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An independent New Vegas mod.


devinpatterson

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What did you guys think of the room? I know Lucia thought it was to busy for a generals room but I figure if you're trying to smash a command room and a living space together its going to be busy. When you get down to it that space isn't exactly big.

 

edit I had no idea the hoover dam area was so big. either I never explored it or you only get to see certain section. Work has also begun on one of the rooms inside the hoover dam office space. its next to the kitchen and movie area.

Edited by gunslinger6792
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I tried using the KDS portable "stuff" mod to give you an idea of what I had in mind, but that took too long lol here (see attachment) try that kind of layout.

 

We don't need the ammo crates and work areas inside of the office, since the whole building is an NCR base and they'd have their own area for the stuff. This should be first and foremost an office, it doesn't so much extra stuff in there, you're right, it's too small for that. Maybe stick a refrigerator where the Nuka Lamp is in the corner too- and a chair behind the desk and all that stuff.

 

I mean, this is Brigadier General Cassandra Moores (and the players) executive office.. not a frathouse :)

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If you want to go with realism, then you have to leave her office where it is - having the commanders office so close to the entrance is a recipe for assassination attempts (easy access) and/or mortar attacks (close to the top of the building).

 

That gives me an idea - maybe we could add a duplicate section of the Dam on the Legion side, allowing Moore to keep her office where it is - and allowing the duplicate version of the level's floor-plan to be changed as needed? It might even be a good way to include the Secret Lab being hidden, especially since the Legion didn't appear to be doing anything on their side of the Dam.

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Perhaps I'm missing something but I thought this was supposed to me the couriers house/ office. Now I can see the argument for toning down the ammo boxes but its supposed to be a home/office. I don't know what gave the appearance of a frat house but I disagree with you on that one. I thought (I could be wrong) devin made it pretty clear there were going to be 2 to 3 locations for the courier to call home each one was operate as part home part command area. And since the Courier isn't techincally part of the NCR military he/she is going to have to rely on some of their own stuff.

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What did you guys think of the room?

Looks pretty good. I'm unsure bout the vending machine though. I tend to think that should only be at the hidden bunker, it makes that location unique.

We do need some light. It's up to you if you'd like to throw a lamp in there, or I can add the scripts from the lucky 38 light switches, whichever you prefer.

 

The only other things I'd be inclined to change arn't things I feel super strong about. I'll mention them, but don't feel compelled to change them. In a space as small as the office it might be a good idea to remove the table for flow, but that's just my opinion, others may prefer it. You may want to put the other chair (next to the couch) back, for companions to sit in.

 

I know Lucia thought it was to busy for a generals room but I figure if you're trying to smash a command room and a living space together its going to be busy. When you get down to it that space isn't exactly big.

Yeah I think you'v done well with the limited space you had. But I'm a little confused when you say "for a generals room". And actually I should probably clarify about the multiple homes thing. My concept was to give the NCR themed player a little more integration with the NCR proper, make them feel more like a team member. I figured I'd shoot for two different levels of integration depending on the players preference (the player will choose one or the other).

 

1. the room above the visitors area is close, so it's easy to get in to and out of. It provides some immersion since your in the dam and can be looking out over the bazaar, but it's still relatively private as there's not a lot of NPC's in the visitor center. My idea is that it (I'd also considered the tower as well since it opens into the hoover offices) is for the NCR aligned player that wants to keep his interaction with the NCR relatively shallow. As far as appearances, the player drags in a lot of his/her own stuff, so I think the setting Gunslinger has for it now is fitting.

 

2. the office your starting with, near the kitchen/breakroom and movie theater, is for a much more immersive integration. Your office is right there with the movers and shakers are. I want to script NCR officers coming to speak with you whether to deliver a message or just a chat. In this location I want the player to feel like they are one of hte NCR brass fitting in with day to day operations.......part of a dynamic team. The office setting here will be much more like the other NCR offices, and resemble a home much less than the visitor center.

 

So really this is my fault because I had Gunslinger start on the offices before everyone in the thread had a chance to provide some input on the idea. Me and Gunslinger had talked about the house, but I'm not sure if I brought it up in the thread until the ball was already rolling. So why don't we hold off on the other office for now. In fact lets start at the beginning;

 

I'd like to make the (NCR ending) player feel more involved and integrated with the NCR. I know the courier received the "Golden Branch, the highest civilian decoration" but that doesn't insert the player in the chain of command, I'd like to make it an option (at the players choice). First, there is precedent, for an honorary rank to be bestowed upon a civilian. An example is Colonel in the British forces, but also Colonel in chief (held by members of the royal family). Now I don't know if that's equivalent to a U.S. colonel but if it is that's a pretty nice place to start :wink: The courier is an honorary Colonel so s/he isn't actually in charged of a brigade per se, duties and what have you will be different, but it at least gives us an idea where to insert him/her in the military chain of command.

 

Another way I'd like to integrate the player is to have a military home and/or office. The three obvious locations are Hoover, McCarran and Golf. I think Hoover may be the best choice considering the NCR top brass are there and it's probably the most high value location to the NCR forces in the Mojave. And the concept on teh houses are at teh top of this msg.

 

I'd like to know what you guys think.

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If you want to go with realism, then you have to leave her office where it is - having the commanders office so close to the entrance is a recipe for assassination attempts (easy access) and/or mortar attacks (close to the top of the building).

No worries, I don't think anyone had planned to move her office, I think that was just mis-communication. What we were thinking is clearing out that storeroom that's close to her office and making it the player's office.

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And since the Courier isn't techincally part of the NCR military he/she is going to have to rely on some of their own stuff.

 

Ah but we're using this in both the Independent and NCR Endings; so in the Independent, the room is just an office for NCR to watch over the trade routes, and in the NCR version, the player can be assigned to that office -promoted by Cassandra- but the player will still have other locations to have a real home.

 

I thought (I could be wrong) devin made it pretty clear there were going to be 2 to 3 locations for the courier to call home each one was operate as part home part command area.

 

 

That's somewhat true, you're in the right direction, but a lot of the quest and story points are things we haven't really gotten into in terms of specifics, so I get where you're coming from, because I don't know what's going on with absolutely everything either lol. The basic ideas is that, aside from the basic office (featuring in both mods), the player will be able to buy a house (or business, a building anyway) either topside or at the bottom of the Dam, and in addition there's the Van Buren Lab- so two main Player Houses at Hoover Dam, plus the NCR Office.

 

So far me and Devin are on the same page with all of this stuff, I'm making the NPCs and writing dialogue used in the quests, and I guess I've kinda taken it on myself to draw up an *idea* of how Hoover Dam should be- I'm not ever going to say "you absolutely have to do this", that's why I'm just giving rough ideas of what should go where and leaving the little details down to artistic lisence and the imagination of builders. It just has to be that way so that quests, NPCs and the dialogue fits in with the town.

 

 

I don't know what gave the appearance of a frat house but I disagree with you on that one.

 

ok, i exaggerated :)

 

 

That gives me an idea - maybe we could add a duplicate section of the Dam on the Legion side, allowing Moore to keep her office where it is - and allowing the duplicate version of the level's floor-plan to be changed as needed? It might even be a good way to include the Secret Lab being hidden, especially since the Legion didn't appear to be doing anything on their side of the Dam.

 

 

If it's possible to do that to extend the areas of the Dam, then sounds good.. I'd want to leave the Visitor Center as an NCR post in both versions though. The idea is that the main areas inside of the Dam; the Offices and the Power Plant areas are becoming part of the inhabited town area -divided up with junk walls to make little houses and shops and so on-, a bit like this;

 

http://images2.wikia.nocookie.net/__cb20120221223842/fallout/images/b/bc/Fo2_PMV_Valdez_Interior.jpg

 

Actually it's probably easier to extend the Dam just by adding doorways leading into new cells.

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Perhaps I'm missing something but I thought this was supposed to me the couriers house/ office....I thought (I could be wrong) devin made it pretty clear there were going to be 2 to 3 locations for the courier to call home each one was operate as part home part command area. And since the Courier isn't techincally part of the NCR military he/she is going to have to rely on some of their own stuff.

A big part of the confusion is that I hadn't really even nailed everything down, and we had some discussions outside of the thread. So I guess my very rough outline for the three houses are

 

#1 There is the secret laboratory and it is open to all endings (House, Ind & NCR).

 

#2 There is smaller house/office (in the visitor center or tower) and it is only open to the NCR ending. The player is a combination of a special envoy/outsides specialist/adviser but has no military rank (he might be considered to have a civilian rank though).

 

#3. The office near Moores, honorary rank of Colonel. EDIT: only open to NCR mod.

Edited by devinpatterson
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I'll go back into the visitor office room and add a chair back in that should be hard. If you all want me to remove the vending machine I can I just thought it added a practical touch showing where the couriers been I can understand how it doesn't fit. As for the table I can understand you're point of upsetting the flow place. For that we have two options 1) keep it. It allows for a planning area if you will for small meetings. 2) I can simply get rid of it and the enclave war table on top of it. I can also work on making the office space a tad less NCR feeling if its the room for a character that isn't as tied to the NCR.

 

As for the former store room turned room I'm still working on that so its a work in progess. due to it having more room I can turn it into more of a room/meeting/command center. Again the problem with any of that is I can't define my spaces as well. The only way to get defined rooms is for me to work up a brand new room like I did in my last mod that place had 3 defined rooms but that takes away from the intergration so that probably doens't work.

 

edit that wasnt supposed to get posted yet. Ok so since the office room near Moore is for honaray NCR military people its going to have a more military feel. The courier could also be considered a paramilitary in a way.

Edited by gunslinger6792
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