devinpatterson Posted July 26, 2013 Author Share Posted July 26, 2013 I think all of them are great ideas that I'm going to do, but not all for the bazaar, adding so many merchants would make it really cluttered That is good level design :thumbsup: I'd recommend the NCR peeps get first dibs on the inside of the dam (ncr sharecroppers, NCR master gunsmith), as it just seems natural they'd have preferntial treatment, but organize them however you see fit. I'm going to start (not as a priority, but in just as I feel like dabbling with it) on assets for the characters I mentioned. Beginning (most likely) with some fancy (and very costly) guns for the master gunsmith, and bots for the Robotists. If you decide to cut any of the NPC's I mentioned earlier, let me know and I'll skip making their stuff. Basically as I've looked more into Van Buren i'm thinking that design docs provide a pretty great lore friendly framework to use for putting new characters in and taking ideas for building areas. Great, I'm looking forward to reading the articles (haven't had a chance as of yet). But I did start a mod with the abandoned Hoover dam research center/lab. I had the super computer already made, and a intelligent radroach named toby, that could make gestures to the player. Have you read about that one yet, it's here. It's the only thing I read (and quite a while ago) about the van buren hoover dam. But I like it because it's a quest all in itself and it's a player home. I think the player should have access to something like this, especially for a NCR mod (but also possible for independent). It would be nice to have a player home that's probably the equivalent of the sink, but in the mojave and close to NV. It'd look cool, but if it's going to make a lot of lag then it's not worth it, it all depends how much lag though :wink: ummm it's up to you OK I'll muck around with it, but I'll consider it a low priority at this point in time. Those are awesome, I can see them zipping up and down the corridors of the city; little maintenance droids lol Yeah :smile: might be cool to have a (or a couple of) antique one(s) zipping about. It would kind of make sense, as the NCR has cr*p for bots. Just one Sentry bot, and it was cut from the game. So some older models sort of fit that less technologically advanced NCR theme. Speaking of, we need to make ed-E clones wandering about the wastelands, depending on if the player upgraded his/her ed-E and who did the upgrading. Not a kajillion of them, but some should show up now and then. A nice addition for these guys would be to have (i can't think of the right word) those old cinema-style vendor trays that they would walk around with to sell popcorn and stuff. One with Nuka Bottles and one with Sunset bottles for each of them to wear. Hmmmm I know I could rig a tray if the nif exists, but I'm not sure about an animation that doesn't have their arms clipping though it all the time. Other than that minor graphical bug I think it *should* be possible. I'll look into it. http://fallout.wikia.com/wiki/Seymour_(Fallout_2) :smile: :smile: I probably saw that and it was floating about in my memory somewhere. I didn't have the notion for intelligence/talking, but I thought he/it would grow (and grow faster if you feed him junk food with higher rads). He'd make a nice addition to the players home. He could also eat any rad roaches or smaller vermin near by. I haven't seen that yet... does it conflict with mods that add new hairstyles or does it just allow usage of both hairstyle sets? Yeah I'v probably got 15 or 20 mods I havn't uploaded to Nexus yet. Mostly it's just a time thing of writing up the description, screenshots etc, but also a bit of laziness. Most are requests so they are small things, but some are kind of cool I have a mod where you can swing and smash a bottle (fatique damage) that makes a great looking glass spray effect. After the first hit it leaves you holding a jagged glass bottle as a weapon (real damage). re: conflicting I imagine it would probably behave the same way as adding two packs of hair styles from two seperate mods. The one I made just allows all male hairstyles for females, but I can add all the female hair styles to male as well. Can't imagine we'll see any fairytails or prin and proper on the guys, but maybe there are some a player might like & it's not hard to include them. Link to comment Share on other sites More sharing options...
darkus37 Posted July 26, 2013 Share Posted July 26, 2013 I think I understood half of what you were talking about Devin - I'm really not the most GECK-savy guy. I thought the securitrons were just going to appear at respawn points that would be changed from faction to faction (NCR or Independent). If that's not the case, then forget about it and just do whatever is easier for you. Like I said before, I would prefer the Ranger mask or Presidential face for the NCR version (like you said, it gives the securitrons some personality); but I'm not married to the idea - if you think it should be the flag face, then that's what it should be. About Hoover City (is that the name we're going to use or are we going with something else):I think the city should be completely within it's own cell - not necessarily a world space, although that may solve some problems. I was thinking of it being like Megaton, with walls blocking off LOD - that would allow more stuff inside without fighting with the game engine. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 26, 2013 Author Share Posted July 26, 2013 I think I understood half of what you were talking about Devin - I'm really not the most GECK-savy guy. No worries, quests (especially dialog) can be pretty complicated, with chains and chains of scripts tacked on to the dialog tree. I thought the securitrons were just going to appear at respawn points that would be changed from faction to faction (NCR or Independent). If that's not the case, then forget about it and just do whatever is easier for you. Yeah there will be new ones, based not just on the faction you supported, but player choices of how much support s/he wants in the strip vs the damn vs what have you. Although I am thinking of making a global var or a just s script var to track teh total number of Securitrons, so that they are subtracted from your bot army pool when they get killed. Just to make another limiting factor on their power. Like I said before, I would prefer the Ranger mask or Presidential face for the NCR version (like you said, it gives the securitrons some personality); but I'm not married to the idea - if you think it should be the flag face, then that's what it should be. Those are actually two separate choices I had in mind, but I think I have a simple solution that will wed them together. My idea was to have a flag (or other symbo of the NCR, it will cycle occasionally) most of the time, but sometimes show a NCR figure and a quote (ie positive propaganda/patriotism). An alternate idea would be the trooper/ranger face without anything else, much like the cop/solider face of the vanilla secuirtrons. But there is an easy solution that will solve a lot of problems for me (ie no extra work) and is really simple to install. I can make up a trooper/ranger texture named the same as the flag and you can just drop it in the securitron texture directory. Easy, and then it would show your trooper/ranger most of the time (never the flag texture which was overwritten) and cycle occasionally between NCR figures with some quotes (which the securitrons would also say aloud). Won't even need an esp, since it's just overwriting one texture. About Hoover City (is that the name we're going to use or are we going with something else): Hmmm not sure I think the city should be completely within it's own cell - not necessarily a world space, although that may solve some problems. I was thinking of it being like Megaton, with walls blocking off LOD - that would allow more stuff inside without fighting with the game engine. A mini world is used for performance issues, but mostly for very low end pc's and consoles (the developers, not nexus, no console mods). If we have a modern machine, I honestly don't know if we'll see any difference and it is extra work (although I don't know specifically how much). You have to make the mountains and anything you can see over the walls (they also have to be in their correct positions relative to the real wastelands), make a clone of everything on the outside of the dam (can't copy the cell), and probably other things that we won't see until we try. So it's pretty much a complete unknown, but typically players usually clamor to open up a world (I guess because of load times, don't know). Link to comment Share on other sites More sharing options...
devinpatterson Posted July 26, 2013 Author Share Posted July 26, 2013 I put my pc to sleep with the eyebot models open in blender, so when I get home maybe I'll try tackling the ED-E clones. Guess I better research them, I only have a vague recollection what all the two factions were going to use them for. But it will be cool to occasionally see ED-E's breathern, floating about the wasteland with purpose. I'll try to capture the variations of ED-E's design for each faction, but make it a new unique model. Link to comment Share on other sites More sharing options...
kingwilfre16 Posted July 27, 2013 Share Posted July 27, 2013 I put my pc to sleep with the eyebot models open in blender, so when I get home maybe I'll try tackling the ED-E clones. Guess I better research them, I only have a vague recollection what all the two factions were going to use them for. But it will be cool to occasionally see ED-E's breathern, floating about the wasteland with purpose. I'll try to capture the variations of ED-E's design for each faction, but make it a new unique model.Ncr: pro imperialist propagandaHouse: Obey your masterIndependent: whatever you want Link to comment Share on other sites More sharing options...
darkus37 Posted July 27, 2013 Share Posted July 27, 2013 Here's some background information about Hoover Dam: In the Fallout storyline, there was something called the New Plague. It was a lethal disease created by the Enclave in secret research labs within Hoover Dam that was going to be used on enemy forces - those that were lucky enough to survive it usually ended up sterile (was going to be used on China during the war). Unfortunately, Chinese stealth forces infiltrated the labs and accidentally released it when they were killed - one of their stealth suits can be found in the room with all the toxic barrels. This virus killed a bunch of people and was the reason research began on FEV which was supposed to help fight against it. I'm sure that a hidden lab wouldn't be hard to add or be made part of the quest-line (i.e. New Plague accidentally released again). Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 Ncr: pro imperialist propaganda House: Obey your master Independent: whatever you want The ED-E clones are part of ED-E's quest and upgrade. If you let the BOS upgrade him, they will make a small army of Duraframe eyebots. Here is the new model for the duraframe bots (Duraframe eyebot on top, with the BOS emblem. ED-E below); http://i1066.photobucket.com/albums/u404/devinlpatterson/ED-Eampchild_zps511e6579.jpg He's easily recognizable as ED-E's line, but rounder, less boxy, no dish, smaller gun and only a few vacume tubes (also some extra coils on the antenna and missing a few antennas in back). They will now be seen with BOS patrols and rarely may be seen solo (all assuming you had the BOS upgrade ED-E). Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 Oh ok my bad trying to follow stuff when you're sleep deprived isn't the best of ideas. No worries brother, I know exactly how you feel So no NCR stuff gotcha How big are you looking for this place to be? Yeah, no NCR stuff *initially* (it will have some soon) because it's a pre-war labarotory that's been sealed off since the first nukes hit at the start of the great war. If we use the assets I made a while back it's big.....really big. The size of the the think tank if it was a complete hexagon (so roughly double the size of the think tank). But you don't really have to do much as far as teh actual construction. The super computer takes up most of the middle, and it's the rooms branching off from the main chamber that I was thinking of concentrating on. So this is my basic pitch (but it's only an idea, if you have a better one or would prefer to see it go a different way, then no worries, we'll discuss it and figure out the best solution); Once the player kills the Legion remnants, hostile critters and lab experiments, the possibility for a player home opens up. Once that's done I'd like the appearance of the smaller rooms off the main chamber to change (say a day or a week later). You'd be adding all the "homey" stuff that any wasteland abode should have. The clutter and brick a brack that make it a humble abode. if you've seen all my mods I tend to go small. I'll open the geck back up and take a peak at the think tank itself and get a feel for it. Sure, I completely understand, but this would fit somewhat in this category since you'd only really be sprucing up the smaller rooms off to the side. This is also dependent on my memory (it was like a year ago since I made the laboratory assets) and how much we want to add for the facility in terms of encounters, quests & axilary labs (like I think the description lists hydroponics). If it's OK with you I'm going to post this in the main thread (to get feedback) so we can nail down what we'll be doing with that sub level, and also because my mailbox is full :sad: Can you contact me over there? P.S. this one is going to be open for all three mods (Independent, NCR, House) so I guess we need to find a NCR only home too. Off the top of my head, I'm thinking the dam, camp golf, McCarran might be good locals. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 Oh, almost forgot, when I said "*initially* it was referring to an idea of decorating/stocking the rooms off to teh side based on the players faction allegiance. So if your NCR you'll have NCR stuff, if your with House you'll have casino themed junk, independent wasteland themed etc. I can help you with new assets. Like we can have a two headed yao guai and some crossed sequoia pistols mounted on teh wall. Things like that, to really reinforce the players direction/character. Link to comment Share on other sites More sharing options...
Devilman1975 Posted July 27, 2013 Share Posted July 27, 2013 The ED-E clones are part of ED-E's quest and upgrade. If you let the BOS upgrade him, they will make a small army of Duraframe eyebots. Regarding Ed-E's quest I normally to choose to favor the Followers of the Apocalypse over the Brotherhood in order to get the weapon upgrade. I do like the idea of the Brotherhood using eyebots though. It would be nice if the player can still acquire the armor upgrade in addition to the weapon upgrade as I'm sure that Ed-E will still contain the research data that both groups wanted. Plus it could also be something else that the player can offer the Brotherhood during future negotiations. Link to comment Share on other sites More sharing options...
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