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Meat - Doubled HP


ArdentFlame

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I've encountered an interesting issue today. It seems that all raw meat yields double their usual health when consumed. For instance, Softshell Mirelurk Meat yields 80, when it's supposed to yield 40.

 

I checked all my mods with FO4Edit and didn't find any adjustments to their yields. I'm also not aware of any perks that would be affecting this.

 

Anyone have any thoughts?

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  • 2 weeks later...

Sure thing:

 

*Unofficial Fallout 4 Patch.esp
*Arbitration - Resources.esm
*SpringCleaning.esm
*Homemaker.esm
*ArmorKeywords.esm
*Worsin's Garage.esm
*Real Big Boy.esp
*CraftableAmmunition_Core.esp
*CraftableAmmunition_Recipes_Core_Perks.esp
*CraftableAmmunition_Recipes_FusionCore_Perks.esp
*CraftableAmmunition_Recipes_NukaGrenade_Perks.esp
*CraftableAmmunition_Recipes_Components_Normal.esp
*CraftableAmmunition_Recipes_Core_NoPerks.esp
*CraftableAmmunition_Recipes_FusionCore_NoPerks.esp
*CraftableAmmunition_Recipes_NukaGrenade_NoPerks.esp
*LongRangeBulletHoles.esp
*ShellRain.esp
*Docile Radstags.esp
*VendorCaps_5000.esp
*FatMan Power x4.esp
*Brotherhood of Steel Kit.esp
*BOS_X01_Paintjobs.esp
*ICPA.esp
*LoweredJetpakAPDrain.esp
*UnlimitedFollowers.esp
*BetterJunkFences.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersNoLollygagging.esp
*IncreasedSettlerPopulation50.esp
*Tesla X01.esp
*Unbreakable Power Armor.esp
*Gameplay Changes.esp
*MoreProductiveScavengers.20junk0chance.esp
*homemaker_workshop03_patch.esp
*DDP_Interior_doorway1.esp
*ConvenientStores.esp
*OCDecorator.esp
*OCDispenser.esp
*OCDecoratorDLC.esp
*SC_ExpandedScrapList.esp
*AzarPonytailHairstyles.esp
*Dogmeat A True Companion Vanilla.esp
*LeverActionReloadOverhaul.esp
*Mosin.esp
*FIXEDGoodfeels_no_DLC_needed.esp
*ModdableGoodfeels.esp
*WIPAG - Paint Garage - Style 1 (Easy).esp
*WIPAG - Paint Garage - Style 2 (Easy).esp
*WIPAG - Paint Garage - Style 3 (Easy).esp
*WIPAG - Paint Garage - Style 4 (Easy).esp
*WIPAG - Paint Garage - Style 5 (Easy).esp
*WIPAG - Paint Garage - Style 6 (Easy).esp
*WIPAG - Decal Station.esp
*wipag-automatron.esp
*AlootHomePlate.esp
*Home Plate Workbench.esp
*DeadlierDeathclaws.esp
*AmazingFollowerTweaks.esp
*AUG-A1.esp
*HZS NavMesh Fixer.esp
*GunmetalArmorSkins.esp
*Armorsmith Extended.esp
*GunmetalWeaponSkins.esp
*ArmorSmith-CC-ArmorPainr-Patch.esp
*clothingoverhaul.esp
*ClothingOverhaulSP_XB1_PC.esp
*Marine Armor Expanded.esp
*Alcohol Provides Health.esp
It may very well be a script based issue. I just deactivated all of my plugins, launched the game, and the values are still doubled.
Furthermore, this issue is more than just meat based items. For instance, Nuka Cola Quantum yields a whopping 800 HP. I've got no clue what's causing this.
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i suspect it to be this mod: Gameplay Changes.esp

 

i dont know what that mod is, but the Double Hp would be classed as a Gameplay Change so it would make sense.

 

all other listed mods dont look like that would effect the hp given from food etc etc.

 

you can ofcourse confirm this, by opening Gameplay Changes.esp in F04Edit and compare it to Vanilla Fallout.

 

or alternatively if you could link me to the mod, i can check for you.

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Ahh, I meant to address that plugin but forgot. That is my own personal esp that I use for minor changes, such as adjusting respawn time or vendor gold. It has no scripts attached to it. Iâve also checked it in FO4Edit and found no issues. Iâve loaded the game without the esp active and issue persisted.

 

I actually initially believed I had messed something up with this mod so itâs the first one I tried diagnosing, but I canât find anything wrong with it at all.

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Update: I've found that the culprit is the Chemist perk. Every rank I add increases the amount of HP received by 50% since it's meant to increase the duration of the effects of all chems, food, drinks, etc. It would logically follow that the HP per second should stay the same and now the item would produce 150% of its original HP.

 

I've never taken the Chemist perk until recently and now I realize that it's much more important than I ever imagined. The perk seems to not affect cooked items though, which seems ridiculous. I might need to make a mod to fix that...

 

Thanks for your help xXxPYR0ST0RMxXx.

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