodes and BSINVMarkersSave and import the nif using the fallout3 settingsIf blender fails to import the nif, check the console which will show you the culprit, remove it and try again. Link to comment Share on other sites More sharing options...
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