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What happens if New Vegas had Multiplayer like Fallout 76?


celestevasquez87

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You are making a big mistake thinking FNV was popular just because it was FNV.

 

Fallout 1 and 2 were orthographic tile-based RPGs. Fallout 3 switched to 3d and changed to a more real-time combat system, which was a bit controversial at the time since it lost some of the turn-based RPG feel of its predecessors. But the important thing was that Fallout 3 was still a single-player RPG, and it kept a lot of the atmosphere of the earlier games.

 

Fallout New Vegas was popular because it one-upped Fallout 3 in a lot of ways. True to its RPG roots, it offered a very immersive atmosphere, with a much less linear main story line that provided much better role playing than Fallout 3's very linear main quest.

 

It is very important to keep in mind that at this time, the Fallout franchise's core fan base was RPG players. Casual gamers really had a lot of complaints about FO3 and FNV. For casual gamers, the story was too hard to follow, With FO3 it was easier for casual gamers because the story line was so linear. With FNV, you had to actually think about what you wanted to do with all of the different factions, and casual gamers don't immerse themselves that much in a game.

 

If FNV had been multi-player, it would have been a HUGE disappointment to the RPG fans at the time, much like FO76 is now. If it lacked NPCs the way that FO76 does, that may have very well killed the entire Fallout series as an RPG, and that might have killed the entire series.

 

For FO4, they fixed a lot of the things that the casual gamers complained about. Casual gamers just want to fight the bad guys and win the game, and that's what you got with FO4. FO3's combat system wasn't bad at the time, but it wasn't great, and they didn't change much between FO3 and FNV. For FO4, they made the combat system MUCH better. If you play FO4 and then go back to FNV, the combat just feels clunky.

 

But here is where they went wrong. They seemed to think that they could please both the casual gamers and the old-school RPG fans. But you can't. If you strip down the conversation system and make it easy to click through, so that casual gamers can just click through it (maybe have some laughs at some of the conversation options) and then get back to fighting the bad guys, that makes it better for the casual gamers, but completely ruins it for the RPG fans. You can't have it both ways. Either the game is immersive or it's not. And FO4 is not. You pretty muich have to take the effort to immerse yourself in FNV to get through its quests. You can just click through conversations and shoot your way to the end in FO4. FNV is better for role players. FO4 is better for casual gamers.

 

The Fallout franchise really disappointed its fan base when they made FO4 a shooter, but they also picked up new fans in the form of casual console gamers. For those casual gamers, FO76 might not be too bad. But if you had tried to put out something like FO76 instead of FNV, there weren't so many casual gamer fans of the series back then, and the whole thing would have likely failed miserably, especially considering that network gaming technology back then wasn't as good, and most people playing Fallout were on PCs and not consoles.

 

We wouldn't be getting nostalgic for multiplayer FNV. Instead, we probably wouldn't have a Fallout series any more.

 

From what I have seen the old-school RPG fans from the Fallout series are mostly planning on skipping FO76 completely. It's mostly the new console gaming fans (which you didn't have back in FNV's days) that are even considering playing FO76. The old-school Fallout fans are instead waiting for the next Elder Scrolls game and then Fallout 5.

 

Personally, I used to buy every TES and Fallout game when they came out without even thinking much about it. Now, I no longer have confidence in Bethesda at all. I am not going to buy the next TES game unless I find out for certain from reviews that it is truly and RPG and Bethesda has abandoned their new idea of telling narratives like they did with FO4. And I am definitely not going to buy FO5 until I am certain that it has returned to its RPG roots. If it's another FO4 shooter, I'm done with the series.

 

If they add a single-player mode to FO76, add NPCs, and allow non-creation club mods, then I'll buy FO76. Since I don't think all of that is going to happen, I can't imagine myself ever buying that game.

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Not exactly sure how to translate that madmongo ... but it would seem ... you are not interested in the next version unless someone spends the time to write the single player experience ... and in depth TOO !!!

 

Vs ... what could be experienced from multi player or even just Co-oP (2 player)

 

I think the next lvl way to play is ... the Fo3 engine , but turn it into a Real time strategy.

The pieces are all there. (single player campaign)

 

But would be nice to make it multi player ... 2-4 player kinda thing.

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FO76 isn't the next version of Fallout. It's a side branch. FO5 will be the next version of Fallout.

 

I have absolutely zero interest in multiplayer games. I am a role player. I like to immerse myself in the game. I have tried online RPGs, and was disappointed every time. There are too many other players out there who aren't immersive role players.

 

I might be able to get on board a co-op or multiplayer RPG, like FNV that you could play with friends. But that's not what FO76 is going to be. They have already said that there won't be NPCs, only other players. It's going to be like all of the other online games I have tried. It won't be immersive because there are too many gamers out there who won't play it immersively.

 

It's a shame, too, because I would love to do a single-player playthrough in the WV environment with the new creatures. WV is where the real "fallout" program was - the secret Greenbriar government facility. I would be very excited to play a single-player game set in this location. Bethesda already has the environment. All they need to do is add a single player mode with some NPCs and some quests. But they won't. That's not the type of game they want to put out right now.

 

So yes, if Bethesda wants my money, they need to put out something with a true single-player mode, and it has to have depth. FO4 was a shallow puddle and I hated it. I'm enough of a Fallout fan that once I put enough mods in it (most importantly, mods so that I could be someone else and wasn't forced into Bethesda's main character) I was able to get through the game.

 

Steam says I have put over 2600 hours into FNV, and only 100 or so in FO4, which sounds about right. I don't like shooters. I don't like online games. I like true RPGs, with depth, like FO1, FO2, FO3, and FNV. If FO4 had been a true RPG with depth, I would have thousands of hours with it too. But FO4 has no depth, and I haven't even played the game since February.

 

I have made a ton of mods for FNV. I am currently running about 70 of my own mods, and I have created a lot more than that (I ended up dumping quite a few that I didn't care for after I had completed them, and combined some others to reduce my total mod load). I just can't get into FO4. It's not immersive. I have made 3 mods for it, and those are only to help me get through the game since I hated Bethesda's default game.

 

I have lost all faith in Bethesda at this point. They seem very scatterbrained lately. They don't seem to know what kind of game they want to make. They either don't understand or don't want to make a true Fallout game (one that is faithful to its FO1/2/3/NV roots). FO4 was part shooter and part sims, and part really poorly implemented RPG. it didn't seem to have any focus. FO76 isn't even going to be an RPG. They keep going off in so many different directions that I am very concerned about what FO5 will even be. Bethesda has already made it very clear with both FO4 and FO76 that they don't care about people like me. And I'm really ticked off that I have to wait so long for the next TES and FO games because Bethesda is going off in so many different directions doing other things.

 

We'll see what happens. You may like FO76. I'm not going to touch it.

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Just to pitch in my two centavos: I agree with madmongo, and I suspect anyone still in the forums after playing for six months or so is likely to have similar sentiments. I mean, after all here we are working on an 8 year old single player RPG game with all the limitations that implies. That is not the mind set to be interested in FO76 for all the reasons already laid out so eloquently.

 

There are exceptions to every rule, but the differences between the mind set of what is interesting to most "shooters", MP, and RPG games (at least as currently implemented) is just too wide. However game companies have to go where they see the market demand. Unfortunately most don't get the chance to guess wrong more than once.

 

-Dubious-

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Ya it is unfortunate that the market is just not there for the time and effort to make lots of in depth content for single player experience. But then also , I'm sure they are aware there will be a mod community effort filling in those gaps for them.

 

I'm not to thrilled about what FO76 looks like the vanilla release will be ending up as either.

But the fact play sessions will have dedicated on line servers (public to start , but private in the works)

Then brings the possibility of what I want to see , which is an active dungeon master (modder) to set up and interact at run time for a more diverse player side experience.

 

I myself would find that role more fun , as I suspect others , and possibly you madmongo ? Since you're such an extensive mod writer.

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  • 5 weeks later...

HELL NO to multiplayer in New Vegas! We all know how broken the game balance is already, and that's all before using mods:

 

1. Energy weapons are far better than guns because of how fewer ammo types there are to keep track of. Electron charge packs, microfusion cells, and small energy cells can all be converted to one another at a workbench; and if you have Lonesome Road installed, you always have a workbench as long as you have ED-E with you. You start with 35% chance of recovering spent cells, doubled to 70% with the Vigilant Recycler perk. It takes 4 drained cells (3 with Vigilant Recycler) to make a fresh cell, which can then be upgraded to overcharged, max charge, or optimized (Vigilant Recycler) cells. Why bother juggling different types of shell casings, powders, and primers when you can just buy all of a vendor's energy ammo and convert the undesired types to whatever ammo you need (i.e., ECP to MFC ammo for laser weapons, Gauss rifles, and the Holorifle)?

 

2. Maxing out your Luck is a great way to break casinos, especially the Sierra Madre. Win 7,500 chips and collect your comps from the cashier; you now have complimentary vouchers. The vouchers spawn in the abandoned bunker every three in-game days. Redeem them at the vending machine near the bed and you now have free healing and weapon repair.

 

3. Speech. Maxing it out is a great way to talk yourself out of sticky situations, including getting Dog/God, Joshua Graham, the Think Tank, Ulysses, Lanius, and Gen. Oliver to stand down.

 

4. The sexuality perks. If you want to do more damage against human enemies and open up more dialogue options, you want to play as a bisexual character. If playing a male character, you'll have an easier time recruiting Arcade (Confirmed Bachelor) with a low Speech skill. If playing a female character, you'll get some unique dialogue with Christine (Cherchez La Femme) and Dean (Black Widow, it dodges a hard Speech check). And if playing a female Courier with the Black Widow perk, you can seduce and then kill Benny, saving the hassle of chasing him all the way to the Fort. Again, that +10 damage bonus from each perk doesn't hurt.

 

5. The missing laser pistol is the ultimate holdout weapon. Do the Brotherhood quest Pistol Packing to get it, but don't bring it back to Hidden Valley once you find it. It's a quest item, meaning that no one and nothing in the game can ever take it away from you. You can take the missing laser pistol into casinos and the Fort without putting a single point into Sneak. You can bring it with you into Dead Money, seeing as how all your other items vanish. You can take it to Zion regardless of the weight limit.

 

6. Animal Friend. You don't even need to take both ranks of this perk. Just the first one avoids most combat with animals. A fair chunk of the combat in Honest Hearts vanishes. Ditto Old World Blues, as Nightstalkers are affected by Animal Friend, including Shadis. Arthropods, cyber-dogs, Deathclaws, Centaurs, Yao Guai, and Fire Geckos will still attack you, though.

 

7. The Heartless and Spineless perks. No matter your play style, you want to KEEP these perks through the remainder of the game. As long as you have the artificial heart, you'll never need antivenoms, snakebite tourniquets, or anything that buffs poison resistance again. White Legs' poisoned weapons can only do normal damage against you. Nothing short of the Cloud from Dead Money can harm you due to its corrosive nature. Keep that artificial spine, too, so your torso can't ever be crippled again. The cripple immunity stacks with that of the Big Brained perk. Now the game can only cripple your legs and arms. Must-have perks regardless of your build, role-play be damned.

 

8. The gold bars. They're very heavy but extremely valuable. By exploiting a series of scripted events, you can haul the whole stash out and trap Elijah with time to spare. Normally, you can carry up to 5-7 out of 37 unencumbered with the right perks and weight-reducing tricks. But if you go for broke and steal all the bars, you now have 389,943 caps worth of gold. There aren't very many merchants in the entire game, DLCs and all, who have enough caps to buy just ONE bar from the player! Now go to the Gun Runners and buy some GRA weapons for a song and a dance. You can plunk down a few bars for Two-Step Goodbye and come out ahead. You can buy an anti-materiel rifle with all its mods and a fat stack of .50 MG ammo for a couple bars and make some more caps. Same goes for any merchant carrying GRA weapons and mods. Pre-War money follows the same principle but is weightless; you can clean the Sierra Madre of all the Pre-War money AND gold bars and wreck the in-game economy. You can clean out the commissaries in the Sink and Divide and return to the Mojave with a fully modded LAER, K9000/FIDO, Red Glare, and SMMG all by plunking down some gold, as they have thousands of caps. Ditto Contreras, and that's before doing his quest.

 

9. Boone and ED-E. Boone's Spotter perk illuminates enemies on zoom, making sniping easier. ED-E is a floating workbench, reloading bench, and turret all in one; and his Enhanced Sensors perk lets you target cloaked enemies in V.A.T.S. Boone just by himself is an exploit thanks to his precise aim, and that's before you find him an anti-materiel rifle.

 

10. Implant GRX. A non-addictive version of Turbo with a 8 Endurance and level 30 entry fee. First rank gives you five doses a day, the second rank ten. And it regenerates at midnight every in-game day. It can't be hotkeyed for some reason, unlike regular Turbo.

Edited by WeissYohji
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I too, am of the opinion of HELL NO! I do not like MPG's at all.

 

I tried them a few times and go frustrated because, despite the fact that I was told, time and again, that there is NO cheating with online games ... strange how that just did not seem the case: IE: ESO - I tried the ' free trial ' ... and should have easily killed another player, but found out they were in some sort of " God Mode ", and actually " LOL'd " at me for believing these games could not have cheats in them.

 

Okay, fair enough .... so I like the single player, RPG / FPS games a lot more. If there is any cheating done, it would be done by me and I could only blame myself. ;)

 

I will not be trying FO 76 at all, as it simply does NOT / did NOT catch my attention. Plus I have to wonder, how many bugs - restarts and such will happen? Then you also have to wonder, what are they NOT telling us about the game, like they did with FO 4?

 

I still have not touched FO 4 since I went back to FO 3 & NV. The few times I did, I had to restart, because of the updates from Beth, and then the Script Extender update and then the Mods that us SE updates and I just said: FI!

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  • 2 weeks later...

Yall say hell no as if there is an active think tank to figure out how to make this engine into an only multi player experience for you. So your single player won't be available anymore ?

 

aND i GUEss I would have to say ... knowing you pukes think that way about other poeple who like to play fallout.

 

FECK YOU ! Go save a kitten it a tree

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