greyday01 Posted June 13, 2018 Share Posted June 13, 2018 I made a mod with a bunch of mannequins and they work fine and doin't wander. I used 2 triangle navmeshes under them to keep them in place. Today when I entered the room about half of them have their heads against the ceiling (still above their pedestals). The other half are still standing where they should be. Would it help if I positioned them so their feet were slightly above their pedestals? I was wondering if their feet colliding with what they were standing on it might cause this? Will they stay there or if I come back later will they be back on the ground? Link to comment Share on other sites More sharing options...
soupdragon1234 Posted June 13, 2018 Share Posted June 13, 2018 (edited) They need to be clear of other objects i.e. don't place them too close to the wall, don't have other furniture butted up too close, etc It may take a bit of trial and error to find the sweet spot but thats basically the issue they need some space. (Yes they are a PITA) Edited June 13, 2018 by soupdragon1234 Link to comment Share on other sites More sharing options...
agerweb Posted June 14, 2018 Share Posted June 14, 2018 Make a copy of the PlayerHouseMannequin and call it something sensible (eg MyManequin) Open this copy in the CK and delete the travel package, then create a new sandbox package set to near editor location with a radius of 0. This should solve your moving problem. Link to comment Share on other sites More sharing options...
greyday01 Posted June 14, 2018 Author Share Posted June 14, 2018 Next time I entered that room they were no longer standing on the air over their stands. I might just try moving them slightly away from the walls and other objects. If someone has a game save using the current mannequins and I delete them and replace them with a different id mannequin it would cause game crashing? To fix this would you recommend just moving the current mannequins below the floor out of sight and putting new ones in their place? Oblivion's mannequins didn't have this problem and could hold weapons. Why didn't they use the same method since they are both Bethesda games? Link to comment Share on other sites More sharing options...
agerweb Posted June 14, 2018 Share Posted June 14, 2018 I replaced all 50 mannequins in my mod with custom ones and neither my saves or any body elses crashed. Saves don't hold this type of information the only thing you would have to do is to tell players to remove any of their stuff they had on mannequins to be on the safe side. Link to comment Share on other sites More sharing options...
greyday01 Posted June 15, 2018 Author Share Posted June 15, 2018 I replaced all 50 mannequins in my mod with custom ones and neither my saves or any body elses crashed. Saves don't hold this type of information the only thing you would have to do is to tell players to remove any of their stuff they had on mannequins to be on the safe side. Thank you, I'll try it then. I'm not at all sure what kinds of info IS saved in game saves, so I wanted to be careful. Link to comment Share on other sites More sharing options...
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