user826 Posted June 13, 2018 Share Posted June 13, 2018 Hey, all! So, let's say hypothetically that I'm super-OCD and it bothers me that the Form IDs in the plugin I just made aren't in sequential order. Are there any negative consequences to manually changing them in FNVEdit? For example, if I have entries with the Form IDs xx000ADD, xx000ADF, xx000AE0 and xx000AE4, will it screw anything up if I manually change them to xx000000, xx000001, xx000002 and xx000003 respectively? Link to comment Share on other sites More sharing options...
HadToRegister Posted June 13, 2018 Share Posted June 13, 2018 Why not just click on the FormID column header and sort the stuff by FormID and be happy?Yes, it will destroy your entire mod, because the game will be looking for an entirely different object Link to comment Share on other sites More sharing options...
user826 Posted June 14, 2018 Author Share Posted June 14, 2018 It's the gaps in the numerical order that bother me - like for instance if I build a cell and then decide the room's too big and so I delete some walls, the Form IDs of the walls that I deleted are gone forever and I'm left with a jump in numbers between the ones that I kept. Oftentimes, when I finish making a mod, I'll start over with a blank plugin and re-create everything, but this time dragging things into the render window in the order that I want, and if I screw up, I have to scrap it and start over. It's very time-consuming and I was hoping that I could cheat by doing whatever I want at first and then re-numbering everything later in FNVEdit so that it looks neat and tidy. Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 14, 2018 Share Posted June 14, 2018 I'd say the solution is dealing with your OCD itself. I never had it really bad, but bad enough when I was younger. It absolutely gets worse the more you give into it. You probably already know that, but that's really the best solution to this. Just leave the Form IDs as the editor makes them, even if it feels horrible to do that. Just try to forget about it. Link to comment Share on other sites More sharing options...
user826 Posted June 14, 2018 Author Share Posted June 14, 2018 Yeah, that's what I'm doing now anyway - I try to ignore the messiness and tell myself that nobody is going to look at the Form IDs, as long as the mod works. I was just hoping that changing the Form IDs in FNVEdit was a viable solution. Since it's not, I'll have to let it be. Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 14, 2018 Share Posted June 14, 2018 Exactly. No-one will look at them and if they looked at any other mod's, it would be just as messy or worse, especially in the bigger mods like Project Nevada or the Someguy Series. I wouldn't worry about it. Good luck. Link to comment Share on other sites More sharing options...
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