xLoneWolf94x Posted July 2, 2018 Share Posted July 2, 2018 (edited) Hey. I know the settlement queue bug has been around for a long while. I even had it way back during my first run of Fallout 4. However, this time it seems to have become a permanent, or, incredibly long, problem. Settlers do not get assigned to resources at all, no matter how much time I wait, and this has been going on for several days now. New settlers do not show up, nor can they be sent to another settlement. One rather annoying issue involved the minutemen who are supposed to become settlers after Taking Independence never did so, which completely broke that quest. I've never run into this problem being this bad, and all info I've found through searching has yielded no results. I've included my mod list, I would greatly appreciate any assistance as I would really like to go back to proper settlement building. Note: I do have Sim-Settlements installed, which does work flawlessly, but with no new settlers showing up it sadly doesn't completely resolve my issue. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 TrueStormsFO4.esm 10 a Arbitration - Resources.esm 11 b SimSettlements.esm 12 c SettlementKeywords.esm 13 d Armorsmith Extended.esp 14 e Armorsmith All DLCs Patch.esp 15 f TrueStormsFO4-FarHarbor.esp 16 10 TrueStormsFO4-GlowingSeaExtraRads.esp 17 11 TrueStormsFO4-FarHarborExtraRads.esp 18 12 TrueStormsFO4-EarlierSunsets.esp 19 13 TrueStormsFO4-EarlierSunsetsFH.esp 20 14 TrueStormsFO4-NukaWorld-FH-Compat.esp 21 15 dD-Enhanced Blood.esp 22 16 DarkerNights.esp 23 17 DarkerNightsDetection.esp 24 18 BetterNightVision.esp 25 19 BetterSettlers.esp 26 1a BetterSettlersMortalPack.esp 27 1b BetterSettlersNoLollygagging.esp 28 1c CraftableAmmo.esp 29 1d CraftableAmmo_plus.esp 30 1e LongerPowerLines2x.esp 31 1f More Where That Came From Diamond City.esp 32 20 SimSettlements_XPAC_IndustrialRevolution.esp 33 21 OCDecorator.esp 34 22 OCDispenser.esp 35 23 OCDecorator - No Experience.esp 36 24 OCDecoratorDLC.esp 37 25 AnS Wearable Backpacks and Pouches.esp 38 26 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp 39 27 ImmersiveVendors.esp 40 28 Pip-Boy Flashlight.esp 41 29 BetterJunkFences.esp 42 2a PlayerComments.esp 43 2b My_Minutemen.esp 44 2c 3dscopes-framework.esp 45 2d CutWeaponModsRestored-GOTY.esp 46 2e 3dscopes-replacer.esp 3dscopes-replacer-ATS-CWMRPatch.esp 47 2f CWMR-GOTY-Patch-AWKCR.esp 48 30 Arbitration - Button Lowered Weapons.esp 49 31 RightHandedHuntingRifle.esp 50 32 Reload Sounds.esp 51 33 PowerLinePhysics.esp 52 34 Animated Chems.esp 53 35 PD_VisualReload.esp 54 36 BTInteriors_Project.esp 55 37 Stm_DiamondCityExpansion.esp 56 38 ImmersiveGenericDialogues.esp 57 39 EveryonesBestFriend.esp 58 3a SpotlightFix-100-Shadow.esp 59 3b Lever Action Reload Fix.esp 60 3c More Smarter Companions Mod.esp 61 3d DV-No Levelled Vertibirds.esp 62 3e DV-Very Durable Vertibirds.esp 63 3f BTInt_Optimization.esp 64 40 ASmallAdditionStandaloneTurrets.esp 65 41 SkibsWeapons-REDUX.esp 66 42 3Vegas_SurvivalBeverages_version2F.esp 67 43 Animated Drinking.esp 68 44 Realistic Survival Damage.esp 69 45 console.esp 70 46 ColorfulSurvivalIcons.esp 71 47 LoreFriendlySurvivalChems.esp 72 48 Insult To Injury.esp 73 49 Insult To Injury - True Storms patch.esp Live Dismemberment - BrutalNoHeadshots.esp Live Dismemberment - LiebermodeNoHeadshots.esp 74 4a Live Dismemberment - RegularNoHeadshots.esp 75 4b Locky Bastard.esp 76 4c SleepOrSave.esp 77 4d RedWaveReloaded.esp 78 4e APC_Mobile_Base_v1.3.esp 79 4f SimSettlements_MegaPack_YearOne.esp 80 50 SimSettlements_XPAC_RiseOfTheCommonwealth.esp 81 51 CWSS Redux.esp 82 52 9mmPistol.esp 83 53 ClassicSniper.esp 84 54 WD_10mm_Pistol.esp 85 55 HuntingShotgun.esp 86 56 M14.esp 87 57 BusySettlers.esp 88 58 SSEX.esp 89 59 You Talk Too Much.esp 90 5a 1CAS_serviceRifle.esp 91 5b MergedPatch.esp 92 5c Scrap Everything - Ultimate Edition.esp 93 5d ScrapUpdate - Ultimate.esp 94 5e Campsite.esp 95 5f Invisible_Guard_Marker-SKE.esp 96 60 BNK.esp 97 61 BNK_DLCs.esp 98 62 BNK_SKE.esp 99 63 RespecHolotape.esp100 64 AnS Wearable Backpacks and Pouches - AWKCR.esp101 65 Passthrough.esp102 66 Conduits and Pylons Various Wireless Power.esp103 67 mso_sms.esp104 68 UncappedSettlementSurplus.esp Edited July 2, 2018 by xLoneWolf94x Link to comment Share on other sites More sharing options...
HadToRegister Posted July 2, 2018 Share Posted July 2, 2018 Please put your load order inside SPOILER Tags Link to comment Share on other sites More sharing options...
HadToRegister Posted July 2, 2018 Share Posted July 2, 2018 You have a few settler mods that affect Settlers, and are probably fighting one another.With all those script running that affect settlers, probably none of them get to run properly.Sim Settlements - Working, doing a daily routine, sleeping, defending the settlementImmersive Generic Dialog - Different non-repetitive dialogueCWSS Redux - scripted hygiene using the bathroom, taking showersBusy Settlers - Is kind of Redundant considering you have Sim Settlements installed Link to comment Share on other sites More sharing options...
xLoneWolf94x Posted July 2, 2018 Author Share Posted July 2, 2018 You have a few settler mods that affect Settlers, and are probably fighting one another.With all those script running that affect settlers, probably none of them get to run properly. Sim Settlements - Working, doing a daily routine, sleeping, defending the settlementImmersive Generic Dialog - Different non-repetitive dialogueCWSS Redux - scripted hygiene using the bathroom, taking showersBusy Settlers - Is kind of Redundant considering you have Sim Settlements installed That does make a lot of sense. I'm going to remove CWSS, Busy Settlers, and IGD. Thank you! Will update if anything changes. Link to comment Share on other sites More sharing options...
xLoneWolf94x Posted July 2, 2018 Author Share Posted July 2, 2018 Update: I've removed those mods though so far there's been no change. It may have been fixed now, and it's just got to catch up, but I have no real way of confirming that. I do hope it's fixed, cause I'd rather not have to start a new save. Link to comment Share on other sites More sharing options...
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