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Can NPCs crank Laser Muskets more than once?


SirGalahad

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You have to modify the behavior pathing to get them to consistently behave a certain way

for certain weaponry,

such as for the "Baker's Dozen" (it's a lazer musket with "overcharge backpack" which grants ~30seconds 'unlimited ammo" when you use alternative fire/melee bash).

You want your companion to switch to 'overcharge mode' when you do, rather than risk them randomly 'going berzerk'.

 

 

 

Though, yes, you better believe companions can fire 'super-cranked" Lazer Muskets hehe.

that's partly why lazer muskets suck as an accurate weapon.

they're great for confined spaces where there's no chance of friendlies;

I treat them more like a flamethrower then hehe

 

Conversely, there's a high chance of unintentional 'friendly fire' when using the lazer-musket.

 

 

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I've found it highly accurate once modded properly, though the range isn't as nice as ballistic and laser sniper rifles. I do love that massive damage.

 

I've collected a mountain of laser muskets, and thought about modding them as six-crank rifles—but only if my NPCs will actually charge them all the way!

 

Perhaps NPC's are better off with assault rifles and the like, even with Better Locational Damage and Better Explosives. I don't know. I've no sense of how accurate NPC's are.

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If you tool your companions with the relevant shooting perks (Gunslinger, Rifleperson, Commando ...) they do affect damage and accuracy, as do their default weapon OMODS. Datalog proof points from the development of Companion Weapon auto upgrade mod.

 

Don't know about other weapons or settler npcs, may check it out for the Combat Settlers mod.

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I don't imagine I'm going to mod my settlers or companions. I'm happy enough with their behavior, minus companion's inability to differentiate targets, hold a position, and basically watch my six.

 

All I wanted to know is if settler NPCs would use six-crank laser muskets properly.

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I don't think NPCs - such as settlers or raiders - actually have a behavior to crank the musket, although I have seen them charge a gauss cannon before firing, so it's possible.

Edited by Omegacron
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I don't think NPCs - such as settlers or raiders - actually have a behavior to crank the musket, although I have seen them charge a gauss cannon before firing, so it's possible.

 

They do.

 

I have added lots of Minutemen to my game. They are attracted to my settlements because of the beds & bars. When they die in an attack there is a good chance that their weapon is pickup by a settler. When they get the weapon there is a hell of a lot of cranking noise. I have not counted the cranks but it sounds like more than one.

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