Deleted3507349User Posted June 11, 2018 Share Posted June 11, 2018 Yup, Todd announced it tonight at E3. Looks like they managed to get the wallpapers done, so maybe we'll see it by 2024. Link to comment Share on other sites More sharing options...
tomomi1922 Posted June 23, 2018 Share Posted June 23, 2018 Yup, Todd announced it tonight at E3. Looks like they managed to get the wallpapers done, so maybe we'll see it by 2024.Bethesda sells the wallpaper, modders provide the rest of the game. Bethesda makes all the money. Sounds like a good plan. Link to comment Share on other sites More sharing options...
brablabra Posted June 23, 2018 Share Posted June 23, 2018 TES6.exe + 4 pages of documentation + creation kit? :D Link to comment Share on other sites More sharing options...
kthompsen Posted June 23, 2018 Share Posted June 23, 2018 Oh come on now. lol. I honestly don't see why people think Beth are lazy. And I honestly have yet to see one single mod bring something that was absolutely vital to a game. They enhance what's already there, and I'm grateful.. but they'd be nothing without the platform Bethesda already provides. Not the other way around. And don't get me started on quest modders specifically. It took this long just to get something on par with Beth with the Beyond Skyrim series. Most of the time someone said a quest mod was great, I have to wonder what they're drinking. So much is laughable and embarrassing. Beth's quests and characters may be sparse, but they're memorable. And at worst, meme worthy. I can't even say that about most modder quests. Needless to say, I'm stoked about TES6 :tongue: Link to comment Share on other sites More sharing options...
tomomi1922 Posted June 24, 2018 Share Posted June 24, 2018 Oh come on now. lol. I honestly don't see why people think Beth are lazy. And I honestly have yet to see one single mod bring something that was absolutely vital to a game. They enhance what's already there, and I'm grateful.. but they'd be nothing without the platform Bethesda already provides. Not the other way around. And don't get me started on quest modders specifically. It took this long just to get something on par with Beth with the Beyond Skyrim series. Most of the time someone said a quest mod was great, I have to wonder what they're drinking. So much is laughable and embarrassing. Beth's quests and characters may be sparse, but they're memorable. And at worst, meme worthy. I can't even say that about most modder quests. Needless to say, I'm stoked about TES6 :tongue:I am not with you on this one. We are not supposed to compare modders to Bethesda. How much does Todd Howard make a year? How much does an individual employee make, from the coffee fetcher to the lead manager? They are getting paid well to work on this project. Granted, Bethesda is not nearly the worst company. We can't expect sex mods, funky outfits, light sabers from Bethesda, but things like Unofficial Patches should not exist. How many years since Dawnguard was launched? Vampire face bug is still there. Having Beyond Skyrim on par with Bethesda's content is like having a homeless kid on bicycle able to keep up with a guy on Porsche. Imagine what that kid can do if you give him a Porsche. It would be nice if Bethesda can hold their fort, to be on par with their peers, instead of expecting modders to keep them up there. Imagine without mod at all, how many of us here would have quit Skyrim after first year? What is there even to do? I would see myself playing Assassin Creed: Origins and Watch Dog 2. AC:O has a huge world and nothing to do, but the combat is way better, and I can climb. Watch Dog 2 is a more morally upgraded GTA. Big world, but just how many drive by shooting and running people over with cars until you get bored? But at least I can drive and shoot. In Skyrim... I have a horse with less stamina than my overweighed cousin, a dog and a follower. An extremely underwhelmed perk tree, and one big empty open world. I think without mods, I may hang out in Black Desert online :) Big open world, non-existence weak storyline, but lots to do. Link to comment Share on other sites More sharing options...
kthompsen Posted June 24, 2018 Share Posted June 24, 2018 Oh come on now. lol. I honestly don't see why people think Beth are lazy. And I honestly have yet to see one single mod bring something that was absolutely vital to a game. They enhance what's already there, and I'm grateful.. but they'd be nothing without the platform Bethesda already provides. Not the other way around. And don't get me started on quest modders specifically. It took this long just to get something on par with Beth with the Beyond Skyrim series. Most of the time someone said a quest mod was great, I have to wonder what they're drinking. So much is laughable and embarrassing. Beth's quests and characters may be sparse, but they're memorable. And at worst, meme worthy. I can't even say that about most modder quests. Needless to say, I'm stoked about TES6 :tongue:I am not with you on this one. We are not supposed to compare modders to Bethesda. How much does Todd Howard make a year? How much does an individual employee make, from the coffee fetcher to the lead manager? They are getting paid well to work on this project. Granted, Bethesda is not nearly the worst company. We can't expect sex mods, funky outfits, light sabers from Bethesda, but things like Unofficial Patches should not exist. How many years since Dawnguard was launched? Vampire face bug is still there. Having Beyond Skyrim on par with Bethesda's content is like having a homeless kid on bicycle able to keep up with a guy on Porsche. Imagine what that kid can do if you give him a Porsche. It would be nice if Bethesda can hold their fort, to be on par with their peers, instead of expecting modders to keep them up there. Imagine without mod at all, how many of us here would have quit Skyrim after first year? What is there even to do? I would see myself playing Assassin Creed: Origins and Watch Dog 2. AC:O has a huge world and nothing to do, but the combat is way better, and I can climb. Watch Dog 2 is a more morally upgraded GTA. Big world, but just how many drive by shooting and running people over with cars until you get bored? But at least I can drive and shoot. In Skyrim... I have a horse with less stamina than my overweighed cousin, a dog and a follower. An extremely underwhelmed perk tree, and one big empty open world. I think without mods, I may hang out in Black Desert online :smile: Big open world, non-existence weak storyline, but lots to do. With all due respect to the Unofficial Patchers (both here and elsewhere), even those fixes aren't vital. I completed Skyrim long ago on a 360 once, without any mods, and it's roughly the same experience. It's not like one feels more Skyrim-like than the other. What I fell in love with was Bethesda's work first. And while I'm grateful to more bug fixes, some of them were so conditional that not everyone would see them. Some weren't bugs at all too.. like the infamous Necromage fix (a particular build for vampires that allowed damage stacking bonuses from different perk trees). The unofficial patch gimps them, as if this was an MMO and people compete for balancing. They're not solid themselves on these changes either. At one point, they even (correctly) reverted changes. I believe they let the Ebony blade allowed to be improved at forges for awhile. This was not a bug to begin with.. the Ebony blade was only meant to improved the way Mephala says it was. I also have minor nitpicks.. like changing certain NPC outfits to be leveled. Like default Jenassa always used to have Leather armor. Now she randomly changes, with like Studded pieces or even Imperial armor. Just no. Although I can't be entirely sure if it's USSEP that's doing this.. but it seems the case. You sound silly saying Bethesda can't hold their own. I think even the unofficial patchers would disagree. They're one of the most successful studios around... and that's almost purely doing RPGs... in a graveyard of RPG developers from the era they started in. All of those early 90s/00 devs were great too..but they're dead now (Black Isle, Troika, etc). Bethesda keeps trucking along. And they win over the mainstream in a way no other RPG developers does too. You talk as if they're amateurs or something, but they're huge. Skyrim has sold over 30 million copies. Mods aren't what did this: The majority of old Skyrim purchases were on the 360, without mods. And only Blizz, Nintendo, and Rockstar get these numbers. The average RPG maker is lucky to get 5 million at best. Not one Dragon Age ever cracked that number. Mass Effect barely did. Only the Witcher stuff is this good. On a sidenote, Bioware is about to go in that graveyard I mentioned too. It'll mostly be CDProjekt and Bethesda making AAA RPGs for awhile (in the West). This isn't what I'd like, but it seems to be going that way. Link to comment Share on other sites More sharing options...
FrankFamily Posted June 24, 2018 Share Posted June 24, 2018 (edited) Having Beyond Skyrim on par with Bethesda's content is like having a homeless kid on bicycle able to keep up with a guy on Porsche. Imagine what that kid can do if you give him a PorscheThat statement is particulary inaccurate, in my opinion. Modders dont necessarily have less tools or hardware than Bethesda developers (many modders use the very same software) and most of the time modders have no pressure to finish or deadlines and more time to make the same thing, as well as more flexible budgets when it comes to how the mod impacts the performance of the game. As for "how many of us here would have quit Skyrim after first year?" More than you think, Skyrim had sold plenty of copies in consoles before mods got there and plenty of people dont mod skyrim on pc and play extensively. Afaik modding isnt as huge or vital as you seem to think. Quite simply, many people like skyrim more than you. Edited June 24, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
kthompsen Posted June 24, 2018 Share Posted June 24, 2018 Having Beyond Skyrim on par with Bethesda's content is like having a homeless kid on bicycle able to keep up with a guy on Porsche. Imagine what that kid can do if you give him a Porsche More than you think, Skyrim had sold plenty of copies in consoles before mods got there and plenty of people dont mod skyrim on pc and play extensively. Afaik modding isnt as huge or vital as you seem to think. Quite simply, many people like skyrim more than you. That's a much better position.. I'd prefer if they just said it. I totally respect that. I just don't get this idea that Bethesda can't stand on their own or something. Link to comment Share on other sites More sharing options...
tomomi1922 Posted June 25, 2018 Share Posted June 25, 2018 Having Beyond Skyrim on par with Bethesda's content is like having a homeless kid on bicycle able to keep up with a guy on Porsche. Imagine what that kid can do if you give him a PorscheThat statement is particulary inaccurate, in my opinion. Modders dont necessarily have less tools or hardware than Bethesda developers (many modders use the very same software) and most of the time modders have no pressure to finish or deadlines and more time to make the same thing, as well as more flexible budgets when it comes to how the mod impacts the performance of the game. As for "how many of us here would have quit Skyrim after first year?" More than you think, Skyrim had sold plenty of copies in consoles before mods got there and plenty of people dont mod skyrim on pc and play extensively. Afaik modding isnt as huge or vital as you seem to think. Quite simply, many people like skyrim more than you. The biggest concern is resources. I just cannot spend 10 hours a day working on a mod when I also have to go to work 10 hours a day to pay bills and advance my career. You have no idea how many times I started working on something Skyrim or FO4 related, only to quit because I was stuck on something very small, very technical. Youtube and google are not proper resources. For instance, I am currently looking for where exactly the data is stored on meshes that enables ENB to correctly identify special objects/effects like Fire, Window Light, Particle, etc... Couldn't find anywhere on Google, posted the questions on ENB download, the forums, etc... nobody knows, or nobody bothers to answer. If I am part of the design team, I will get my answer. So the tools here are not just ... the Creation Kit software or whatnot. Also, I really doubt Bethesda team uses Bodyslide, Nifskope, Nif Optimizer, SSEEdit, etc... You would not presume they have something better? In FO4 I wanted to create a quest mod in which German Nazi was part of the mix. I quit that mod spending 10 days trying to figure out how to do texture swap and facial occlusion for some head gear. Posted some questions, nobody answered. The people who know the answers have no obligation to help me out, and/or no obligation to scan the forums daily to help answering such questions. The "modders" are 100% on our own, pretty much. Those who made it far spent way more time than needed to learn what they know now. Comparing to working in a company, if I need a piece of code for some odd things like "how [our system] sets the shopping cart into a protective state", I will be connected to the guy who wrote it, have it explained to me, and helped me diagnose a problem. As a modder, I don't think we can call up Bethesda. Skyrim sold plenty of copies. Their marketing department is good. The question is, how many people are going to keep playing a game day in and day out for 3-4 years? It better be an MMORPG. It really sounds like you are defending Bethesda's rights to be sloppy with their games. It sounds like a big company doesn't care about treating its customers right because they figure they can afford pissing off a few, whereas, they are supposed to carry a high standard on customer service. I am that customer right now, spending the last 3 days fixing Dawnguard DLC's bugs. How long has that DLC been out, and they simply didn't care to fix. "Plenty people buy our game, so they should put up with a few bugs". Link to comment Share on other sites More sharing options...
FrankFamily Posted June 25, 2018 Share Posted June 25, 2018 (edited) So, anecdotal evidence, blatantly putting stuff in my mouth I never said and limiting skyrim sucess to the "marketing department is good"... not worth argueing. Edited June 25, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
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