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Aiming while zoomed in with a bow is "blocky."


tony007

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I believe I saw a mod for increasing bow accuracy just the other day, maybe thats worth a try?

 

What's that mod really called? tried "accuracy" didn't work.

 

And, i know how to fix this problem...only if i know how to do it. Mouse goes only in VERTICAL and HORIZONTAL paths. If i could make it go DIAGONAL too, then that's swell. I don't believe i can do that. I'm no technician.

 

Or, perhaps by moving the mouse Northeast, you could try to make the mouse SKIP going from RIGHT AND UP, and make it go STRAIGHT DIAGONALLY Northeast.

 

Mice move by dots per inch (dpi). Well, laser and optical mice do anyway. This is equivalent in concept to pixels per inch (monitor resolution). Set your mouse to a low dpi and you'll notice blocky movement on your desktop when you move your mouse slowly. The only way to alleviate the blockiness is to set your mouse to a high dpi and/or refresh rate. The higher the setting, the more system resources the mouse uses. It's a mouse though. They don't use a lot to begin with.

 

Some games don't adjust the mouse automatically for zoomed view settings. For example, the original Half-Life had a craptastic zoomed view issue. If you used a high mouse sensitivity and zoomed in, in order for the game to keep the speed the cross-hair was supposed to move at the given sensitivity, the cross-hair had to skip pixels. It wasn't actually skipping pixels because the mouse movement had nothing to do with the resolution but that's the effect it gave. In order to solve the issue, the mouse sensitivity had to be lowered.

 

That doesn't sound like quite the same issue but it shows how mouse sensitivity settings can effect mouse movement when zoomed.

 

Definitely up your dot per inch setting for your mouse and I would try lowering your mouse sensitivity if raising your dots per inch doesn't help.

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Mice move by dots per inch (dpi). Well, laser and optical mice do anyway. This is equivalent in concept to pixels per inch (monitor resolution). Set your mouse to a low dpi and you'll notice blocky movement on your desktop when you move your mouse slowly. The only way to alleviate the blockiness is to set your mouse to a high dpi and/or refresh rate. The higher the setting, the more system resources the mouse uses. It's a mouse though. They don't use a lot to begin with.

 

Some games don't adjust the mouse automatically for zoomed view settings. For example, the original Half-Life had a craptastic zoomed view issue. If you used a high mouse sensitivity and zoomed in, in order for the game to keep the speed the cross-hair was supposed to move at the given sensitivity, the cross-hair had to skip pixels. It wasn't actually skipping pixels because the mouse movement had nothing to do with the resolution but that's the effect it gave. In order to solve the issue, the mouse sensitivity had to be lowered.

 

That doesn't sound like quite the same issue but it shows how mouse sensitivity settings can effect mouse movement when zoomed.

 

Definitely up your dot per inch setting for your mouse and I would try lowering your mouse sensitivity if raising your dots per inch doesn't help.

 

You got it! Sorry, i didn't try lowering mouse sensitivity. Making it higher makes the dpi larger, and smaller, does the opposite. I'm a fast pace gamer. I want a mouse to be quick so that in real life, when you move a mouse 3 in. left or right, you turn 180 degrees.

 

Well, if there are any patches or mods that fix this problem under high mouse sensitivity, please link them. I hate moving a slow mouse.

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There is a less known issue with 3D games and Oblivion is highly subject of it. Tis the input lag, It isn't related directly with the frame rate and may appears even with FPS 20+. Nvidia owners have a wonderful way to reduce it that is reducing the prerender ahead option. To achieve this one need some way to enable it appearing in the 3D options. Not sure here but I think the last driver allows doing it directly, if not, grab the rivatuner utility.

 

I think it worthy a try because the common issues with mouses got already covered in the thread.

 

This lag maybe isn't big enough to prejudice the gameplay and the player get used with it, but can be highly increased (more perceptible, leading to "jumps" in mouse movement and keyboard delays) when zooming.

 

Edit: Nvidia by default prerender 3 more "frames" after the one being shown (behind and sides, for example). reducing the option to 2 and going until 0 is the common advice, but from my experience reducing to less than 2 may increase the stuttering.

 

ATI owners seems more unlucky here and need go to deep performance adjust to get rid the lag. IF lag is the problem.

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There is a less known issue with 3D games and Oblivion is highly subject of it. Tis the input lag, It isn't related directly with the frame rate and may appears even with FPS 20+. Nvidia owners have a wonderful way to reduce it that is reducing the prerender ahead option. To achieve this one need some way to enable it appearing in the 3D options. Not sure here but I think the last driver allows doing it directly, if not, grab the rivatuner utility.

 

I think it worthy a try because the common issues with mouses got already covered in the thread.

 

This lag maybe isn't big enough to prejudice the gameplay and the player get used with it, but can be highly increased (more perceptible, leading to "jumps" in mouse movement and keyboard delays) when zooming.

 

Edit: Nvidia by default prerender 3 more "frames" after the one being shown (behind and sides, for example). reducing the option to 2 and going until 0 is the common advice, but from my experience reducing to less than 2 may increase the stuttering.

 

ATI owners seems more unlucky here and need go to deep performance adjust to get rid the lag. IF lag is the problem.

 

How exactly do you do this? What exactly are you saying in the first paragraph?

 

I have Nvidia card. It has a stupid control panel (and by that i mean non-user friendly. Not showing up and stuff).

 

Will this fix the mouse dpi? That's all i need, no more complicated expalnations.

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