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Custom & retextured armours.


Squeecky

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Hey all,


I've been waiting for Fallout to develop a bit more before asking this, but I want to make my 'own faction' so to speak (looks only!) when making my settlements. That'd mean a few items you can place in your settlements like flags, and a few armours, namely some of the combat armours/army uniforms. Anybody willing to give me a hand with this? If so, I can provide details.

I'd prefer them to be custom so they don't oversave, but it's no biggie if it does- thanks for the help!

Here's a list of what I'd like.


Primary.:

- Army Fatigues (helmet too, clean or dirty, either way! Or Military fatigues, if that looks better.)
- Combat Armour (All variants if possible, but primarily normal one.)
- Brotherhood of Steel Uniform
- Brotherhood of Steel Hood
- Power armour paintjobs. (No need for any special stats to add to it, can copy paste whatever brotherhood uses or whatever.)
- Flag for settlements.

Secondary.:

- Bandana.
- Military Cap.
- Field Scribe Armour (and hat)
- Brotherhood Fatigues
- Airship Captain's Hat
- Gunner Guard Outfit
- Gunner Flannel & Jeans
- Gunner Harness
- Gunner Leather
- Hazmat Suit
- Labcoat

Probably not what you expected, heh.. Due to the amount of things!


Ideally, I'd want them a realistic black and green colour (hence gunner stuff is secondary, some look ok already!), as I've tried and only managed to get it really dark black, which just seemed unfitting in the wasteland, and the primary thing I'd like is for the logo's on the helmets, chest pieces and so on to be changed to my own logo. Preferrably I'd love if that logo was put onto the upper arms of the brotherhood uniforms and army fatigues etc too, to show who 'we' are.


Logo & Colour examples in Fallout 3 (Was red instead of green there).:

https://imgur.com/a/xnigC
https://seeklogo.com...eeklogo.com.png

I hope this helps a little bit, and I know I am asking for quite a lot.

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When I read this, It sounded so similar that I actually checked - and this is basically an exact post you made twice before. I can see you are very interested in this project.

 

Changing colors on a texture or overlaying a logo are actually great "starter" things to try to learn to mod. Since your request is so extensive and so specific for your own personal gaming experience, it's unlikely anyone would invest that much time, which is probably why no one has taken it on.

 

If you are interested in trying to do this for yourself, I can give you some basic tips. Just reply back here.

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Yeah, it is-- I figured bumping just makes it seem.. Eh, annoying. The first thread was slightly different, but, aye, you got me!

Hrm, that makes a lot of sense-- in the last thread somebody suggested something, but I couldn't make heads or tails of it.. So, sure! Shoot. I'd gladly give it a go. :)

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Here's a basic copy/paste of some advice I gave a new modder a while ago. I changed it to include info about replacing a texture, which will be easier.

 

I started trying to mod last year around July and released my first decoration mod at the beginning of October. It all started with a simple goal: Change the bed blanket texture to something I liked better. I think having a small goal helped. Do one thing and follow it all the way through to the finish to understand the process.

 

I use all free programs: Paint.NET, Gimp, Nifskope, Outfit Studio, FO4Edit and BAE to extract the meshes/textures/materials from the game.

 

So to learn and accomplish this basic process of changing the blanket (other people may have learned this differently)

Step 1 - Open up the files from the game to see how the meshes, textures and materials all connect to each other.

Step 2 - Make a new texture for the one you want to change, I literally opened the default texture and made a big X on it, just so I'd be able to see if it changed in game. (Don't overwrite game texture. Make a new save in your Data folder - in the appropriate location, eg. data/texture/yourname/clothes/yourmoddedclothes), if a replacer, remove the "yourname" part.

Step 3 - Take the mesh and material file for your item and create new ones, with links to your new texture.

Step 4 - Put it all together in an esp. Use FO4Edit and look at another mod to see how they "connect," similar to how you did with the default item. Do the same for your single item. Save in new esp named "test" or something.

Step 5 - Zip/archive your esp with your new texture, material or mesh.

Step 6 - Using NMM, add your zipped mod to your game.

Step 7 - Stand back in awe at your bed with an X on it.

 

I watched a few FO4Edit tutuorials to learn the basics, took a mod that did what I wanted to do and opened it up and reverse engineered how it all fit together in the esp. These are the basics, and there is some learning and more detail to each of these steps. This was a great way for me to figure out how everything connects together and ends up in the game. With this base knowledge I was able to move on to more complex items.

 

To simplify this in the beginning, you can replace the current textures before you move on to making custom ones. Just use the same file name as the original game texture, and also the file structure. Start with one item - such as the army fatigues. Steps 3-6 can be ignored for a replacer, unless you get fancy with custom mapping.

 

Anyway, my best piece of advice I'll repeat: Try one small thing and see it all the way through to the end. You're less likely to be overwhelmed or discouraged.

 

Use google or forum searches to try to find answers to questions before posting. Most times the answers are already out there. At least they were for me - so you should be able to do this with all those resources. Hopefully my outline will help shorten your search and point you in the right direction.

 

Good luck!

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  • 2 weeks later...

Last time you basically said: I tried to do it myself, but failed. So I asked you where you failed... If it was with creation kit, or with making the textures itself... You never replied. If that question leaves you unable to make heads or tails of it, I'm not sure if modding is for you, tbh...

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Sorry, Yulliah-- I had a lot on my mind, still a fair amount, but I'm going to be trying it once more. It just felt 'too much' for me to handle at the time. ^- ^ ' Very grateful for it nonetheless though and I'll be trying this as soon as I have time and will keep y 'all updated :)

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Aight, good luck! Just a quick tip when you're altering textures... Use Gimp and get the .dds extention... You should be able to google that. Otherwise you can't open , change and save the texture files... If you have any questions, just ask them here... I'll put a notification on this post...

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Huh.. I don't quite get it.

So to make it not a replacer, but a custom item, I just need to put it in the new folder I make? How would I even obtain it ingame, then? And how do I find out which textures I need to open, exactly? Say for example I want to use the dirty army fatigues as an example?

I looked in FO4Edit and it really boggles my mind so far. Maybe I'm just feeling overwhelmed by all of the information at once, I don't know, but it's.. overwhelming, really.

I'll try again though ^^' Look up a video with a basic thing like you said. Much appreciated again.

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You need to:

 

1. get the bathesda archive extractor and extract all the ba2 files!

2. Find the right textures by going to data/textures/clothes or /armor

 

3. Get gimp

4. Get gimp dds extension I advise the Nvidia one, but there are others

5 open textures and edit them in gimp

6 save them as dds

 

7 create new folders/names for the new textures when you save them and remeber where they are

 

8. Get material editor

9. Find the right material files in tye data/materials folder, most likely corresponding with the place of the texture file

10. Copy the material file and rename it and put it in a new folder and remember where it is

11. Open the new material file, go to the second tab and replace the textures there with the editted textures in their roght location

 

12. Now, this is the easiest way: get body slide/ outfit studio

13 open the nif file that has the roght outfit in data/meshes and the corresponding folder to where you found the materials and the textures

14 doubble click on the name of the part of the outfit you want to change in the little menu in the right upper corner

15 change the material file there for the new one you made in the right location

16 export the nif without reference and name it a new name in a new folder

17 do the same for the 1st person version of the outfit and possibly both the male and female and their respective 1st person versions

 

Do this for all the outfits you want changed and then come back here so we can tell you how to get them in game

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