devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 It was a lethal disease created by the Enclave in secret research labs within Hoover Dam that was going to be used on enemy forces - those that were lucky enough to survive it usually ended up sterile (was going to be used on China during the war).Yeah, heavy duty part of the main questline with van buren as well. It was how Presper was going to trick Ulysses into unleashing it's nukes for orbital bombardment. Unfortunately, Chinese stealth forces infiltrated the labs and accidentally released it when they were killed - one of their stealth suits can be found in the room with all the toxic barrels. This virus killed a bunch of people and was the reason research began on FEV which was supposed to help fight against it. I'm sure that a hidden lab wouldn't be hard to add or be made part of the quest-line (i.e. New Plague accidentally released again). I think you may have read that wrong, or it's equally probable that I read it wrong. But I believe the new plague wasn't released there, it was actually fev/fev bio weapons. Here is the NV link in re: to the log entry and stealth suits, and a much more extensive van buren laboratory/research level. Of course you may have read a different link, sometimes the wiki contradicts itself, but I don't believe so in this case. As the release of the new plague is set pretty firmly in the FO time line and it's source is unknown. So lets keep a new plague plot in mind, but put it in the maybe category, since it could be a major, major plot (if it had died out and was re introduced) and quest line or it could be a non starter (after 200 years and FEV, virtually everyone alive may be immune to it). So that 2nd link above was the source material I was using for the sub level. I developed it a little more on a mod I made before taking a break. Hopefully I can find it. But I added some trapped legion from the Hoover dam battle down there, sick, probably mutated but still dangerous. I also made a humerous little expierment iwth an intelligent rad roach and some other stuff. If I can find my notes it's all in there. In the mean time, tell me what you guys think of sub level 1C both as a player home and an adventure/quest in it's own right. I think even though the link is a little sparse it has some good ideas. Even after the critters are cleared out there could be quests associated with the home part, like a electronic componnent for the super computer to repair it etc. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 Regarding Ed-E's quest I normally to choose to favor the Followers of the Apocalypse over the Brotherhood in order to get the weapon upgrade. I do like the idea of the Brotherhood using eyebots though. It would be nice if the player can still acquire the armor upgrade in addition to the weapon upgrade Re: the followers, me too. I thought they would do the most good for the wasteland. I'm disappointed, not having the ED-E offspring :sad: Maybe we should indulge, and make both available. It's just that ED-E is such a powerhouse, especially after the vanilla and Lonesome road upgrades, that I'm hesitant to add any more. as I'm sure that Ed-E will still contain the research data that both groups wanted. Plus it could also be something else that the player can offer the Brotherhood during future negotiations. I think I read that whoever gives him the upgrade clears the logs :sad: There is probably something we can build on in re: to the followers though since they extract "invaluable" information that I *think* is related to poseidon solar tech. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 I'm sure that Ed-E will still contain the research data that both groups wanted. Plus it could also be something else that the player can offer the Brotherhood during future negotiations. Or possibly flip it around? So if you'v already gotten the upgrade from the BOS and they have the info/know how for dura frame eyebots maybe the player can buy/trade/bully etc some models for the courier? Link to comment Share on other sites More sharing options...
gunslinger6792 Posted July 27, 2013 Share Posted July 27, 2013 (edited) I have arrived lol. I got around to checking out the think tank and despite its size its really just one large room with a few rooms nothing major. I put more stuff in a single space than they probably put in 3 rooms. Anyway back on track 1) do we have a working outline of this whole idea. No offense I see a lot of ideas going around albeit good ones but has work begun on those? 2) would you want the hostile critters and experiments in rooms or in cages on the main floor? If we're making a full hexagon I could make housing rooms on one side and experiments on the other. The housing aspect should be pretty straightforward but perhaps a bit time consuming. If possible I may be able to cannibalize some of my house mods if not thats fine. I've got a better grasp of house making now then I did a month ago so work can be faster. I think Camp McCarren would be best for NCR themed players but I could see hoover dam having some appeal. Edit bear in mind I can't script what so ever. I can add existing scripts to objects but thats it. Edited July 27, 2013 by gunslinger6792 Link to comment Share on other sites More sharing options...
darkus37 Posted July 27, 2013 Share Posted July 27, 2013 (edited) You could be right, but here's where I got the information from, under "Before the Great War" Limit 115 was a secret, genetically engineered weapon designed by scientists working for the United States government or the shadow government later known as the Enclave. The intent was initially to create a virus that would sterilize the infected people, to be used on enemies such as China. [4] The "New Plague" arose in 2052 after Chinese Hei Gui agents managed to steal some of the Limit-115 during a sabotage of the Hoover Dam testing labs. The spies were in the process of trying to escape Denver and were killed, breaking samples of the virus in a crowded public area.[4] The epidemic killed approximately two-hundred thousand citizens in the United States, including cities such as Denver, Boulder, and Colorado Springs.[2] The United States closed its borders and the first-ever national quarantine was declared.[5] In 2055, the West Tek Research Facility started working on a new virus to kill the New Plague.[1] Despite their efforts, they were unable to find the cure and the plague continued to spread in the 2060s, fueling national paranoia. The government was using the Plague as an excuse to register civilians. Claiming a symptom of the plague was "socialist thoughts" and advocating isolation that people should stay indoors, read books and avoid "Ice cream socials". Furthermore, people were told that if they believed they were infected, they were to contact a disease control center, such as the disaster relief outpost in Point Lookout, for isolation immediately.[3] The West Tek company had close ties to the federal government, and their work in viral research eventually led to them being chosen for the Pan-Immunity Virion Project in 2073, a project later known as Forced Evolutionary Virus.[1]In February 2077, FEV research was leaked to the world through an unknown source. There were protests in many major cities and governments around the world, as well as accusations that the US was responsible for the New Plague.[5] Take of that what you will. As for a Player home - if you're going with the background information on Sub-Level 1C - would that really be the safest place to sleep and store your stuff? Edited July 27, 2013 by darkus37 Link to comment Share on other sites More sharing options...
gunslinger6792 Posted July 27, 2013 Share Posted July 27, 2013 As for a Player home - if you're going with the background information on Sub-Level 1C - would that really be the safest place to sleep and store your stuff?Sure it would. You may have to kill everything first but afterword you could easily turn any location into a house. Link to comment Share on other sites More sharing options...
darkus37 Posted July 27, 2013 Share Posted July 27, 2013 I'm not talking about the critters per-se, more about the clean-up and possible viruses still present in the area - maybe it's just me, but I'd be pretty freaked out if I had to sleep in an area like that. Link to comment Share on other sites More sharing options...
gunslinger6792 Posted July 27, 2013 Share Posted July 27, 2013 I'm not talking about the critters per-se, more about the clean-up and possible viruses still present in the area - maybe it's just me, but I'd be pretty freaked out if I had to sleep in an area like that.Last I read or heard there shouldn't be any viruses down there. They did FEV research but in small quanties. Realistically I think you'd be fine. Devin may also be able to work some sort story thing were maybe if the research facility had something happen a sanitize program would be initiated. A fail safe if you will. right now we're still in the planning stages. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 Basically as I've looked more into Van Buren i'm thinking that design docs provide a pretty great lore friendly framework to use for putting new characters in and taking ideas for building areas......idea I'm working with is that Van Burens Hoover Dam was evacuated during the war, and that the people have begun to come back.....and that's where they fall into the New Vegas storylines. There's a lot in way to content there that probably otherwise would never see the light of day. Sounds good, I'll read through it and try to get into teh same frame of mind, adapting the VB ideas to the NV story line. But I suspect you'll be the real engine behind the hoover ncr settlement, but keep us in the loop and run ideas by us if you want additional input. I'll most likely just drop in some little pieces here and there for other questline & mod tie ins. We should also decide on the faction mods it applies too. For House, I'm pretty sure it's a no go (he'd just probably just have bots at the dam, or maybe pull something weird like how he stocked the strip with former tribe/gangs that became the families). For NCR definitely, go crazy/all out :smile: For the independent NCR friendly, I had initially suggested a much smaller bazaar & hoover interior settlement. The reason being, because it would seem like the NCR are taking advantage of the NV treaty by turning a stewardship, of an military installation they don't own into a NCR settlement. But as promising as this is looking, maybe we should just overlook that bit of lore and say go wild with it, make it and the NCR version the same. I think all of them are great ideas that I'm going to do, Re: the robotists I had a little idea that we could give him a robotic arm or hand. I also whipped up some assets for his potential bots and I was hoping you could tell me which ones you want. I think there is enough variety and uniqueness to make this vendor really stand out.; If you want to save the antique eyebot or one of hte prototype eyebots (A or B) for the NCR (which makes sense, considering their lack of tech in comparison to BOS or Enclave) then you could give the robotists a different (non functioning) antique. Pic; http://i1066.photobucket.com/albums/u404/devinlpatterson/antiques_zpsc12cf1b2.jpg If the player has the BOS upgrade for ED-E I'd like to include this retexture of one of his clones. It makes it look like the robotist or whoever s/he bought it from disabled/reprogrammed a BOS duraframe eyebot and tried to scrape the BOS symbol off. It will be a foreshadowing of the coming duraframe models. It will be a condition on the dialog quest, so if you didn't do the BOS upgrade neither the dialog or the model will show up. http://i1066.photobucket.com/albums/u404/devinlpatterson/Scratched_zps0e007b04.jpg The next one is a Mr handy variant. If you don't have the wild wasteland perk you see the one on the right, if you do have WW you see the one on the left (lets call mim Mr. Smacky). Mr. Handy will swap out a broom, and any other assets I can find in teh bsa for cleaning (maybe there's a mop in there). Mr handy will go about the duties of wherever the players house is cleaning and offers the same amenities as Wadsworth. Mr. Smacky will swap out a bat, an axe etc, all of them bloody (as is his model). Whenever the player sleeps in his/her home, s/he will always awaken to Mr. Smacky hovering over them with a weapon (but not hostile). Mr. Smacky also has additional programming such as vermin and pest control. He goes about singing the fallout 3 song "Butcher Pete", ie "He's hacking, and whacking, and smacking". He also lacks an English accent and is priced to move with a substantial discount. Model and dialog only show up with teh WW perk. Pics; http://i1066.photobucket.com/albums/u404/devinlpatterson/mrSmacky_zps067dbff7.jpg If you could choose one or two Sunset Sarsprilla bot from the pics below it will tie into teh Sunset headquarters reboot for this mod and also another mod I'm working on (Sunset park). Then I'll get your choice out of storage and fix it up.Pics; http://i1066.photobucket.com/albums/u404/devinlpatterson/sentry-hat1_zps74f6a070.jpg Note I'v changed the sentry bots hat to red, yellow just doesn't stand out. http://i1066.photobucket.com/albums/u404/devinlpatterson/SSWWbotsg_zps0ee7cc8d.jpg Note hte funny little eyebot at the bottom is supposed to be an indian, I need to grab a lot more feathers though, so you probably sholdn't use that one. http://i1066.photobucket.com/albums/u404/devinlpatterson/SSWWeyebotsecuritynocolor2_zps4d9e640a.jpg Can't recall if I got the animation working for the gun on this one, but it does fire. And then one from the OWB bots (teaser for our expansion of OWB); http://i1066.photobucket.com/albums/u404/devinlpatterson/comparisons_zps26348484.jpg Ignore the bot on the left it's the standard protectron, the one on the right is a MK II or III construction droid. http://i1066.photobucket.com/albums/u404/devinlpatterson/OWBbotku_zps58fb3cb8.jpg A Mark V protectron in standard blue OWB color. Ignore the valence and generator they are for a special encounter. http://i1066.photobucket.com/albums/u404/devinlpatterson/OWBbots_zpsb7a2c2b8.jpg Just the robobrain in this pic, it's a standard next to a OWB mark III or IV (bigger, wider and has two brains). OK that should give us one of the more unique collections of bots in teh Mojave. I'm going to move on to the strip and possibly dabble with some of the NCR master gunsmiths's weapons. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 27, 2013 Author Share Posted July 27, 2013 I have arrived lol. Good deal :thumbsup: I got around to checking out the think tank and despite its size its really just one large room with a few rooms nothing major. I put more stuff in a single space than they probably put in 3 rooms. Exactly, and you probably wouldn't even need to worry about the main one, just the little rooms. A big part of the center will be filled with teh super computer. Anyway back on track 1) do we have a working outline of this whole idea. No offense I see a lot of ideas going around albeit good ones but has work begun on those? I did have some stuff written up when me and ApocalypticGirl we're going to make the mod, but it was like a year ago. I'm hoping I can find it. I didn't have a lot of resources made up. I remember a few, a glowing deathclaw (since I think that was one of the bioweapons) that will be easy to reproduce, some messed up (had some rather gross skin textures from the fev & toxic stuff in the water) legion fire team that has been trapped there since the recent hoover battle and of course the Hexagon (which was a b*tch to do right). I remember I did write up some good info on experiments, but I can't recall what all it was, except for tody the intelligent rad roach. Probably all the resources can be remade, it's just the notes with ideas, that I hope I can find. But as far as recent events, we're like just now touching on the subject. Your in on the ground floor. 2) would you want the hostile critters and experiments in rooms or in cages on the main floor? If we're making a full hexagon I could make housing rooms on one side and experiments on the other. Possibly, possibly, some of those doors on the other side leading to mini labs/experiments makes sense to me. I remember it had said something about hydroponics, so I thought a small green house with some of the (relatively non hostile) spore plants would be good. I made up a new model that has flowers on it. But like the sink, other plants could be grown. I think Camp McCarren would be best for NCR themed players but I could see hoover dam having some appeal. Yeah McCarren is a good spot. I was thinking Hoover partly because a lot of the quest gives for the NCR faction live there. Edit bear in mind I can't script what so ever. I can add existing scripts to objects but thats it. No worries, I'v learned a tiny bit of scripting, and we have help from the forums. Link to comment Share on other sites More sharing options...
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