dogtown1 Posted May 6, 2012 Share Posted May 6, 2012 that sounds like a question for me :biggrin: I do actually have some new stuff, the Mr. siika, mdogger, cryonaut, and muppetpuppet meshes are new now if you want ME to create something from that little box that blender gives you to work with when it fires up.......... I'm a landscaper, not a 3d artist(actually not a landscaper anymore, after thirty years it kicked my ass and now I'm on disability) anyway, its the best I can do but I think the critters look okay so far :biggrin: Link to comment Share on other sites More sharing options...
shadowfx78 Posted May 7, 2012 Share Posted May 7, 2012 this looks absolutely awesome i love the ogres and always thought they should be in skyrim. keep up the good work and will download once released Link to comment Share on other sites More sharing options...
vineyard Posted May 7, 2012 Share Posted May 7, 2012 It looks very ....ambitious,and I hope you could always look into matters of small factor ( like background story based on the appearance etc )and to make all those monsters and that more beliveable and lore-friendly, I guess that would be the gruesome part, anyway, Good luck, I will try it out at first release , that is for damn sure. Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 7, 2012 Author Share Posted May 7, 2012 I have made my mind up about the rewards, new weapons will be available because I have all these resources and i'm just itching to use them. I made a new texture for BultKult's dagger resource found here http://skyrim.nexusmods.com/downloads/file.php?id=12660, it looks too nice to not use :tongue: This is the Dagger of the Dragon Slayer - with all the new dragon encounters it seemed appropriate, it does extra damage to dragons and can be crafted :thumbsup: http://img440.imageshack.us/img440/2527/screenshot55tv.jpgForgive the quality i'm on wireless and image uploads look crap! I will be using Gizmodian's http://skyrim.nexusmods.com/downloads/file.php?id=13665 and Urwy's http://skyrim.nexusmods.com/downloads/file.php?id=12087 resources with some retextures but because I don't want to delay the release some will appear in updates. (If any of you guys mentioned above read this don't worry you will be credited and i'm adding a link to your page) Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 7, 2012 Author Share Posted May 7, 2012 Thanks to dogtown1 I have a better cat mesh to work with, the face and normal map texture have been improved :biggrin: http://img854.imageshack.us/img854/5796/screenshot56i.jpg The next step is to try and get it as a follower, I have NPC video tutorials from youtube but they don't work for animals and monsters. If someone could send me helpful link that would be great, I have tried duplicating it's race in the CK and adding "allow pc dialogue" but it turns invisible and doesn't talk. Any help at all would be great! If I don't fix the issue soon it may have to wait for a later update (if it's fixable) Link to comment Share on other sites More sharing options...
VileTouch Posted May 8, 2012 Share Posted May 8, 2012 Thanks to dogtown1 I have a better cat mesh to work with, the face and normal map texture have been improved :biggrin: [snip] The next step is to try and get it as a follower, I have NPC video tutorials from youtube but they don't work for animals and monsters. If someone could send me helpful link that would be great, I have tried duplicating it's race in the CK and adding "allow pc dialogue" but it turns invisible and doesn't talk. Any help at all would be great! If I don't fix the issue soon it may have to wait for a later update (if it's fixable)how about activating a menu when you "talk" to it? i've seen it implemented on horses so giving orders to other kinds of creatures shouldn't be too far off Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 8, 2012 Author Share Posted May 8, 2012 Thanks to dogtown1 I have a better cat mesh to work with, the face and normal map texture have been improved :biggrin: [snip] The next step is to try and get it as a follower, I have NPC video tutorials from youtube but they don't work for animals and monsters. If someone could send me helpful link that would be great, I have tried duplicating it's race in the CK and adding "allow pc dialogue" but it turns invisible and doesn't talk. Any help at all would be great! If I don't fix the issue soon it may have to wait for a later update (if it's fixable)how about activating a menu when you "talk" to it? i've seen it implemented on horses so giving orders to other kinds of creatures shouldn't be too far off Well I spent several hours last night trying to fix it using different methods but I can't work it out, I don't want to spend too much time on this because the encounters are the main part of this mod and this will just hold me back. The main problem is setting up an animal race that has "allow pc dialogue" flagged but makes it invisible, then it's a case of adding dialogue. FYI creatures like the guar, bullvore, dragon man, gargoyle, werewolf, hunger, ogre use the werewolf race as a template which allows interaction without dialogue which might be easier...? This might be a long shot but if anyone wants to help out with this mod I would like to get Momod creatures as followers with the basic interaction - follow, wait, inventory, leave. If anyone can get working animal followers to function without coming invisible then you will be included in the mod "team", I would start an official team but I prefer to do the mod myself with a bit of help here and there. Send me a PM if your interested and I will fill you in with more detail. I have some valid methods by David Brasher, who gave me some ideas using his Followers Unlimited but it's a bit complicated for me at the moment. Someone else may be a bit wiser on the subject? Link to comment Share on other sites More sharing options...
dogtown1 Posted May 10, 2012 Share Posted May 10, 2012 http://img259.imageshack.us/img259/1395/brog1.jpg this guy is way in the development stages still, if you look you can see he cant even hold his weapon right, I did this to see if I could get him to work at all I should have him ready in a day or two, and then Ironman can do a custom encounter featuring a "Balrog" :biggrin: Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 10, 2012 Author Share Posted May 10, 2012 Oh you are a star, a balrog would be a fantastic boss! :biggrin: I'm tempted to make a kind of Mines of Moria dungeon, even though there are already about 5 on the nexus :tongue: The player could be ambushed by the falmer and ogres, do some traversing over chasms across narrow ledges, and confront a giant version of this guy! Actually to save me a lot of time, if anyone reading can find a good Moria dungeon/resource on the nexus I will use that and credit the author :thumbsup: I need the extra time as I have lots to add to this mod, I now have working pets and basic shapeshifting spells, more weapons, more encounters, more enemies, and tonight I will be integrating Momod V6 in this mod...which is ready http://skyrim.nexusmods.com/downloads/file.php?id=9694 so go get it! :tongue: As soon as I get these few things finished I will be uploading the file, then later I will work on compatibility with the New Items http://skyrim.nexusmods.com/downloads/file.php?id=14767 and Conjuration http://skyrim.nexusmods.com/downloads/file.php?id=15011 addons. There will also be an I5K store (to be named) which will sell all the Monster Mod stuff and my addon gear. I am also looking into follower characters and mini-quests but not making any promises at this early stage, we'll see how things go but i'm hopeful! :thumbsup: Link to comment Share on other sites More sharing options...
renthehenface Posted May 10, 2012 Share Posted May 10, 2012 Looks awesome mate! Link to comment Share on other sites More sharing options...
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