42durham Posted July 11, 2018 Posted July 11, 2018 I was hoping I didn't have to uninstall, and reinstall Morrowind, MGSO, Rebirth, and Distant lands, but some of the tree stumps, and trees on the ground that looked like they fell over are missing their meshes, and appear white now. Everything worked fine when I firs started playing, but then I go back to Seyda Neen, and the meshes are missing. I know I made some changes to Distant Land, and in the MGSO options, but I was trying to increase frame rate. Is there a simpler fix for this rather than having to re-install Morrowind and MGSO? I use MGSO, Distant land through MGXE, Rebirth, and distant lands. Thank you.
42durham Posted July 11, 2018 Author Posted July 11, 2018 (edited) I am using Vality options in MGSO. I am also open to any more options tweeks that'll increase frame rate, but won't hinder the look of the MGSO mods or graphics too much. i5 1.8 ghz processor, 6 GB ram HD 3000 integrated video card. Runs at 75 FPS in a building, and 15-20 FPS outdoors. I keep view distance to about 40%. Thank you. Edited July 11, 2018 by 42durham
ZWolol Posted July 12, 2018 Posted July 12, 2018 White models because of the lack of textures. You need to remove the corrupted models or add missing textures. for example: meshes \ f \ flora_bc_tree_12.nif
42durham Posted July 12, 2018 Author Posted July 12, 2018 Thank you. So how do I fix this and know what textures to replace?
Dragon32 Posted July 12, 2018 Posted July 12, 2018 On 7/12/2018 at 4:33 AM, 42durham said: Thank you. So how do I fix this and know what textures to replace?If you look in warnings.txt that'll list the textures which the game couldn't find.
42durham Posted July 14, 2018 Author Posted July 14, 2018 TES3Stream Warning: Model "Meshes\f\Flora_BC_Tree_13.NIF" tex not found "textures\vurt_bitterbark.dds"! Texture Load Error!: textures\vurt_bitterbark.dds TES3Stream Warning: Model "Meshes\f\Flora_BC_Knee_03.NIF" tex not found "textures\vurt_bitterbark.dds"! TES3Stream Warning: Model "Meshes\f\Flora_BC_Knee_02.NIF" tex not found "textures\vurt_bitterbark.dds"! TES3Stream Warning: Model "Meshes\f\Flora_BC_Tree_12.NIF" tex not found "textures\vurt_bitterbark.dds"! TES3Stream Warning: Model "Meshes\f\Flora_BC_Knee_01.NIF" tex not found "textures\vurt_bitterbark.dds"! TES3Stream Warning: Model "Meshes\f\Flora_BC_Knee_04.NIF" tex not found "textures\vurt_bitterbark.dds"! TES3Stream Warning: Model "Meshes\f\Flora_BC_log_01.NIF" tex not found "textures\vurt_bitterbark.dds"! TES3Stream Warning: Model "Meshes\f\Flora_BC_log_02.NIF" tex not found "textures\vurt_bitterbark.dds"! Texture "Data Files\Textures\tx_bc_rock_03_nrm.dds" count 3. Texture "Data Files\Textures\tad_rock_refl3b.dds" count 3. Texture "Textures\_land_default.tga" count 3. Texture "Textures\Tx_BC_dirt.tga" count 3. Texture "Data Files\Textures\bb\bb_handm_he.dds" count 2.
ProfArmitage Posted July 15, 2018 Posted July 15, 2018 (edited) Even though you're using Vality, the missing bark texture is from Vurt's Bitter Coast Trees II, so you can download it to get the texture. Edited July 15, 2018 by ProfArmitage
42durham Posted July 15, 2018 Author Posted July 15, 2018 I installed the mod using NMM, and when I exited the house I was in, in that area, the meshes were still missing. Am I doing something wrong? Thank you.
42durham Posted July 15, 2018 Author Posted July 15, 2018 (edited) Never mind, I fixed it. Instead of just using the NMM to install the Vurt's Mod, I dragged and dropped the mesh and texture files from it into the appropriate folders, and it worked. Thank you ProfArmitage. This is such an awesome game still, especially with the overhauls. I'm glad the community is still actively supporting it. Edited July 15, 2018 by 42durham
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