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How RPG affect combat (FO4 vs FONV)


Honeycone

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I really wanted to play a raider like character with pipe weapons and such, but it was not possible. You end up with crappy weapons, that can't do anything.

 

That's why I use the "Craftable Pipe Weapons" mod, you need the Local Leader perk to build the crafting bench (This is part of the perk system in FO4 I HATE)

 

But you can end up with some pretty powerful and viable pipe weapons from the get-go for excellent RolePlay purposes, you can make some pipe weapons that are super powerful, but for that you'll need Gun Nut 4 to swap in a "Ferrous Powerful Receiver"

 

I had one of my characters only make pipe weapons for one playthrough and they were outperforming what everybody else was using, but it made the game more interesting than just getting the stock guns and maxing them out, at least the pipe weapons had character.

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