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Cannot manually add mods to Fallout 4


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For over a year now, we've been using mods from Nexus and manually modifying our FO4 by adding the mods to the Fallout 4 > Data folder and activating the .esps in the game's built-in MODS section of the start menu. FTR- our system will not accept the requirements to use more recent versions of the NMM. We tried everything, so let's move past that. We also know that there's a LOT of hate out there for the built-in mod manager that Bethesda implemented for FO4, but we prefer to mod manually anyway, so let's move past that as well.

 

Thing is, just days ago we were able to add mods to that built-in tool and that had always been a successful manner in which to modify our FO4... until today.

No, we haven't reached the 255 mod limit. Everything is up-to-date.

 

Only recent changes are a new monitor and an updated version of IObit Malware Fighter Pro. For some reason, clicking on that desktop tool failed to run it, so we downloaded the latest version and ran a scan.

After that, our monitor no longer opened directly to full screen; we have to click on the (F4SE)FO4 thingy at the bottom of the screen when it appears to get full screen to work.

 

Also, when we went to try out a new mod today, we discovered that the last mod we added to the load order had been disabled without our consent. We removed that mod and tried to add another by placing its .BA2 files and .esp into Fallout 4's Data folder (as per usual) but the .esp did not appear in the MODS section of the game's start menu (the built-in mod managing tool.)

 

Oddly enough, the game will allow us to use mods from Beth.net by choosing them from the mod selection menu in the MODS section available through the game.

 

Does anyone have any idea why this is happening?

 

Any suggestions?

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OK... never mind.

Solved the mod problem.

 

For some reason, updating the IObit Malware Fighter software must have invalidated/corrupted our F4SE desktop launcher. We deleted all existing f4se files and reinstalled the latest version of F4SE.

 

After that, we discovered that the Fallout 4 folder on our desktop was not a shortcut to the currently used FO4 main folder, but a copy. We deleted that and added a mod directly to the current main FO4 folder and the mod showed up in the game's built-in mod manager. So that's fixed, it would seem. but now we can't log in to Betheda.net through the game. :wallbash:

whatever... :dry: We'd rather use Nexus mods anyway.

 

But after the 1st successful loading of the game after reinstalling F4SE and having it go directly to full screen (as it should) we added the mod (which worked) and discovered that the new monitor reverted back to its prior issue of starting in a windowed mode. :confused:

 

Not sure why its doing that.

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We don't see an option for "windowed mode" under the Options tab of the F4SE launcher.

There is cursor size, which is set to small, buffer size: 50, number of buffers: 4, and Edit options : insert mode.

 

No idea what any of this does... never touched any of these things before.

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You need to go into the FO4 folder and hit the Fallout4Launcher.exe. That will bring up the game's regular start-up screen that can be closed afterwards without having to start the game and which has Options second from above. This will let you check basic game settings and even has an advanced option. But the main window has two boxes at the bottom for Windowed Mode and Borderless that need to be unticked. At the top also check if the screen ratio is set to 16:9 Widescreen and resolution to 1080x1920 if that's what you play in.

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Thanks, Jimmy... but that was the 1st thing we checked. Windowed mode is not checked and borderless is not available.

 

The native resolution of our new monitor is 1920x1080 but our system is old and cannot run the game at that resolution without completely tanking the fps.

 

True, when we set it to 1920x1080 the game starts full screen, but we had no problems running/starting the game at 1280x720 for the 1st week... it always loaded up the full screen before yesterday.

 

 

It's more of a mystery than anything. We realized hours after starting the topic that we could just right-click on the F4SE launcher when it appeared in the tray at the bottom of our second monitor and that would get our new gaming monitor to go full screen.

 

We're just trying to learn and understand the whats and whys behind all of this. We've had no formal computer training... heck, we bought this PC for gaming... before we realized that you need to build your own to have a proper PC gaming experience.

 

 

Everything is trial and error for us.

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Should you have problems with fps you could have a look at ENBoost, providing you have a bit of system RAM available. ENBoost fools the game into believing that system RAM is also V-RAM (video RAM; the amount of RAM the video card has).

 

ENBoost doesn't provide *the* magic solution but it helps to run the game a touch smoother in some areas and prevents crashes when RAM spikes go over the limit of what's available on the GPU.

 

Rule of thumb for the amount of RAM to fill-out in ENBoost's enblocal.ini is amount of system RAM plus V-RAM minus amount of RAM the operating system needs to work properly. In my case, I have 16GB of system RAM, 8GB of V-RAM and Windows 7 which uses 2.7GB of memory with everything running properly but I count 3GB to have a bit of margin.

 

16 + 8 - 3 = 21GB that can be set to be used for the game. I have it set to 18432MB, though.

 

Trying to understand the whats and whys is our lot in life and makes anything and everything trial and error. There's those who walk that path boldly and those who shuffle along hesitantly, but learning is in our genes, so, welcome to the club :wink:

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Thanks for the suggestion, but to be honest- we've been trying to keep Boris at arms length. :pinch:

 

We used some of Mr. Vorontsov's work on Skyrim and found it to be more trouble than it was worth. Eventually we will scrape together the money to upgrade our CPU and GPU and hopefully things will be a little more crisp and smooth when that ship comes in. For the time being, we will bite the bullet and deal with the low res and occasional lag.

 

Welcome to the club, eh? LOL :laugh:

 

Not our first rodeo, JRJ... Nexus member since 2013, member of the club of life since 1973. Not yet a dinosaur, true... but certainly not a spring chicken by any means. :tongue:

 

There is always room to grow.

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