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Organizing A Load Order | Please Help!


Rage4556

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So recently I've been trying to get the most perfect load order while trying to avoid the "Here take a look at this list of mods and copy the exact load order and use these specific mods" kind of thing. I wanted to create my own mod load order with the most optimization and performance I can get out of it. I would really like to keep my mods minimal while still having enough 'new' content added in by mods such as weapons, armor, mechanics and so on. I would like to focus for a realistic, survival+, FROST play style that would make it feel as if the game were a true survival while still going for the quests and what not. I have already gathered a few mods I want to use for my mods list and I would like to extend upon that using some other ones that you, the community offer. I'd mostly like to aim for immersive and lore friendly content but some things like the AKM or AK74M mods are acceptable.

 

I've tried using the FO4 Load Order & Enhanced Performance guide but that did not seem to help at all and I was not having this problem before I used any guide. For some reason, I am not dropping down to 30-40 FPS whenever I am downtown at Boston even with all this performance optimization and even my GPU overclocked! I am just baffled by how odd this is, even after reinstalling, deleting every bit of FO4 on my PC and retrying my setup before I did any guides.

 

ESSENTIAL MODS INSTALLED

-----------------------------------------------------------------------------------

<> Unofficial Fallout 4 Patch

<> HUDFramework

<> DEF_UI

<> VIS-G Item Sorting

<> Extended Dialogue Interface

<> LooksMenu

<> LooksMenu Customization Compendium

<> Mod Configuration Menu

<> Boston FPS Fix

<> Fallout Texture Optimization Project

<> Lots More Facial Hair

<> Lots More Male Hairstyles

<> Lots More Female Hairstyles

 

 

MOST WANTED MODS

-----------------------------------------------------------------------------------

<> Fallout 2287: Gas Masks of the Wasteland

<> Backpacks of the Commonwealth

<> Agony

<> Unbogus Fallout Overhaul

<> Super Mutant Redux

<> Raider Overhaul

<> Terrifyer Ghouls

<> D.E.C.A.Y. - Better Ghouls

<> Unique NPC's - An Overhaul of the Commonwealth

<> Unique NPC's - Creatures and Monsters

<> We are the Minutemen

<> Vivid Fallout AIO

<> Elysium AK

<> Grease Gun

 

 

SOMEWHAT WANTED MODS

-----------------------------------------------------------------------------------

<> Sim Settlements - Three-In-One

<> Visible Weapons + Add-on's

<> Vivid Fallout AIO

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the most valuable info i can give you is to make sure you use Wrye Bash or mator smash to make and use a bashed (smashed) patch. This patch file will help your game manage scripts and leveled lists so that there are far less fewer conflicts.

 

Clean your vanilla files with FO4Edit ( except Fallout4.esm )

 

and lastly use LOOT to get the optimal load order needed for your mods

 

if you need any of this explained just let me know :smile:

 

NOTE: The problem with using someone else's "performance" guide is you would have to have the same EXACT computer they had when they made the guide, I have a guide myself for FO4, but it is a beginner's guide to teach new people to modding the basics and how to ensure a trouble free load order. Let me know if you want the link for it

Edited by gromulos
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the most valuable info i can give you is to make sure you use Wrye Bash or mator smash to make and use a bashed (smashed) patch. This patch file will help your game manage scripts and leveled lists so that there are far less fewer conflicts.

 

Clean your vanilla files with FO4Edit ( except Fallout4.esm )

 

and lastly use LOOT to get the optimal load order needed for your mods

 

if you need any of this explained just let me know :smile:

 

NOTE: The problem with using someone else's "performance" guide is you would have to have the same EXACT computer they had when they made the guide, I have a guide myself for FO4, but it is a beginner's guide to teach new people to modding the basics and how to ensure a trouble free load order. Let me know if you want the link for it

 

Okay thanks, and yeah that is why I tend to stay away from there guides since they don't understand that PC's are built different in almost every way.

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What from this mod list could possibly cause my game to CTD when I load a save and walk around for a little bit? Everytime I load my save and just walk around or go into my Pip-Boy, my game decides to CTD. I've tried basically everything and so far nothing has worked...

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
XDI.esm
TrueStormsFO4.esm
SimSettlements.esm
VIS-G Item Sorting.esp
Armorsmith Extended.esp
QuickTrade.esp
UnbogusFallout.esp
VIS-G Legendary Modifications.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
MK_Agony.esp
Unique NPCs - Creatures and Monsters.esp
Unique NPCs.esp
D.E.C.A.Y.esp
Reverb and Ambiance Overhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
Vivid Fallout - All in One - Best Performance.esp
Boston Natural Surroundings.esp
AzarPonytailHairstyles.esp
CBBE.esp
The Eyes Of Beauty.esp
Backpacks of the Commonwealth.esp
ChineseStealthSuit.esp
Gas Masks of the Wasteland.esp
10mmSMG.esp
GreaseGunSMG.esp
WM Chinese Assault Rifle - Standalone.esp
Elysium.esp
SKKFastStart.esp
ElysiumAK - AWKCR.esp
Gas Mask ArmorKeywords.esp
Gas Mask True Storms.esp
UnbogusPatch_BackpacksCommonwealth.esp
UnbogusPatch_10SMG.esp
UP-AWKCR_UnbogusFO4.esp
UP-AWKCR_ChineseRifle.esp
UP-AWKCR_GreaseGun.esp
UP-VISG_Chinese Stealth Suit.esp
UP-VISG_GMotW.esp
UP-VISG_Elysium.esp
UP-VISG_Grease Gun.esp
Unique NPCs FarHarbor.esp
Unique NPCs MortalPack.esp
BostonFPSFixAIO.esp
Bashed Patch, 0.esp

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what you're going to have to do is this:

 

1) make a new game with NO mods installed at all and save once you leave the vault - this will be your "clean" save

2) install 5 mods at a time and test after each 5

3) eventually you will find the mod causing the problems in a batch of those 5 mods, then you can go back and install 1 mod at a time from the last batch and find out which one it is

 

question: once you ran WRYE were there any orange or red mods? or did you resolve those?

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What from this mod list could possibly cause my game to CTD when I load a save and walk around for a little bit? Everytime I load my save and just walk around or go into my Pip-Boy, my game decides to CTD. I've tried basically everything and so far nothing has worked...

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
XDI.esm
TrueStormsFO4.esm
SimSettlements.esm
VIS-G Item Sorting.esp
Armorsmith Extended.esp
QuickTrade.esp
UnbogusFallout.esp
VIS-G Legendary Modifications.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
MK_Agony.esp
Unique NPCs - Creatures and Monsters.esp
Unique NPCs.esp
D.E.C.A.Y.esp
Reverb and Ambiance Overhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
Vivid Fallout - All in One - Best Performance.esp
Boston Natural Surroundings.esp
AzarPonytailHairstyles.esp
CBBE.esp
The Eyes Of Beauty.esp
Backpacks of the Commonwealth.esp
ChineseStealthSuit.esp
Gas Masks of the Wasteland.esp
10mmSMG.esp
GreaseGunSMG.esp
WM Chinese Assault Rifle - Standalone.esp
Elysium.esp
SKKFastStart.esp
ElysiumAK - AWKCR.esp
Gas Mask ArmorKeywords.esp
Gas Mask True Storms.esp
UnbogusPatch_BackpacksCommonwealth.esp
UnbogusPatch_10SMG.esp
UP-AWKCR_UnbogusFO4.esp
UP-AWKCR_ChineseRifle.esp
UP-AWKCR_GreaseGun.esp
UP-VISG_Chinese Stealth Suit.esp
UP-VISG_GMotW.esp
UP-VISG_Elysium.esp
UP-VISG_Grease Gun.esp
Unique NPCs FarHarbor.esp
Unique NPCs MortalPack.esp
BostonFPSFixAIO.esp
Bashed Patch, 0.esp

 

its not so much a mod that would cause a ctd (unless it is poorly made, this doubly applies to scripted mods), its rather where it is placed in the load order that would cause the issue, basically every single mod, can and probably will run flawlessly on their own, and to be fair, 99% of the mods are created solo, meaning these mods are not created with other mods in mind, so it would be down to the author to not only fully understand exactly what their mod does (with regards to scripted mods, as in understand how their mod interacts with game), but to also test their mod on a vanilla game (unless the mod requires other mods to work, then they would ovbiously need to make sure their mod works perfectly with the other mods they require, on a vanilla game), and it will be completely down to the mod user, to know what every mod they are downloading completely does and how they would interact with other mods. as again, the mod author only responsable for their own mod on a vanilla game, if said mod works perfectly on a vanilla game, then that mod is a fully working mod.

 

with that said, the only mod that i recongize out of your list that would be a potential cause for CTD(S) would be Sim Settlements (that could cause issues on its own, but again, it will be situational, and it is not down to the actual mod itself), because that is a script heavy mod, and running with other scripted mods could cause the engine to fail, however with that said, the mod itself would not be the cause, rather the actual engine. and other mods would be the cause, which very likely depends on the load order, and how heavy the load is on the engine. the gamebyro engine that both fallout 4 and skyrim use is not a powerful engine.

 

so with that said, it is entirely based on the Load Order, and How Heavy the Load is On the Engine

 

and lastly Never Uninstall/Delete mods on an Active Playthrough Especially Scripted mods, this will very likely result in many issues, this again, doubly applies for scripted mods, which will result in save bloat (which will cause very frequent issues, such as Crashing) and then Save Game Corruption (this part here is just for general reply, does not nessarary refer to your post, but it is very important information to have, Regardless)

Edited by Guest
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what you're going to have to do is this:

 

1) make a new game with NO mods installed at all and save once you leave the vault - this will be your "clean" save

2) install 5 mods at a time and test after each 5

3) eventually you will find the mod causing the problems in a batch of those 5 mods, then you can go back and install 1 mod at a time from the last batch and find out which one it is

 

question: once you ran WRYE were there any orange or red mods? or did you resolve those?

 

Thanks, thanks to my friend Hyenaplaygames it was actually the vanilla game causing the error, my load order was fine so i just simply had to reinstall my game.

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what you're going to have to do is this:

 

1) make a new game with NO mods installed at all and save once you leave the vault - this will be your "clean" save

2) install 5 mods at a time and test after each 5

3) eventually you will find the mod causing the problems in a batch of those 5 mods, then you can go back and install 1 mod at a time from the last batch and find out which one it is

 

question: once you ran WRYE were there any orange or red mods? or did you resolve those?

 

Thanks, thanks to my friend Hyenaplaygames it was actually the vanilla game causing the error, my load order was fine so i just simply had to reinstall my game.

 

 

 

 

What from this mod list could possibly cause my game to CTD when I load a save and walk around for a little bit? Everytime I load my save and just walk around or go into my Pip-Boy, my game decides to CTD. I've tried basically everything and so far nothing has worked...

 

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
HUDFramework.esm
XDI.esm
TrueStormsFO4.esm
SimSettlements.esm
VIS-G Item Sorting.esp
Armorsmith Extended.esp
QuickTrade.esp
UnbogusFallout.esp
VIS-G Legendary Modifications.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
MK_Agony.esp
Unique NPCs - Creatures and Monsters.esp
Unique NPCs.esp
D.E.C.A.Y.esp
Reverb and Ambiance Overhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
Vivid Fallout - All in One - Best Performance.esp
Boston Natural Surroundings.esp
AzarPonytailHairstyles.esp
CBBE.esp
The Eyes Of Beauty.esp
Backpacks of the Commonwealth.esp
ChineseStealthSuit.esp
Gas Masks of the Wasteland.esp
10mmSMG.esp
GreaseGunSMG.esp
WM Chinese Assault Rifle - Standalone.esp
Elysium.esp
SKKFastStart.esp
ElysiumAK - AWKCR.esp
Gas Mask ArmorKeywords.esp
Gas Mask True Storms.esp
UnbogusPatch_BackpacksCommonwealth.esp
UnbogusPatch_10SMG.esp
UP-AWKCR_UnbogusFO4.esp
UP-AWKCR_ChineseRifle.esp
UP-AWKCR_GreaseGun.esp
UP-VISG_Chinese Stealth Suit.esp
UP-VISG_GMotW.esp
UP-VISG_Elysium.esp
UP-VISG_Grease Gun.esp
Unique NPCs FarHarbor.esp
Unique NPCs MortalPack.esp
BostonFPSFixAIO.esp
Bashed Patch, 0.esp

 

its not so much a mod that would cause a ctd (unless it is poorly made, this doubly applies to scripted mods), its rather where it is placed in the load order that would cause the issue, basically every single mod, can and probably will run flawlessly on their own, and to be fair, 99% of the mods are created solo, meaning these mods are not created with other mods in mind, so it would be down to the author to not only fully understand exactly what their mod does (with regards to scripted mods, as in understand how their mod interacts with game), but to also test their mod on a vanilla game (unless the mod requires other mods to work, then they would ovbiously need to make sure their mod works perfectly with the other mods they require, on a vanilla game), and it will be completely down to the mod user, to know what every mod they are downloading completely does and how they would interact with other mods. as again, the mod author only responsable for their own mod on a vanilla game, if said mod works perfectly on a vanilla game, then that mod is a fully working mod.

 

with that said, the only mod that i recongize out of your list that would be a potential cause for CTD(S) would be Sim Settlements (that could cause issues on its own, but again, it will be situational, and it is not down to the actual mod itself), because that is a script heavy mod, and running with other scripted mods could cause the engine to fail, however with that said, the mod itself would not be the cause, rather the actual engine. and other mods would be the cause, which very likely depends on the load order, and how heavy the load is on the engine. the gamebyro engine that both fallout 4 and skyrim use is not a powerful engine.

 

so with that said, it is entirely based on the Load Order, and How Heavy the Load is On the Engine

 

and lastly Never Uninstall/Delete mods on an Active Playthrough Especially Scripted mods, this will very likely result in many issues, this again, doubly applies for scripted mods, which will result in save bloat (which will cause very frequent issues, such as Crashing) and then Save Game Corruption (this part here is just for general reply, does not nessarary refer to your post, but it is very important information to have, Regardless)

 

 

Yup it was actually the vanilla game causing it to CTD for some odd reason.

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