Squeecky Posted May 6, 2012 Share Posted May 6, 2012 I'd guess that means I have too many mods - but I still have 20 or so I still need to enable, and I have done this on this computer before and It worked, I even saved the mods that worked just to prevent things like this. Do I need to make a new Merged Path, and if so.. How? I forgot. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] HairPack.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] TheInstitute.esm[X] Mothership Crew.esm[X] TSC Air Support.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[ ] Companion Core.esm[ ] RobCo Certified v2.esm[X] Enhanced Weather - Rain and Snow.esm[X] RTS NW.esm[X] RRCompanionVault.esm[X] RRGuards.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] EnclaveCommander-Steel.esm[X] EnclaveCommander-OA-Steel.esm[X] EnclaveCommander-OA-Pitt-Steel.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] sc_lovers_resource.esm[X] SeducingWomen.esm[X] EnhancedChildren.esm[X] AliciasCuteShop.esm[X] Sharing and Caring Companions.esm[X] FNNCQ.esm[X] FNNCQ_DavidsLab.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] Overhead3PCamera.esp[X] sc_slaves_stick_around_original_mezz_chance.esp[X] GalaxyNewsRadio100[M].esp[X] Existence2.0.esp[X] Dree Perks Anchorage.esp[X] Dree Perks Pitts.esp[X] Dree Perks Broken Steel.esp[X] Dree Perks Point Lookout.esp[X] Dree Perks Mothership Zeta.esp[X] Dree Perks Requested by Fans .esp[X] VDSP-01.esp[X] NightmareRealm.esp[X] NotSoFast.esp[X] RTS NW - Volume 1st.esp[X] RTS NW - Volume 2nd.esp[X] RTS NW - Volume 3rd.esp[X] SCC - Talk to Anyone.esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] RRWastelandPosters.esp[X] R18BodyPack.esp[X] Playthings.esp[ ] BarterWithRaiders.esp[ ] BarterWithRaiders-NoKarmaDiscount.esp[ ] BarterWithRaiders-NPC Default.esp[ ] BarterWithRaiders-NPC Compatible.esp[ ] BarterWithRaiders-NPC Default-MMM.esp[ ] BarterWithRaiders-NPC Compatible-MMM.esp[ ] BarterWithRaiders-FWE Class Patch.esp[X] Outcast Scribes03.esp[X] AliciasCuteShopDoorOverride.esp[X] MiniHideout.esp[X] RobotFacility.esp[X] UndergroundHideout.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] FNNCQ_Mesmetron.esp[X] Dogmeat Leather Armor - no crafting.esp[X] outcast_recon_armor.esp[X] Raider Combat Armor.esp[X] Raider Combat Armor Pitt.esp[X] RaiderPowerArmor_lvl.esp[X] RaiderPowerArmor_no_lvl.esp[X] Unique Dogmeat.esp[X] Friendly Portable Turrets.esp[X] Improved Turret Hacking - BASE.esp[X] Improved Turret Hacking - BS.esp[X] Improved Turret Hacking - Pitt.esp[X] Improved Turret Hacking - PL.esp[X] Improved Turret Hacking - ALL.esp[ ] Companion Core DLC Addon.esp[ ] RobCo Certified v2 Zeta Addon.esp[X] Mr Smith's Scrapyard.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] JessiCompanion.esp[X] slaveraider.esp[X] slaveraider_newlook.esp[X] SCC 187GURLZ.esp[X] CompanionCherry.esp[X] Follower Amata ULTIMATE.esp[X] SeducedDLC03.esp[X] SeducingWomen_patch_156.esp[X] Sydney Follower.esp[X] BoS Diversification.esp[X] BoS Diversification - Broken Steel.esp[X] BOC Diversification.esp[X] BOC Diversification - Operation Anchorage.esp[X] KillableKidsNormalHealthOptional.esp[X] RTS NW - Volume 4 Stone.esp[X] TenpennyGhoulsAtPeace.esp[X] TSC Air Support.esp[X] Fellout-pipboylight.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - REBOOT.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] CRBSOR.esp[X] Animy_prostitution.esp[X] MyDog - Globals (keep this active).esm[X] MyDog.esm[X] MyDog - MMM Foods integrated.esp[X] BC Cloths.esp[X] AgeBasedBodys.esp[X] arianacompanion.esm[X] AgeBasedBodys.esm[ ] RR Companion Vault Attackers.esp[X] SCC Specialists.esp[X] SCC BunchapeopleHP.esp[X] MorepeopleHP.esp[X] EvenMorePeopleHP.esp[X] Hunters Ridge v2.esp[X] Water_Tower_Hideout_byOrophin.esp[X] Spawn-O-Matic.esm[X] All Out Summoner Mod.esp[X] TheGhoulKing.esp[ ] MazurBandanas.esp[X] v1_OutcastFIstrongerDefence).esp[ ] OutcastsSniper.esp[ ] OutcastsCombatArmor.esp[ ] Slaver Stick.esp[ ] SharonDelaney.esp[ ] SCC Susan Lancaster.esp[ ] SCC Karen Schenzy.esp[ ] Amy.esp[ ] brookecompanion.esp[ ] brookecompanion.esm[ ] Modified_Races_MMM.esp[ ] X.Raider.esm[ ] MZC-UH Compatibility.esp[ ] Grouse Slaver Radio.esp[ ] BarterWithRaiders-NoGimpedBartering.esp[ ] BarterWithRaiders-NPC Default-MMM+PB.esp[ ] LilBastards.esp[ ] UglulyxRaiderTattoosRevamp.esp[ ] Raider Lord Armor.esp[ ] RaiderSettlement.esp[ ] brutal_raider.esp[ ] raider_leather.esp[ ] BarterWithRaiders-NPC Default-PB.esp[ ] BigTownRobotFix.esp[ ] DAV_dogs_mmm.esp[ ] TranquilityHome.esp[ ] Mansion re-enabled.esp[ ] Subhome 1.0b.esp[ ] Custom Race - Tranquility Lane Fix.esp[ ] lvl60.esp[ ] KORsUnderwaterHome.esp[ ] WaterworldV2.esp[ ] Stop Insulting Me Outcasts – SCC.esp[ ] Wasteland Mercs 2.0 - no child left behind edition.esp[ ] UH-FWE-DLC.esp[ ] RR Companions 100 Follow Distance.esp[ ] Merged Patch.esp Link to comment Share on other sites More sharing options...
UnwiserSphinx Posted May 6, 2012 Share Posted May 6, 2012 First thing first check for any know mod compatibility issues and load order problems, then try to disable all of your plugins and see if it crashes, one of the mods you are trying to enable probably isn't compatible with a current mod you have. Tell us your result and we'll try to help. Link to comment Share on other sites More sharing options...
Squeecky Posted May 6, 2012 Author Share Posted May 6, 2012 The Vanilla game works fine, and whichever extra mod (doesnt matter which of the 20) it always crashes when I enable an extra one, I think the load order is fine as I used BOSS, but after using BOSS I had to fool around abit as it kept tossing the Merged Patch around, The mods all worked together before I backuped my entire game folder, I'm not sure why it wouldn't anymore. Link to comment Share on other sites More sharing options...
Squeecky Posted June 3, 2012 Author Share Posted June 3, 2012 Could it simply be because I copy-pasted the data folder? Would I need to install each mod individually? That'd be annoying. Link to comment Share on other sites More sharing options...
davycrockett Posted June 3, 2012 Share Posted June 3, 2012 general rule of thumb , only have one weaather mod you have two ditch one see if that helps Link to comment Share on other sites More sharing options...
Squeecky Posted June 3, 2012 Author Share Posted June 3, 2012 Will do, how do I have two? I have Weathers Mod or w/e its called and what else? Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted June 3, 2012 Share Posted June 3, 2012 Don't use Enhanced Children and Killable Children at the same time. Don't use FO3 Wanderers Edition - Followers Enhanced.esp if you're using the FO3 Wanderers Edition - Followers Enhanced (Broken Steel).esp version, which you should be using since you have Broken Steel. Don't use MMM - Zones Respawn since you're already using FWE, which has this option enabled already by default. Looking at this:[X] EnclaveCommander-Steel.esm[X] EnclaveCommander-OA-Steel.esm[X] EnclaveCommander-OA-Pitt-Steel.esmIf I'm not mistaken, you only need the OA-Pitt-Steel version of Enclave Commander among the three of them. I don't think this would cause a crash, but it's a bit redundant and adds more things for the game to resolve. It's strange that some esm files are loaded below the esp files that need them. You really need to use BOSS on this list again. Also, don't just use BOSS and ignore the produced log file. The BOSS log will tell you about some other incompatible mods we may have missed. Lastly, are you running the game via fose_loader? You have a whole mess of mods that require FOSE, and running without FOSE is very likely to cause a crash at this rate. Link to comment Share on other sites More sharing options...
Squeecky Posted June 3, 2012 Author Share Posted June 3, 2012 And as I go to check I discover my folder is gone, sigh.. I'll install it next time I'm home from work or something. Thanks. Link to comment Share on other sites More sharing options...
davycrockett Posted June 5, 2012 Share Posted June 5, 2012 you have enhanced weather and fellout one or the other also take on board what HosokawaTakuya is saying Link to comment Share on other sites More sharing options...
M48A5 Posted June 5, 2012 Share Posted June 5, 2012 Unless you have done a master update with FO3Master Update, you have .esm mixed with your .esp. You need to move them to the upper part of your load order with the other .esm, keeping the Fallout 3 .esm at the very top. Also, in order for your Merged Patch.esp to do anything, it must be activated. Link to comment Share on other sites More sharing options...
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