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An independent New Vegas mod.


devinpatterson

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I'm not great with all the nuts-and-bolts details so do whatever is easiest for you - but I think that you're probably going to combine them all at the end anyway into one mod anyway, right?

 

No, they'd be forked into 3 different mods, depending on which faction you supported at the end. Right now the battle conditions get cleaned up regardless of what faction was supported, so it's ok for them all to use a single base mod.

 

Maybe I'm misunderstanding how to do it, but If you are adding something like a patrol route with different NPC's depending on what faction you support, wouldn't it make sense to just duplicate it right then and there and get it over with?

You don't need to duplicate the patrol, but rather link the new refid to it (new npc, same old patrol), in ref to the new securitrons. That's just one example of the many things that have to change. Imagine any script that explicitly states a refid, needs to have the new refid of the actor (again for example the NCR securitrons) if we used one mega mod (and thus have to swap out actors). If I use a seperate NCR mod, then I just slap a new texture on one model and I'm done (well add some dialog too probably).

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Devilman gave us a good run down on the strip families quests/ideas.

 

I'd also like to focus/include another angle in their story. For the independent, you are their new Boss. Even with your rep and heroic circumstances they are going to test you. It's going to range from outright assassination attempts that can't be traced back to them, all the way to just trying to cook the books (so they can skim a little extra off teh top). And probably everything in between. There is a lot of rich material there in how they relate to a change in management.

 

The next question is how do they fare under the NCR? Is it business as usual with NCR taxing the winnings or do things become........complicated

 

I like the ideas you've got for the Vegas families. It would be interesting to see how well behaved they are with the new boss. Not sure if I like the idea of surviving an assassination attempt without having the person responsible who contracted the hit dealt with. If the player goes with the House version of the mod I can see the families recognizing him as Mr House's chosen representative and not cause any further trouble for the big man.

 

In the NCR version I can see the casinos being heavily taxed by the NCR. I would think that the NCR would keep the idea of an admission fee into the strip if it brings them in more money. Listening to some of the vanilla chatter from NCR tourists like "We should straighten out those thugs at Gommorah." I can imagine that the NCR will eventually want to force the Omertas out of their casino and maybe the White Glove Society too over the events of the quest Beyond the Beef. I'm not sure where the Chairmen would factor into this. I know that they don't like the idea of the NCR taking over either so I can imagine them working with the other families to defend their interests.

 

I saw you pic on the NCR securitrons. Nice work but I seem to think that the Mk2s would look better if they were also painted green or in some kind of desert camo (to go with the soldier face) but leave the MK1s in blue (to go with the cop's face).

 

 

Power Armor ability effect name: 'MERICA

 

In regards to the power armor idea I wouldn't mind seeing a saturnite power armor developed at Big MT.

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OK here is Semefox's voice samples, I think they are really good. Postapocalypticmama's should be in shortly, and the same with Maryberry if she has time in between being an angry girl.

 

I also have another friend that may do it if I can help her set up her audio.

 

So how about you guys, anyone want to throw some my way? I'll try to set up my mike this weekend (maybe sooner). Same lines if possible;

 

1. With Mr. House dead, what will happen to New Vegas? <worried>
2. I'v heard he's called the monster of the east <fearful>
3. All of the securitrons are different now. <puzzled>
4. I was here during the riots, It was horrible <fearful>
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Not sure if I like the idea of surviving an assassination attempt without having the person responsible who contracted the hit dealt with.

I should probably clarify that. I mean using assassins that the families don't think could ever be tied to them, not that the player couldn't put the pieces together.

 

If the player goes with the House version of the mod I can see the families recognizing him as Mr House's chosen representative and not cause any further trouble for the big man.

Oh yeah, definitely. House is the same boss, the player is just his right hand/enforcer. Although it should be a second chance later in the House mod for the player to usurp House. Maybe when he's crapping all over everyone else in the Mojave and it's the player doing the dirty work, some players may reconsider their loyalty.

 

I can imagine that the NCR will eventually want to force the Omertas out of their casino and maybe the White Glove Society too over the events of the quest Beyond the Beef. I'm not sure where the Chairmen would factor into this.

So no change near term, but long term an exodus or absorption of the Strip families. That sounds pretty reasonable to me.

 

I saw you pic on the NCR securitrons. Nice work but I seem to think that the Mk2s would look better if they were also painted green or in some kind of desert camo (to go with the soldier face) but leave the MK1s in blue (to go with the cop's face).

I would think one could activate the securitrons for House or the Independent ending adn then pull off an ending for the NCR, but it would probably (IMHO) be very rare. But the colors make a lot of sense, just like how the outcast bots have their own color scheme. I wish there was something somewhere in teh game to give us an idea how they set up their bots. But in lieu of any info, it's probably best to use (as you suggest above) standard NCR trooper colors, just like how the outcast bots match the outcast armor.

 

In regards to the power armor idea I wouldn't mind seeing a saturnite power armor developed at Big MT.

Yeah I'v been pondering that myself, primarily after finding this great shader effect that really makes the metal shine like chrome.

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conquest of the Mojave outpost and tearing down the statue will piss the ncr off greatly and severely cripple their presence

 

I'm sure it would but even though I would most likely choose to issue the order of withdrawal letter I would not mind letting the NCR keep the Mojave outpost. Tearing down the statue at the Mojave outpost and removing the Boulder City memorial rock would be a dbag move on the player's part.

 

According to Chief Hanlon's ending if the player decides not to expose his falsifying reports and wins Hoover Dam for an independent Vegas then Hanlon is responsible for evacuating the Rangers to the Mojave outpost. It would be good to see the NCR withdrawal in progress at the Mojave Outpost and encounter some disgruntled NCR troops. It would also be a good idea to keep the merchant in the barracks Lacey around. Her rude attitude to the player would be more fitting in the independent version of the mod.

Edited by Devilman1975
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I'm sure it would but even though I would most likely choose to issue the order of withdrawal letter I would not mind letting the NCR keep the Mojave outpost.

No sweat, I don't think it's included in teh order;

"b) "New Vegas and its surrounding territories" includes (but is not limited to) Hoover Dam, McCarran International Airport, HELIOS One, and the El Dorado Substation."

The "but is not limited to" leaves it open ended, but I'm pretty sure trying to occupy the Mojave outpost would be considered an act of agression by the NCR and wasn't part of the original NV treaty. ie....that be theirs.

 

Tearing down the statue at the Mojave outpost and removing the Boulder City memorial rock would be a dbag move on the player's part.

For sure :(

 

According to Chief Hanlon's ending if the player decides not to expose his falsifying reports and wins Hoover Dam for an independent Vegas then Hanlon is responsible for evacuating the Rangers to the Mojave outpost. It would be good to see the NCR withdrawal in progress at the Mojave Outpost and encounter some disgruntled NCR troops.

Cool, thanks for that. Yeah it's hard to say right off how much of a pain showing the movement of troops would be. But assuming it's not a big chore, would everyone like to see a transition period where activities like preparing to move, troops traveling to the outpost from hoover, Camp McCarran etc for a week or two? The alternative is to plop them down at their destinations more or less as soon as the mod loads. Give me an idea what you guys want.

 

Also just found this quote (from the order of withdrawal, kind of odd;

"a) Yes, "all military personnel" includes NCR Rangers."

Wonder why House felt the need to emphasize that, it's one of the NCR's most potent military resources, so I wouldn't think it would bear repeating.

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