xpoverzion Posted October 3, 2018 Share Posted October 3, 2018 I'm having a problem, and i'm hoping somebody can help me out here. I have a heavily modded skyrim (about 530 mods). Everything runs perfectly throughout all the testing I have done. The problem is that when I start a new game, some aspects of the old game carry over to the new game. For example some outfits that I changed on followers during the previous game are still on the followers in the new game. I left the old game at level 13, and many of the loot item weapons were in the 25-35 strength range. In my new game, these looted weapons are showing up around 25-30 even though I am a level 2 now. The frost spider that I killed while getting the golden claw in the old game, is appearing already dead in the new game. I created a new bashed patch for the new game, and have run LOOT, etc, but elements from the old game are still getting carried over to the new game.Is there a cache that I have to clear, or files that need to be deleted from the old game before starting a new game? Any help with this issue would be greatly appreciated. I'm using Mod Organizer, and no alternate start mods such as unbound, etc... Thanks for any help.  Link to comment Share on other sites More sharing options...
kevkiev Posted October 3, 2018 Share Posted October 3, 2018 That's super weird. (Preaching to the choir, I know.) I wonder if deleting your skyrim.esm (and maybe even the bsa) and then verifying your game cache via Steam would work. i.e. it would download a new .esm (and bsa). Link to comment Share on other sites More sharing options...
xpoverzion Posted October 3, 2018 Author Share Posted October 3, 2018 I'm actually not using steam. Everything is installed on a dedicated SSD. I could try overriting the skyrim.esm and .bsa file with the original game installation files. I wonder if this is safe to do? It seems that Skyrim is storing data somewhere that is carrying over to the new game. Maybe it could be baked into the new save game file somehow? Link to comment Share on other sites More sharing options...
xENJAJVEx Posted October 3, 2018 Share Posted October 3, 2018 Hmm, you could try deactivating the "culprit" mod(s) (a lingerie outfit mod is it? :thumbsup: ), start new game, save, exit and then reactivate mod(s) - that might fix it. Sorry I can't be of more use. My knowledge is quite limited. :happy: Link to comment Share on other sites More sharing options...
xpoverzion Posted October 3, 2018 Author Share Posted October 3, 2018 I appreciate the help thus far. I may try starting a new game with all mods disabled, then enabling all 500+ mods!! Not sure if that's the answer. Hoping there is some kind of cache, registry, or game data file that just needs to be cleaned/reinstalled. Does anybody know if installed mods in Mod Organizer store game data of any kind within their respective mod folders? Link to comment Share on other sites More sharing options...
TheGreatFalro Posted October 3, 2018 Share Posted October 3, 2018 I'm actually not using steam. Everything is installed on a dedicated SSD. I could try overriting the skyrim.esm and .bsa file with the original game installation files. I wonder if this is safe to do? It seems that Skyrim is storing data somewhere that is carrying over to the new game. Maybe it could be baked into the new save game file somehow? Skyrim is a Steamworks game, so all legal copies require Steam. If you're running Skyrim without Steam, it's a pirated copy. Link to comment Share on other sites More sharing options...
agerweb Posted October 4, 2018 Share Posted October 4, 2018 I'm actually not using steam. Everything is installed on a dedicated SSD. I could try overriting the skyrim.esm and .bsa file with the original game installation files. I wonder if this is safe to do? It seems that Skyrim is storing data somewhere that is carrying over to the new game. Maybe it could be baked into the new save game file somehow? Skyrim is a Steamworks game, so all legal copies require Steam. If you're running Skyrim without Steam, it's a pirated copy. If you have a purchased a legal copy on CD it is possible to install so it does not require steam (you do still need the license code); there is obviously an argument about whether having bought a game you can run it anyway you please. In any event not sure Steam would want to take up the challenge in court may open a whole can of worms associated with their delivery model and enforceability. Link to comment Share on other sites More sharing options...
Jannifer Posted October 4, 2018 Share Posted October 4, 2018 I'm not quite sure how you're running 500+ mods, but I'll assume that you've combined many of them. First, MO doesn't write anything to the Data folder, so that's not the issue. You have a mod conflict somewhere, which is why the bug shows up on a new game. You can verify your game cache through Steam so that you know the vanilla files are good. No, verification won't delete anything. Once you've done that, start the game from the vanilla launcher to generate a new .ini file and go from there. Mass disabling then re-enabling all 500+ mods isn't going to accomplish anything. You'll need to work in sections. Disable, say, 10 mods. Start a new game and see if you still have the issue. If yes, then disable the next 10. Work through that way until you find the 10 mods that cause the issue, then work through those one at a time. Unfortunately, there's no quick fix for mod conflicts. You just have to keep working through things until you run down the culprit. I've spent as many as three days just running down one little problem. Conflicts are one reason it is vital that you read the file description and any readme.txt files carefully. Mod authors will usually tell you about known conflicts or at least warn you of a possible problem. While LOOT is a good place to start, it's not perfect by any means. There is a certain amount of your load order that'll you simply have to manage yourself. BTW, unless you've combined a massive number of those files (which can cause its own problems if any of the mods have scripts), then the game simply isn't reading over half those files. The game can only handle 255 plugins (.esm and .esp files). If you have the base game, update and all three DLC, then that takes you down to 250. One more thing, Unbound is the first quest in vanilla Skyrim; it is not added by a mod. :) Link to comment Share on other sites More sharing options...
kevkiev Posted October 4, 2018 Share Posted October 4, 2018 If you have the steam code, you still have to have steam to set up the game using steam. So verify cache (to generate a new esm/bsa) is still available. OP, do you have a pirated copy of the game? Link to comment Share on other sites More sharing options...
TheGreatFalro Posted October 4, 2018 Share Posted October 4, 2018 I'm actually not using steam. Everything is installed on a dedicated SSD. I could try overriting the skyrim.esm and .bsa file with the original game installation files. I wonder if this is safe to do? It seems that Skyrim is storing data somewhere that is carrying over to the new game. Maybe it could be baked into the new save game file somehow? Skyrim is a Steamworks game, so all legal copies require Steam. If you're running Skyrim without Steam, it's a pirated copy. If you have a purchased a legal copy on CD it is possible to install so it does not require steam (you do still need the license code); there is obviously an argument about whether having bought a game you can run it anyway you please. In any event not sure Steam would want to take up the challenge in court may open a whole can of worms associated with their delivery model and enforceability. No, that is not the case. The CD for Skyrim literally only contains a Steam installer. Link to comment Share on other sites More sharing options...
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