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Companions V Building


greenhornet59

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Hi Guys

 

When in building mode and you have a few companions following you, like me do you not think it is a pain in the butt when the companions keep walking into the exact spot you want to place a bed for example or just generally get in the way, does anyone know of a mod or something to stop these companions doing this without having to tell every companion to stay.

 

Or should I put this post into the mod idea section and see if someone can make a mod to do this!!!

 

Thanks

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I send them away or lead them outside the boundary and use TAI to freeze them. Usually I just send them to a location that's just for all the companions

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Ah, you notice settlement building was a VERY late addition to Fallout 4 (after last gen versions of the game were canned). So companion game play clashes with settlement gameplay- another reason people were so down on the game.

 

There is no immersive solution cos the baked-in engine limitations (Re: movement and interaction of NPCs) cannot be recoded. Companions in Fallout 4 are essentially BAD 'combat buddies'- which is how Todd has always seen companions.

 

We think differently cos of the amazing companion mods to Fallout 3 and Skyrim, and the narrative work done in Fallout:NV. But Todd's iron fist (and dull-witted mind) smacked down on Fallout 4 and regressed everything to a terrible degree.

 

How glad Todd must have been to finally rid Fallout of all those pesky 'people' NPCs in Fallout:76.

 

Anyway, Fallout 4 is a 'game' one must constantly work around and 'excuse'. If you insist on exposing the terrible limitations, immersion is ruined. One must really know where companions work well, and keep them away from where they work poorly. There are no magic fixes for Fallout 4 and never will be.

 

PS Fallout:76 makes things 'better' by the wholesale dumping of the difficult aspects of RPG design. The finally act of 'streamlining' (dumbing down) is Todd claiming the Human mind is the 'ultimate' 'computer' - so the NPC/companion becomes another gamer, whose pathing and 'conversational' ability is beyond anything you could code into a computer controlled companion. Wait- you don't agree? Sorry, Todd is God.

 

To get Fallout 4, and what you must put up with to enjoy the game, take the common Star Wars meme- the Darth Vader at Cloud City (I think) when questioned about his 'terms' implies that one had better make the best of what one has, could things can always get worse.

 

"I am altering the deal, Pray I don't alter it further". Well That's Fallout 4, and then Fallout:76.

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  • 2 months later...

Hi Guys

 

When in building mode and you have a few companions following you, like me do you not think it is a pain in the butt when the companions keep walking into the exact spot you want to place a bed for example or just generally get in the way, does anyone know of a mod or something to stop these companions doing this without having to tell every companion to stay.

 

Or should I put this post into the mod idea section and see if someone can make a mod to do this!!!

 

Thanks

Try this mod: https://www.nexusmods.com/fallout4/mods/20353/

 

I found a different way once. It is possible to move companions, with turrets in any Workshop mode. Add a turret on the floor. Grab it and push-pull your buddy, or even a settler away.

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Hi Guys

 

When in building mode and you have a few companions following you, like me do you not think it is a pain in the butt when the companions keep walking into the exact spot you want to place a bed for example or just generally get in the way, does anyone know of a mod or something to stop these companions doing this without having to tell every companion to stay.

 

Or should I put this post into the mod idea section and see if someone can make a mod to do this!!!

 

Thanks

Try this mod: https://www.nexusmods.com/fallout4/mods/20353/

 

I found a different way once. It is possible to move companions, with turrets in any Workshop mode. Add a turret on the floor. Grab it and push-pull your buddy, or even a settler away.

 

 

I just downloaded that mod and it is good fun but I gave Heather Casdin a playful push over the cliff at Coastal Cottage and she has disappeared. Even her locator signal won't bring her to me.

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Hi Guys

 

When in building mode and you have a few companions following you, like me do you not think it is a pain in the butt when the companions keep walking into the exact spot you want to place a bed for example or just generally get in the way, does anyone know of a mod or something to stop these companions doing this without having to tell every companion to stay.

 

Or should I put this post into the mod idea section and see if someone can make a mod to do this!!!

 

Thanks

Try this mod: https://www.nexusmods.com/fallout4/mods/20353/

 

I found a different way once. It is possible to move companions, with turrets in any Workshop mode. Add a turret on the floor. Grab it and push-pull your buddy, or even a settler away.

 

 

I just downloaded that mod and it is good fun but I gave Heather Casdin a playful push over the cliff at Coastal Cottage and she has disappeared. Even her locator signal won't bring her to me.

 

 

You got her console code? You tried "player.moveto" yet?

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Hi Guys

 

When in building mode and you have a few companions following you, like me do you not think it is a pain in the butt when the companions keep walking into the exact spot you want to place a bed for example or just generally get in the way, does anyone know of a mod or something to stop these companions doing this without having to tell every companion to stay.

 

Or should I put this post into the mod idea section and see if someone can make a mod to do this!!!

 

Thanks

Try this mod: https://www.nexusmods.com/fallout4/mods/20353/

 

I found a different way once. It is possible to move companions, with turrets in any Workshop mode. Add a turret on the floor. Grab it and push-pull your buddy, or even a settler away.

 

 

I just downloaded that mod and it is good fun but I gave Heather Casdin a playful push over the cliff at Coastal Cottage and she has disappeared. Even her locator signal won't bring her to me.

 

 

You got her console code? You tried "player.moveto" yet?

 

 

Not tried player.moveto yet but actually Heather vanished earlier in my current playthrough - the "flag" was above where she should be but eventually I had to reinstall the mod and go through her entire storyline to get her affinity. If player.moveto doesn't work I can't be bothered to do that again.

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