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Fallout 4 VR DLC and one mod not appearing in-game


Darksider1013

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So I've followed three different guides to install the DLC and mods for Fallout 4 VR. Every single one has failed me.

I have copied ALL of my DLC files (except for the Texture Pack files) from Fallout4\Data\ and pasted them inside of Fallout4VR\Data\ .

I have placed the files
"DLCVR_NWFHFixes - Main.ba2"
"DLCVR_NWFHFixes - Textures.ba2"
"DLCVR_NWFHFixes.esp"
in Fallout4\Data\ These are the files for the mod that fixes textures in both Nuka World and Far Harbor as well as fixes crashes in the Nuka World DLC.

In my AppData\Loca\Fallout4VR\ directory I have exactly two files:
"DLCList.txt"
"Plugins.txt"

In Documents\my games\Fallout4VR\ , outside of my Saves folder, I have three files:
"Fallout4.ini"
"Fallout4Custom.ini"
"Fallout4Prefs.ini"

My Fallout4.ini in the above directory is the same exact Fallout4.ini file present in my Fallout4VR game directory (steamapps\common\Fallout4VR\).

Since I can't seem to attach ini files I'll just copy their contents into code tags below. I have no idea what I'm doing wrong. I'm checking in the console in-game and whenever I type *help "NukaWorld"* many lines of results should show up in the console. Instead I get nothing. I also don't see the NukaWorld radio station that should appear, nor do I get any triggers that the DLC's have activated. Am I doing something wrong? All of the tutorials say to do the same exact thing as I've already done. What am I missing?

DLCList.txt:

 

DLCCoast.esm
DLCNukaWorld.esm
DLCRobot.esm
DLCworkshop01.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCVR_NWFHFixes.esp

 

 

 

Plugins.txt:

 

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*DLCVR_NWFHFixes.esp

 



Fallout4.ini:

 

[General]
sLanguage=en
uGridsToLoad=5
uExterior Cell Buffer=36
bDisableAllGore=0
bAllowConsole=1


[ScreenSplatter]
bBloodSplatterEnabled=1


[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODFadePercentDefault=1.2000
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1


fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0


[HairLighting]
fHairPrimSpecScale=0.02Â 
fHairPrimSpecPow=125.0Â 
fHairPrimSpecShift=0.36Â 
fHairSecSpecScale=1.2Â 
fHairSecSpecPow=160.0Â 
fHairSecSpecShift=-0.40


[SSSSS]
fSSSSSPower = 4.0


[Audio]
bEnableAudio=1


[Interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0


[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32


[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021


[Grass]
iMinGrassSize=20
bAllowCreateGrass=1


[ImageSpace]
bDoRadialBlur=1


[Weather]
bPrecipitation=1


[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
bInvalidateOlderFiles=1


[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0


[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000


[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

 

 

 

Fallout4Custom.ini:

 

[Display]
iLocation X=855
iLocation Y=248
[General]
SLocalSavePath=Saves\

 



Fallout4Prefs.ini:

 

[Grass]
fGrassStartFadeDistance=4180.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=1000.0000
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=12.6775
fLODFadeOutMultItems=3.9284
fLODFadeOutMultActors=8.0770
[Display]
fMeshLODLevel2FadeDist=9999999.0000
fMeshLODLevel1FadeDist=9999999.0000
fShadowBiasScale=1.0000
iShadowMapResolution=2048
uWorldSpaceUITargetHeight=701
uWorldSpaceUITargetWidth=877
uPipboyTargetHeight=700
uPipboyTargetWidth=876
fBlendSplitDirShadow=100.0000
uiOrthoShadowFilter=3
uiShadowFilter=3
fTessFactorMaxDistanceScale=100.0000
fShadowDistance=3000.0000
bForceIgnoreSmoothness=0
fDirShadowDistance=3000.0000
flocalShadowMapHalveEveryXUnit=750.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
bSAOEnable=1
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
bComputeShaderDeferredTiledLighting=1
iDirShadowSplits=4
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=1
SAntiAliasing=taa
iTiledLightingMinLights=40
iMaxAnisotropy=16
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=0
bFull Screen=0
iSize H=1891
iSize W=1702
bUseCharacterLighting=1
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
iMaxSkinDecalsPerFrame=8
iMaxDecalsPerFrame=40
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.0824
fModMenuEffectColorG=1.0000
fModMenuEffectColorR=0.0706
[ImageSpace]
bLensFlare=1
bDoDepthOfField=1
bMBEnable=0
[VR]
iVRPlatformControllerOverride=-1
fVrMaxFOVMultiplierForScaling=4.0000
fVrWorldScaleMultiplier=1.0850
fVrPAImpactLandingMinFallingDistance=350.0000
fNextLoopingActivateDelay=0.6000
bComfortSneak=0
fDirectMovementRadialDeadzoneOuter=0.8000
fDirectMovementRadialDeadzoneInner=0.2000
fDirectMovementSpeedScale=0.8500
fScreenDitheringScale=6.2500
fComfortVignetteTurningStartValue=0.5000
fComfortVignetteTurningScale=1.2000
fComfortVignetteMovementSprintScale=1.0000
fComfortVignetteMovementScale=0.8000
fComfortVignetteOutDelay=0.3500
fComfortVignetteOutSpeed=2.8500
fComfortVignetteInSpeed=2.0000
fComfortVignetteEdgeSharpness=2.0000
fComfortVignetteSize=0.5000
bUseComfortVignetteWhileMoving=0
bUseComfortVignetteWhileTurning=0
bVrSwimLimitVelocityToHMD=1
fRotationSpeed=110.0000
fRotationAngle=30.0000
iRotationType=1
bUsingDirectMovement=0
bLeftHandedMode=0
bShowWandActivationPreview=0
fAngleSnapSmoothingSpeed=360.0000
bAttachPipboyToHMD=0
bAlwaysUseProjectedPipboy=0
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[VRUI]
bUseMinimalPAHUD=0
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[VRInterface]
bHighlightActivatableObjects=0
[VRPipboy]
bFixedWristPipboySize=0
fPipboyMaxScale=2.1000
bInvertedMapScrolling=0
[Particles]
iMaxDesired=1000
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[MAIN]
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=161232.0000
fBlockLevel2Distance=83232.0000
fBlockLevel1Distance=27876.0000
fBlockLevel0Distance=14336.0000
fSplitDistanceMult=0.7500
bShowLODInEditor=0
[VRDisplay]
bPrecipitationOcclusion=1
[Decals]
uMaxDecals=100

 

 

Edited by Darksider1013
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Yea, how about putting all of that in SPOILER TAGS so people don't have to scroll several pages to respond?

 

ÃÂ

Thanks for your help on the issue man youâre a real contributor.

 

P.S. Since I canât see the tags for it, I didnât put them in spoiler tags. I explicitly looked for them but they werenât available in the editor.

 

P.P.S. I figured it out the plaintext way. Would you like to help now?

Edited by Darksider1013
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So apparently my DLCâs been installed this whole time and I just never got a trigger to let me know that it was installed. All of the workshop content is available in my workshop. I have yet to get to Diamond City to talk to Nick and trigger Far Harbor and I also have yet to find the Nuka World radio station but I hear thereâs some bugs with that so weâll see if I ever find those places.

 

But for sure at least some of the DLC is being read properly. All I did is what I mentioned in the OP, didnât change anything around.

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