dmush Posted October 30, 2018 Share Posted October 30, 2018 I've been having a lot of random CTD's lately, especially when either going through a door or fast travelling, though sometimes at random. I've ran my load order through BOSS, used Wrye Bash Tes4loadgen, and looked at other threads though their solutions either didn't work or included mods that I don't have. Any help is appreciated My load order: Active Mod Files: 00 Oblivion.esm 01 SettlementsOfCyrodiil.esm [Version 1.3] 02 AWS-Core.esm 03 EnhancedWeather.esm [Version 1.4.4] 04 All Natural Base.esm [Version 1.36] 05 CyrodiilUpgradeResourcePack.esm 06 Better Cities Resources.esm [Version 6.0.7] 07 CURP_Controller.esm 08 Knights - Revelation.esm 09 Unofficial Oblivion Patch.esp [Version 3.5.6] 0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 0B Oblivion Citadel Door Fix.esp 0C DLCShiveringIsles.esp 0D Unofficial Shivering Isles Patch.esp [Version 1.5.9] 0E MOBS.esp [Version 2.0] 0F MOBS SI.esp [Version 2.0] 10 MOBS Optional Combat Settings.esp [Version 1.2.2a] 11 MOBS SI Optional Combat Settings.esp [Version 1.2.2a] 12 Better Cities .esp [Version 6.0.5] 13 AWS-Main.esp 14 AWS-ShiveringIsles.esp 15 AWS-Water.esp 16 NaturalWeather.esp 17 Natural_Weather_by_Max_Tael.esp 18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp 19 Natural_Habitat_by_Max_Tael.esp 1A EnhancedWeather.esp [Version 1.4.4] 1B EnhancedWeather - Darker Nights, 50.esp [Version Final] 1C All Natural.esp [Version 1.36] 1D All Natural - SI.esp [Version 1.36] 1E Immersive Interiors.esp [Version 0.8.1] 1F Enhanced Water v2.0 HD.esp 20 Natural_Water_by_Max_Tael.esp 21 Atmospheric Oblivion - AWS Patch.esp 22 Sounds of Cyrodiil.esp [Version 1.1] 23 Storms & Sound.esp 24 Storms & Sound SI.esp 25 AWS-Storms & Sound.esp 26 AWS-Storms & Sound SI.esp 27 NW-Storms & Sound.esp 28 NW-Storms & Sound SI.esp 29 ANW-Storms & Sound.esp 2A ANW-Storms & Sound SI.esp 2B EW-Storms & Sound.esp 2C EW-Storms & Sound SI.esp 2D OBSE-Storms & Sound.esp 2E OBSE-Storms & Sound SI.esp 2F All Natural - Real Lights.esp [Version 1.36] 30 ClocksOfCyrodiil.esp [Version 6.0.1] 31 Reznod_Mannequin.esp 32 Crowded Cities 15.esp 33 Crowded Cities 30.esp 34 OblivionReloaded.esp 35 DLCHorseArmor.esp 36 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 37 DLCOrrery.esp 38 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 39 DLCVileLair.esp 3A DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 3B Lair_MOBS.esp [Version 2.0] 3C VileLair_MOBS.esp [Version 2.0] 3D DLCMehrunesRazor.esp 3E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 3F Mehrunes_MOBS.esp [Version 2.0] 40 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] 41 DLCSpellTomes.esp 42 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 43 CapesandCloaks.esp 44 Immersive Weapons.esp 45 Weapon Improvement Project.esp [Version 1.9] 46 DLCThievesDen.esp 47 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 48 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 49 ThievesDen_MOBS.esp [Version 2.0] 4A Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] 4B Creature Diversity.esp 4C TIE.esp [Version 1.50] 4D SOC-RegionalFarms.esp 4E TheElderCouncil.esp 4F TEC_4ERA_Dialog_Filter.esp 50 DLCBattlehornCastle.esp 51 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 52 Battlehorn_MOBS.esp [Version 2.0] 53 DLCFrostcrag.esp 54 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 55 Knights.esp 56 Knights - Unofficial Patch.esp [Version 1.1.8] 57 Oblivion Uncut.esp 58 Knights - Revelation.esp 59 Knights_MOBS.esp [Version 2.0] 5A Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] 5B DLC_MOBS.esp [Version 2.0] 5C LegionOutposts.esp 5D Roads of Cyrodiil.esp [Version 1.0] 5E Oranstad.esp 5F Natural_Vegetation_by_Max_Tael.esp 60 Real Lava 1.3.esp 61 P1DkeyChain.esp [Version 5.00] 62 Reworked Posts.esp 63 RoC+RP Patch.esp 64 Nekhanimal's Awesome Vampire Mod.esp 65 NekhanimalLifeDetect.esp 66 Oblivion_Character_Overhaul.esp [Version 2.0] 67 Better Cities Full.esp [Version 6.0.7a] 68 Better Cities - VWD of the IC.esp [Version 6.0.0] 69 Better Cities - IC Imperial Isle.esp [Version 6.0.2] 6A Better Imperial City.esp [Version 6.0.7] 6B All Natural Real Lights - Better Cities IC Patch.esp 6C Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4] 6D Better Cities - All Natural.esp [Version 6.0.4] 6E Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7] 6F Better Cities - MOBS.esp [Version 6.0.0] 70 Better Cities - Storms & Sound.esp [Version 6.0.0] 71 Better Cities - TIE Restricted Area.esp [Version 6.0.0] 72 LegionOutposts-BC6 Patch.esp 73 Better Cities - Leyawiin Flooded.esp [Version 6.0.0] 74 RegionalFarms-BC6 Patch.esp 75 ROC Standard Road Record.esp 76 ROC - OCReborn Road Record.esp 77 Bashed Patch, 0.esp 78 Maskar's Oblivion Overhaul.esp [Version 4.9.3] 79 DLCMehrunesRazor - Unoffical Patch.esp 7A FOV Modifier.esp Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 31, 2018 Share Posted October 31, 2018 Download Crash Logger and check for errors in your mods using TES4Edit, it will at least fix a part of your problems. Link to comment Share on other sites More sharing options...
dmush Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) By check for error do you mean clean my mods? I've cleaned all the mods that BOSS recommended I used so I don't think it's that. I'll try Crash Logger, and get back to you. Edit: I have no clue how to access the crash logger DLL, or at least what to open it with. Edited October 31, 2018 by dmush Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 1, 2018 Share Posted November 1, 2018 Once you installed Crash logger, after a crash open MessageLog.txt and check the last entries, it might reveal something interesting. To check for errors in a mod, open it using TES4Edit, right click on the mod's ESP/ESM, check for errors. Link to comment Share on other sites More sharing options...
HadToRegister Posted November 1, 2018 Share Posted November 1, 2018 If Oblivion has it....Turn off Save on Wait, Rest, and Travel. Link to comment Share on other sites More sharing options...
dmush Posted November 2, 2018 Author Share Posted November 2, 2018 This is what I got from Crash Logger "Exception caught!Instruction pointer (EIP): 70226000 REG | VALUEeax | 00A7D8CBebx | 00000003ecx | 16089E10edx | 70226000edi | 0000002Fesi | 0019EF48ebp | 00000000 VANILLA CALL STACK at 0019EEE0: 007144AC 00712123 006F99D9 0043951C FULL CALL STACK: 007144AC 0019EF48 277BD988 0019F3D8 0019EF48 0019EF48 00712123 0019F028 277BD988 006F99D9 277BD988 277BD988 0019F504 757070F0 00000000 0043951C 0019F3D8 277BD988 1F4C1A56 18D0CDCC 0D02FB28 00000000 1E1D6701 00000000 21AAC730 00000000 00A3690C 0000000B 6E6F6A6A 00007365 UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS.This can occur if the crashing instruction is located in the vanilla address space, but it can also occur if there are too many DLLs for us to list, and if the crash occurred in one of their address spaces. Please note that even if the crash occurred in vanilla code, that does not necessarily mean that it is a vanilla problem. The vanilla code may have been supplied bad data or program state as the result of an issue in a loaded DLL." I'll go through my mods with Tes4Edit next. Already tried turning off autosave. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted November 2, 2018 Share Posted November 2, 2018 I never received any message like the one you just posted. I oftenly use autosave and it doesn't bring me any trouble. I red you should preferably perform menu saves rather than quick/auto ones, you don't have anything to lose applying this advice. Link to comment Share on other sites More sharing options...
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