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Things in fallout 4 that simply dont make sense......


syntarro

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Also anyone who uses Crocker Bisquick Original Pancake Baking Mix is obviously a heathen, its called flour and water dude.

 

You are unable to experience an authentic 1960's retro-future branded breakfast with just flour and water*

 

(*) apologies for turning this into a reddit thread :pirate:

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Also anyone who uses Crocker Bisquick Original Pancake Baking Mix is obviously a heathen, its called flour and water dude.

 

You are unable to experience an authentic 1960's retro-future branded breakfast with just flour and water*

 

(*) apologies for turning this into a reddit thread :pirate:

 

 

Sounds like something a synth would say. I figured it out guys, the institute hates pancakes!

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Super Mutant fire fighters- "GWAAAaaah! Gotta be some stupid HUMAN that started this fire!"

 

Ghoul kids that are eternally trick or treating that like to prank "smooth skins" and throw rotten tomatoes at them when they don't get any candy.....

 

Maybe an Elmer Fudd Super Mutie that hunts "wabbits"(any small furry wasteland critter would do)?

 

A "Men at Work" Synth construction crew that sit around eating lunch all day and like to sing "Who Can it be Now?".....

 

I would have spoofed so many things in this game it is not even funny. Beth didn't make very many things funny in this one. :happy:

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That's because during that beginning sequence your not actually living through the past. The sole survivor is actually a synth, and the whole character creation process is just a memory implanted by father. Why does a simple army grunt have an AI domestic robot and an invite into the vault anyway? Because your a synth and its all fake (in a way), father created you to murder kellog for killing his father and mother. In the beginning after you leave the cyro pod that vault has been out of order for a while now (if you read the logs) so why is only one pod "totally fine" and your the sole survivor - its because that pod was not totally fine when you start your struggling for air because father teleports you into a busted up pod and opens it remotely.

 

Also anyone who uses Crocker Bisquick Original Pancake Baking Mix is obviously a heathen, its called flour and water dude.

This sounds better than the MQ...

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Super Mutant fire fighters- "GWAAAaaah! Gotta be some stupid HUMAN that started this fire!"

 

Ghoul kids that are eternally trick or treating that like to prank "smooth skins" and throw rotten tomatoes at them when they don't get any candy.....

 

Maybe an Elmer Fudd Super Mutie that hunts "wabbits"(any small furry wasteland critter would do)?

 

A "Men at Work" Synth construction crew that sit around eating lunch all day and like to sing "Who Can it be Now?".....

 

I would have spoofed so many things in this game it is not even funny. Beth didn't make very many things funny in this one. :happy:

 

 

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It's a subtle thing that bugs me more than it should, but containers in pre-war places that presumably should only have pre-war stuff... Having post-war stuff. Like, I doubt any city folk were really eating iguanas or squirrels, or stashing them in the office fridge, before society fell apart. And I'm pretty sure pipe guns are a post-war thing only too. I realize this is almost certainly due to containers using the same random contents lists, and in that regard it makes sense, but you'd think they could made specific content lists that only included things that made sense by pre-war standards and used those on relevant containers. But nope, game after game that same subtle inconsistency is there, despite it seeming like a tiny matter compared to everything else that goes into making the games.

 

Also, not that I demand vehicles actually work in gameplay, or even feel like they're particularly needed, but it'd be nice if there were some in-story explanation why so many robots have lasted two hundred years but not a single automobile can be used at all. What with all that standing city area in Fallout 4, you'd think a few cars would have been sheltered enough to just need some maintenance. But nope, each and every one was rendered absolutely unusable and irreparably destroyed without exception. Despite, for example, Codsworth managing fine on his own that whole time. And almost certainly being a more complex machine than the automobile.

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but containers in pre-war places that presumably should only have pre-war stuff... Having post-war stuff. Like, I doubt any city folk were really eating iguanas or squirrels, or stashing them in the office fridge, before society fell apart.

 

Indeed, an unfortunately habit from the way they handled container loot. Would need to rework that system a little to correct it.

 

 

And I'm pretty sure pipe guns are a post-war thing only too.

 

Actually I think they did, or at least instructions for them as part of the civil defense effort. Teaching civilians how to construct makeshift weaponry in case of invasion by opposing forces or wartime looters.

 

As for the cars? Put that down to just wanting them as semi functional set dressings (as in they can be useful in combat as explosives). You look at any apocalyptic movie or story, part of the atmosphere and world building is usually a lot of abandoned vehicles and wrecks scattered across the roads.

That and the engine would make using them clunky as hell as standard.

 

The game maps don't really lend themselves well to ground vehicle travel in urban areas (Fallout 4 seems a little better about this design wise). They'd at least have to alter the scale in some areas to allow cars through, since even some of the open areas in the city sections just aren't suitable for some of the car designs. The smaller models and the motorcycle could work, but the larger ones would have some trouble maneuvering.

 

Maybe for the suburbs and country roads (no, don't start singing) they would be a viable transport option. Until you get shot at by raiders or mutants at least.

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As far as the safe issue i've been using this mod to combat that, it actually works quite well. Apparently even bethesda labeled certain safes as "prewar," in the game but did nothing with that keyword (lazy bastards). Cars not working ok, but no mounts or even basic bicycles? A bicycle is like the ideal apocalyptic vehicle - it needs no fuel except what energy you can provide, easy to maintain, can easily maneuver through wreckage, and in a pinch could be used as a power supply.

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The game has numerous contradictions if you dwell on it a lot. A good one is the lore conflict of X-01 Power Armor being the most advanced pre-war PA when by traditional FO lore, it was T-51. But my favorite is actually very significant. You hear Paladin Danse and various Brotherhood members bashing FO3's Elder Lyons for his charitable, unfocused ways. Danse even goes so far as to liken The Minutemen to how the East Coast Brotherhood were under Elder Lyons' leadership: Unfocused. They talk smack about Lyons for Capital Wasteland patrols clearing out Super Mutant, Feral Ghoul concentrations, etc., and costly to Brotherhood resources. Basically trying to make the area safe for the general Wastelander. This wasn't "Tech Seeking, Tech Hoarding Brotherhood." In Elder Maxson's Brotherhood foray into the Commonwealth they do the same thing, and more. In the Commonwealth you'll eventually find:

 

Brotherhood checkpoints.

Brotherhood patrols in some of the most dangerous areas of the game.

Lyons committed the Brotherhood heavily against the major overall threat presented by the Enclave.

Maxson commits the Brotherhood heavily against the major overall threat presented by the Institute.

Brotherhood members of Maxon's era will send the player, now a member of the Brotherhood, on missions to clear out dangerous concentrations of Raiders, Super Mutants, Feral Ghouls, etc.

Brotherhood members are found combating the common threats that endanger the typical Wastelander: Feral Ghouls, Super Mutants, Raiders, etc., in both the DC Capital Wasteland as well as the Commonwealth.

Maxson commits the Brotherhood's Vertibirds, technological know-how they inherited after their war with the Enclave in FO3. The Brotherhood definitely will lose some Vertibirds in their many ventures into the Commonwealth.

When the Institute threat is dealt with, the Brotherhood remains, doing the same things still.

 

It's the exact same thing Elder Lyons did as leader for the Eastern Brotherhood. Just a different threat, and the Eastern Brotherhood bashes him for it!

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Mind you, by tradition in FO1 and FO2, the Brotherhood had been very isolationist and preferred to mind their own business. Yet in both FO1 and FO2, the West Coast Brotherhood broke their isolationism when a major threat arises and helps the player character against them, i.e. The Master and his Super Mutant Army in FO1 and the Enclave from FO2. The East Coast Brotherhood breaks this norm by not only doing the regular tech hoarding stuff, but doing every day helpful things for the local population. That's what they bash Lyons for, yet that is exactly what Maxson does in the Commonwealth, and they throw praises on Maxson.

Edited by Warmaker01
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