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devinpatterson

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Cesar and Yes Man

 

I had this thought about Cesar and the Fort - Cesar knew about there being a vault underneath his base, and he had plenty of time to dig his way in. Perhaps that can be used somehow? For example, Cesar was a Follower and therefore had technical training - perhaps he programmed a virus that infected the Securitrons and Yes Man?

 

So weird thing about Caesar and by extension the legion. They don't like bots.....I mean not at all. I guess they see them as dishonorable or something. Long story short even if the player delivers the securitrons on a silver platter for Caesar and explains they can help him defeat the NCR he orders the vault destroyed......go figure

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I've been doing some research into the Bittersprings refugee camp and was thinking that it could be tied into the Legion chapter of the mod. According to Mr New Vegas and the Fallout wiki the refugees are from settlements that the Legion has razed so I assume that some of them can provide the player with intel on the Legion.

 

Excellent idea, we'll definitely include it.

 

Also I may have Sun evening off. If so I'm going to finish up the fort, easy since there's not much to do in there. Wipe out the legion stuff and unlike the NCR personal none of it needs to be done via script in due to the branching story line (new vegas treaty, vs order of withdrawal vs kicking the S out of the NCR). But I'll do as much as I can via script instead of by hand in case anyone wants to pick up the stub and create a legion ending.

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That's a good idea. Speaking of which what about the Khans? One of the endings IIRC has them merge with exiled FoA to build a powerful new state in the northwest. Given the whole drug brewing thing (which the player can also persuade into making meds) and the fact that many drugs have/had practical medical uses, I could see a Khan sub-group joining on with the FoA. Maybe a sort of revenant Khan movement, or even a quasi-religious group, Bitter springs being hallowed ground or something?

 

We could have Jack and Diane stay, it's not much but they are the engine of the Khan drug machine aren't they?

 

2. An organic AI could either be another villain a la Glados, or maybe a potentially valuable and/or irreplaceable pre-war resource. Perhaps it knows how to make certain meds or something?

 

That could make for some good classical fallout moral ambiguity. The "mechanism" is a great overseer. It's kept it's vault safe & sound for centuries. But it's unlikely the courier is into donating his gray matter so you come out with several story lines;

 

Kill the mechanism & kill or ignore the vault dwellers ( I could care less what you do-just stay out of my way).

 

"Free" them (kill the bio-ai)....let them fend for themselves with help & support.

 

Don't kill the mechanism, find a willing subject as a replacement for the greater good etc. It's possible that if the AI has no other choice a lesser but "workable" canidate could be found in the vault. It'd be interesting if the candidate was in some sort of plot involving falling in love with the courier or vice versa, but the candidate would give up her life and love for the survival of the vault. Maybe someone on the surface that likes the idea of a limited imortality and is approaching old age, but has knowledge and the mental capacity to equal the courier.

 

Don't kill the mechanism, find a unwilling subject. Would probably have to be a high value target, not a lot of people with the couriers knowledge and abilities, which is what the AI really needs. This is probably a merc route, quid pro quo.

 

I think we can rule out the courier donating his/her brain.....

 

Probably some variants on the above.....

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True, but he could have left a fail-safe in case the Courier double-crossed him or even to prevent Mr. House from using them should the Courier not have gotten involved at all.

 

Well remember he couldn't get in to teh vault until the chip was found and no one, not even House was aware of Yesman. So no real opportunity, if your referring to a fail-safe virus for the securitrons. I mean it's weird that he's destroy the whole bot army, but in a way that's his fail-safe....he/they really, really don't trust bots (or it's dishonorable or something).

 

Are you going to add a passage between the Legate's Camp and the Fort?

 

Sure no problem, if there's no technical snafu. Thanks for reminding me.

 

Honestly a lot of stuff that was pared down, like the mini-worlds (both fort, strip) were for PC's with significantly less horsepower than today, I think they can handle it fine. I'd like to put the strip mini worlds back into the Mojave so you can watch everything from a penthouse window. But that's probably just a pipe dream.

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Regarding Caesar and the securitron vault, I always thought that Caesar showed poor judgement in letting the Courier go down on his/her own to blow up the vault. You would think that Caesar would insist that a couple of legionnaires accompany the Courier especially if he/she had caused problems for the Legion prior to their meeting and confirm the destruction of the vault for himself instead of taking the Courier at his/her word. Saying that though if Caesar had sent his own men into the vault instead of the player then they would probably get themselves killed by the automated security. With their lack of understanding and aversion to technology I would also doubt that they could set a fail safe in the securitrons.

 

Another thing I was thinking about recently was Gommorah. As a good karma player I wasn't really fond on the idea of letting Cachino run that casino even though he did help me take out Nero and Big Sal. I remember there was some idea a while back about Cachino getting killed in the riots and an investigation into dead prostitutes. Asides from a change in management I would like to see an option for the player to offer the prostitutes free regular health checks and rehabilitation for their drug habits. I remember one of the prostitutes Dazzle telling me that her father sold her to the Omertas which would probably indicate that they were also loan sharks. The best possible outcome I can imagine for Gommorah is setting up Carlitos as the new owner if the player had helped him and Joanna escape during the quest Bye Bye Love.

 

Since we're on the subject of casinos I am curious how the Run the Lucky 38 mod would fit into Viva New Vegas. I might decide to hold off on installing it on my next game if there are plans to something different with the Lucky 38. While I enjoy that particular mod very much there are some aspects of it that don't seem right to me such as the Enclave deserters, secret vault and rooftop helipad. The rest of it is fine especially the bank and the museum but the mannequins would be improved if there was an option to change genders.

Edited by Devilman1975
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That's a good idea. Speaking of which what about the Khans? One of the endings IIRC has them merge with exiled FoA to build a powerful new state in the northwest. Given the whole drug brewing thing (which the player can also persuade into making meds) and the fact that many drugs have/had practical medical uses, I could see a Khan sub-group joining on with the FoA. Maybe a sort of revenant Khan movement, or even a quasi-religious group, Bitter springs being hallowed ground or something?

 

We could have Jack and Diane stay, it's not much but they are the engine of the Khan drug machine aren't they?

 

yeah, doesn't have to be all of them, maybe just one or two ex-Khans stay.

 

 

2. An organic AI could either be another villain a la Glados, or maybe a potentially valuable and/or irreplaceable pre-war resource. Perhaps it knows how to make certain meds or something?

 

That could make for some good classical fallout moral ambiguity. The "mechanism" is a great overseer. It's kept it's vault safe & sound for centuries. But it's unlikely the courier is into donating his gray matter so you come out with several story lines;

 

 

That's what I'm going for. Have you seen Psycho Pass? The latter storyline gets very, very good, and the ending is the best of any anime or show I've seen so far.

 

Kill the mechanism & kill or ignore the vault dwellers ( I could care less what you do-just stay out of my way).

 

"Free" them (kill the bio-ai)....let them fend for themselves with help & support.

 

Don't kill the mechanism, find a willing subject as a replacement for the greater good etc. It's possible that if the AI has no other choice a lesser but "workable" canidate could be found in the vault. It'd be interesting if the candidate was in some sort of plot involving falling in love with the courier or vice versa, but the candidate would give up her life and love for the survival of the vault. Maybe someone on the surface that likes the idea of a limited imortality and is approaching old age, but has knowledge and the mental capacity to equal the courier.

 

Don't kill the mechanism, find a unwilling subject. Would probably have to be a high value target, not a lot of people with the couriers knowledge and abilities, which is what the AI really needs. This is probably a merc route, quid pro quo.

 

I think we can rule out the courier donating his/her brain.....

 

Probably some variants on the above.....

 

Maybe it could involve one of the companions, a la EDE and the Divide? The love interest angle is a bit overused, IMO, especially since we're probably going for it in the Sunset mod.

Other than that, though, all of those options look good. Though would this be its own mod?

Actually why not just roll this idea into Sunset? Couldn't a Lost Legion find its way into the Park? It seems more or less analogous in everything else, and the idea seems like its own mod potentially.

And as to the brain... well, you did lose your brain in Big Mountain. :cool: Even if you got it back, there's still the digital double.

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Regarding Caesar and the securitron vault, I always thought that Caesar showed poor judgement in letting the Courier go down on his/her own to blow up the vault.

 

Yeah, kind of weird. Not to mention letting the player into his presence. I was fairly hostile to teh legion from the very beginning, but got a mark and audience anyway. I really wish the developers had made him tougher to kill or essential. But, yeah, seems like Caesar had some questionable choices......

 

Another thing I was thinking about recently was Gommorah. As a good karma player I wasn't really fond on the idea of letting Cachino run that casino......change in management

 

Definitely. I believe the families are surely within the providence of the player. We'll try and give each casino a few choices re: a change in management. Those choices could impact the npc's or taxes etc. Would you want to work out the story line on that one if you get time. Also we probably need some plot in re: to the kings as well.

 

I would like to see an option for the player to offer the prostitutes free regular health checks and rehabilitation for their drug habits. I remember one of the prostitutes Dazzle telling me that her father sold her to the Omertas which would probably indicate that they were also loan sharks. The best possible outcome I can imagine for Gommorah is setting up Carlitos as the new owner if the player had helped him and Joanna escape during the quest Bye Bye Love.

 

That makes a lot of sense for a good karma character. One could partner easily with followers for medical/addiction (and even counseling). Carlitos may need to watch his back (or some extra protection) though, or the player will have a murder investigation on his hands.

 

Since we're on the subject of casinos I am curious how the Run the Lucky 38 mod would fit into Viva New Vegas. I might decide to hold off on installing it on my next game if there are plans to something different with the Lucky 38.

 

I don't know nearly enough about the "Run the Lucky 38" mod as I probably should. Just scanned some of the pics, and the description. But essentially I'd like to implement (at the players discretion) opening the casino and hotel. I'd also like to implement the option to change the existing floors (improvements via caps &/or quests)

 

If there are extensive additional levels, I don't see implementing that. Partly because I don't think hte lucky 38 or any of it's real world counterparts could architecturally house more floors (unless they are below ground). But also because I don't see any reason to hand even more stuff to the player on a silver platter. It's already a pretty nice place to put up your feet, arguably one of the best in teh Mojave.

 

We'll have to check out the House secret projects and see if they fit.

 

While I enjoy that particular mod very much there are some aspects of it that don't seem right to me such as the Enclave deserters, secret vault and rooftop helipad. The rest of it is fine especially the bank and the museum but the mannequins would be improved if there was an option to change genders.

 

I hate to say it, but I don't know anything about those aspects, never having played it, so any suggestions you have about what should stay and what should go, would be greatly appreciated. I'll try to check it out, but honestly I havn't even been able to log a full minute in project Brazil, and I'v been waiting for that forever.

 

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That's what I'm going for. Have you seen Psycho Pass? The latter storyline gets very, very good, and the ending is the best of any anime or show I've seen so far.

 

Could be some tough choices for sure....really test the player's metal. Havn't seen Psycho Pass, but I'll definitely see if I can track it down.

 

Maybe it could involve one of the companions, a la EDE and the Divide? The love interest angle is a bit overused, IMO, especially since we're probably going for it in the Sunset mod.

 

Could be, the companions are hero's in their own right. Very capable, strong character, knowledge of the outside world etc. I'm not sure they'd be willing to sacrifice themselves through as a native of the vault or as altruistic as the player can be. So that makes it hard to have a credible justification. But it's definitely an interesting idea to consider.

 

Wouldn't be surprised if something like that happens to Veronica, fate really seems to love kicking the cr*p out of her. But we can rule out the non-humans (lily's not a genius. Rex, Raul & ED-E are a no go). Don't see Cass or Boone ever volunteering. Maybe a slight possibility for Arcade though, he's probably one of or the most altruistic. I don't know it sound like a tough sale. Any opinions/thoughts on this one?

 

 

Other than that, though, all of those options look good. Though would this be its own mod?

 

Well it's (at it's core) there to tie in the legion, for more activity.....where they figure prominently in the later part of this mod (at least that is my impression of where Devilman was going with it). The addition of brain thing is just to shake up the mod a bit so it's not too straight forward and simply clearing the camp/fort near the vault. There are other things we could do too. Like make it a sort of wasteland defense where you get to set up where you want traps, turrets, your vault troops etc and see if you can defeat the legion with brains, cunning and tech. The scripting would probably be atrocious, but it could be fun. Or it could be the vault population aren't quite as nice as they seem (like borrowing organs to extend their life). But just about every vault has a theme, and I'd like to have one for this vault, so the story doesn't hing completely on the legion camp eradication.

 

 

Actually why not just roll this idea into Sunset? Couldn't a Lost Legion find its way into the Park? It seems more or less analogous in everything else, and the idea seems like its own mod potentially.

 

While it's not impossible, I rather like the idea of Sunset being completely isolated since the way. Or did you mean after the conclusion of the mod, the legion surround the entrance and attempt to get in?

 

And as to the brain... well, you did lose your brain in Big Mountain. :cool: Even if you got it back, there's still the digital double.

 

Yeah that was.....something. Not my favorite part of the plot in OWB.

 

 

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