thunderlord2200 Posted May 12, 2018 Share Posted May 12, 2018 (1st off i am sry about how bad i write this was never my strong suit in school learning over all was a B) (just be warned i know this is not 100% and i also know this will always be a WIP in beta or something (i am half asleep its 4:43 in the morning woke up and cant sleep at 1..)this is just my feedback to help support this in some way. ) I really do like the ablity to change the back splash of the Utility to black, i am color/ bright sensitive (among other things), but my over all feelings for Vortex are not that good tho, it feels clunky, it freezes at start up of computer along with waterfox (i dont know why) i also feel they way it handles the conflicts are not the best way, i would of felt far better being able to move said esp. where i want in the load order. at this time i have a repeating conflict telling me plug-ins in in Cycles. this is the heather mod and its patches that are Cycling. i tryed for days to try and fix it. i gave up. when it comes to the "lightning bolt" icon i find trying to fix most conflicts are painful at best. it is not very obvious what is asking, its not showing what its going to load before or after, yes i am someone better off shown something in able to understand it... also i also find this con flit flag to be very very bother-sim, i find it is being triggered by its own mod it is asking me to set it. but i gives my no derate option because its asking for the same mod, but theres a small yper link that saids other issues and from what i can tell they all come from that said mod. so i dont know. best option (even tho i generate it i messed the true load order up here but) theres a conflict between Extreme particles overhaul 3 with *Extreme particles overhaul 3. i had many other cases of this. i did find out it downloaded twice and never told me i had any doubles. i have had this happen before where i did download the same mod with out relising at a later date but i told be before hand and i told it to just over right it. when it came to shorting out mod esps and such i find NMM was far easyer over all because i could maully move the ESP.s load order.i really was hoping to a point this would not double my load order in my game HDD because i have well over 256 in mods (most of the mods taking up the room are texture mods for the world and other enchantments that dont count on the load order) what hurts mostly is theres no way in vortex to merge fully 100 compleatly together mod like patches, fixs or textures and what not that was not part of the file... i find scrolling in the Utility to be very laggy at best and it is a huge system hog, and i thought Norton was or waterfox.. (if a web modder or who ever wants to fix this go right ahead i dont care, i know my over all spelling and grammar stinks) Link to comment Share on other sites More sharing options...
sopmac45 Posted May 13, 2018 Share Posted May 13, 2018 I do recommend to read all posts in the below thread .... ... https://forums.nexusmods.com/index.php?/topic/6582236-simple-manual-load-ordering-plz/ …. you will find in that thread, the answer for all your issues …. hope it does help you ! Link to comment Share on other sites More sharing options...
sopmac45 Posted May 13, 2018 Share Posted May 13, 2018 As you can see, this is one sample of how I did apply my rules on that mod ... it is not difficult … Skyrim Flora Overhaul will " LOAD AFTER" everything, except for the second mod ( NO RULE ) because Skyrim Flora Overhaul already was previously set a rule against that mod thru another rule so Vortex will not do it twice …. do not complicate your life, load your mod after everything you believe it should …. … in relation to Dependencies within PLUGIN tab, it has advised by Tannin ( the creator of MO and Vortex ) to use auto-sort in Vortex and ONLY use dependencies if you find issues in your game or if some mod has been advised to be loaded after another mod …. read the posts in the link I sent you and you will understand better … happy gaming ! Link to comment Share on other sites More sharing options...
kamikatze13 Posted May 14, 2018 Share Posted May 14, 2018 i tend to agree with @thunderlord2200 on the conflict resolution being a PITA. Boy did i have a blast setting this one up: and this is not even my final form the dyndolod output folder Link to comment Share on other sites More sharing options...
Grestorn Posted May 14, 2018 Share Posted May 14, 2018 What's the problem of clicking "Load after" for maybe 10 times? It's not that common that the same file is overwritten by so many mods... (I actually wonder what file that would be. Care to click on one of the "1 conflicting file" entries and telling us? You know the NMM alternative? Click "overwrite all" once.... then realize that this is not what you actually wanted. And then uninstall all those 10 mods to reinstall them in the intended order. THAT's fun! Link to comment Share on other sites More sharing options...
kamikatze13 Posted May 14, 2018 Share Posted May 14, 2018 I actually wonder what file that would be Here ya go =] You know the NMM alternative? Click "overwrite all" once.... then realize that this is not what you actually wanted. And then uninstall all those 10 mods to reinstall them in the intended order. THAT's fun! You know the MO alternative? boy i'm running into a minefield here once again klicking a bunch of times is fine.dropdowns are kinda alright (tho they aren't a pleasant UX).klicking the same bloody dropdowns all over again in a setup with six hundred mods, knowing you could just drag a certain mod once? priceless! and i totally am going to recreate my LE modlist in VO, just for the sake of breaking testing it. (i tried to import but VO just committed suicide during the process) Link to comment Share on other sites More sharing options...
Grestorn Posted May 14, 2018 Share Posted May 14, 2018 Yeah, I know MO all to well. And I agree that it has the better file overwriting management. I think I also wrote that. Still, MO has years of developments while Vortex is still in its baby years. Give it time. Link to comment Share on other sites More sharing options...
Kongolan Posted May 14, 2018 Share Posted May 14, 2018 @Tanin add a "Load all After" or "Load all Before" Button at the top, then he can just change the other things later.. The system is still prior to drag&drop by far, you have full control and only thing is you have to set it up once. Link to comment Share on other sites More sharing options...
Tannin42 Posted May 15, 2018 Share Posted May 15, 2018 Here ya go =] Yes, hashing the conflicting files to ensure they're not the same is on the to-consider list but it has the potential to be very expensive performance-wise. Imagine you have two versions of immersive npcs (tens of thousands of files) installed and vortex goes out to hash each file individually in the background, just so it can then tell you that 30 files conflict instead of 30000 in case you click on the conflict list. It has to be a bit smarter than that. You know the MO alternative? boy i'm running into a minefield here once again klicking a bunch of times is fine. dropdowns are kinda alright (tho they aren't a pleasant UX). klicking the same bloody dropdowns all over again in a setup with six hundred mods, knowing you could just drag a certain mod once? priceless! and i totally am going to recreate my LE modlist in VO, just for the sake of breaking testing it. (i tried to import but VO just committed suicide during the process) The Vortex system, while a bit more cumbersome, is also more "robust" because you declare and save the decision between two mods. Assume you leave modding a game and then come back to it in 3 months. In MO, will you still know which mods you intentionally arranged in a certain way and why? With Vortex you will at least know that you intentionally put one mod after the other and it would be a breeze to add the option to comment dependencies. The other thing is: The Vortex dependency system under the hood also supports something similar to the loot masterlist, so important dependencies could be shared between the community and the dependency system not just lets you declare order instructions (load after) but also incompatibilities and dependencies, so Vortex can warn you if you have to incompatible mods active at the same time or if you're missing a dependency, it could even go so far as to download dependencies automatically. Or suggest other mods that go well with the ones you have. Vortex has a full solution for dependencies between mods (which is unfortunately not fully utilised atm), all other tools just solve one aspect of the problem, of course that's simpler. Link to comment Share on other sites More sharing options...
kamikatze13 Posted May 15, 2018 Share Posted May 15, 2018 Yes, hashing the conflicting files to ensure they're not the same is on the to-consider list but it has the potential to be very expensive performance-wise.Imagine you have two versions of immersive npcs (tens of thousands of files) installed and vortex goes out to hash each file individually in the background,just so it can then tell you that 30 files conflict instead of 30000 in case you click on the conflict list.It has to be a bit smarter than that. I somehow was under the impression that you already hashed the files during deployment. Anyways, happy to see it's on the list. Maybe you could leverage it somehow? non-cryptographic hash functions like xxhash? operating in ram? storing hashes in a database/LUT/rainbow table? i don't know, just a few thoughts. imho the benefit might be worth the hassle. The Vortex system, while a bit more cumbersome, is also more "robust" because you declare and save the decision between two mods. Assume you leave modding agame and then come back to it in 3 months. In MO, will you still know which mods you intentionally arranged in a certain way and why?With Vortex you will at least know that you intentionally put one mod after the other and it would be a breeze to add the option to comment dependencies. The other thing is: The Vortex dependency system under the hood also supports something similar to the loot masterlist, so important dependencies could be shared between thecommunity and the dependency system not just lets you declare order instructions (load after) but also incompatibilities and dependencies, so Vortex can warn youif you have to incompatible mods active at the same time or if you're missing a dependency, it could even go so far as to download dependencies automatically.Or suggest other mods that go well with the ones you have. Vortex has a full solution for dependencies between mods (which is unfortunately not fully utilised atm), all other tools just solve one aspect of the problem, of coursethat's simpler. no arguing about that, it has huge potential. yet it's a trade-off in terms of UX, but you already know that. Link to comment Share on other sites More sharing options...
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