Devaxus Posted October 30, 2018 Author Share Posted October 30, 2018 (edited) Perhaps it was italics and not bold, I could be misremembering that, if it's an instance do make it unique.Not sure what you have going on in there, I'd play with the bones around there and see what effect that has. question?.... doesn't the skeleton go back to its default pose during export? like when you actually go to export doesn't it return to its normal pose right before the export process happens? also tried a different approach to this by focusing on part of the armor at a time got as far as adding the modifiers and such from nightasy's tutorial #7 but when I went to export and overwrite the nif file I keep getting this error: Edited October 30, 2018 by Devaxus Link to comment Share on other sites More sharing options...
FrankFamily Posted October 30, 2018 Share Posted October 30, 2018 (edited) Indeed don't select everything but instead skin wrap one by one the pieces. That would explain the instancing error. In the process I explained you wouldn't export it in that pose but instead animate it back to the vanilla pose (to be safe here I'd duplicate and collapse one skin modifier so the underlying geometry is fixed to the vanilla pose, then untick and retick "always deform" on the remaining skin modifier so that it updates properly, going by memory but something like that is what I did) so that the armor is now in skyrim pose and then proceed normally from there. That error isn't very informative, ahrd to tell. If you want you could send me the max file and I could give it a look. That's 3dmax 2013? Edited October 30, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
Devaxus Posted October 30, 2018 Author Share Posted October 30, 2018 Sure I can send it to you once I get off work and no lol I have 3ds max 2016 Link to comment Share on other sites More sharing options...
Devaxus Posted October 30, 2018 Author Share Posted October 30, 2018 Which file did you want the scene file or the nif? Link to comment Share on other sites More sharing options...
FrankFamily Posted October 30, 2018 Share Posted October 30, 2018 Yeah, send me the scene, if you can save it as a previous version in "Save As" that would be great. Not sure if it will let you go as back as 2013. If not then just send me that I also have 2018 installed but I'm used to 2013. Link to comment Share on other sites More sharing options...
Devaxus Posted October 30, 2018 Author Share Posted October 30, 2018 (edited) Yeah, send me the scene, if you can save it as a previous version in "Save As" that would be great. Not sure if it will let you go as back as 2013. If not then just send me that I also have 2018 installed but I'm used to 2013. ok sent two files to your inbox. Edited October 30, 2018 by Devaxus Link to comment Share on other sites More sharing options...
Devaxus Posted October 30, 2018 Author Share Posted October 30, 2018 ok followed the video you sent me and now im here: what do I do next? delete the original armor and continue on by weighting all points or what? Link to comment Share on other sites More sharing options...
Devaxus Posted October 30, 2018 Author Share Posted October 30, 2018 think I figured out whats causing this: cause that piece shouldn't be jutting out. here's whats affecting it: Link to comment Share on other sites More sharing options...
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