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Random CTD's (Load order provided)


dmush

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I've been having a lot of random CTD's lately, especially when either going through a door or fast travelling, though sometimes at random.

I've ran my load order through BOSS, used Wrye Bash Tes4loadgen, and looked at other threads though their solutions either didn't work or included mods that I don't have.


Any help is appreciated





My load order:


Active Mod Files:


00 Oblivion.esm
01 SettlementsOfCyrodiil.esm [Version 1.3]
02 AWS-Core.esm
03 EnhancedWeather.esm [Version 1.4.4]
04 All Natural Base.esm [Version 1.36]
05 CyrodiilUpgradeResourcePack.esm
06 Better Cities Resources.esm [Version 6.0.7]
07 CURP_Controller.esm
08 Knights - Revelation.esm
09 Unofficial Oblivion Patch.esp [Version 3.5.6]
0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0B Oblivion Citadel Door Fix.esp
0C DLCShiveringIsles.esp
0D Unofficial Shivering Isles Patch.esp [Version 1.5.9]
0E MOBS.esp [Version 2.0]
0F MOBS SI.esp [Version 2.0]
10 MOBS Optional Combat Settings.esp [Version 1.2.2a]
11 MOBS SI Optional Combat Settings.esp [Version 1.2.2a]
12 Better Cities .esp [Version 6.0.5]
13 AWS-Main.esp
14 AWS-ShiveringIsles.esp
15 AWS-Water.esp
16 NaturalWeather.esp
17 Natural_Weather_by_Max_Tael.esp
18 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael_RD.esp
19 Natural_Habitat_by_Max_Tael.esp
1A EnhancedWeather.esp [Version 1.4.4]
1B EnhancedWeather - Darker Nights, 50.esp [Version Final]
1C All Natural.esp [Version 1.36]
1D All Natural - SI.esp [Version 1.36]
1E Immersive Interiors.esp [Version 0.8.1]
1F Enhanced Water v2.0 HD.esp
20 Natural_Water_by_Max_Tael.esp
21 Atmospheric Oblivion - AWS Patch.esp
22 Sounds of Cyrodiil.esp [Version 1.1]
23 Storms & Sound.esp
24 Storms & Sound SI.esp
25 AWS-Storms & Sound.esp
26 AWS-Storms & Sound SI.esp
27 NW-Storms & Sound.esp
28 NW-Storms & Sound SI.esp
29 ANW-Storms & Sound.esp
2A ANW-Storms & Sound SI.esp
2B EW-Storms & Sound.esp
2C EW-Storms & Sound SI.esp
2D OBSE-Storms & Sound.esp
2E OBSE-Storms & Sound SI.esp
2F All Natural - Real Lights.esp [Version 1.36]
30 ClocksOfCyrodiil.esp [Version 6.0.1]
31 Reznod_Mannequin.esp
32 Crowded Cities 15.esp
33 Crowded Cities 30.esp
34 OblivionReloaded.esp
35 DLCHorseArmor.esp
36 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
37 DLCOrrery.esp
38 DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
39 DLCVileLair.esp
3A DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
3B Lair_MOBS.esp [Version 2.0]
3C VileLair_MOBS.esp [Version 2.0]
3D DLCMehrunesRazor.esp
3E DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
3F Mehrunes_MOBS.esp [Version 2.0]
40 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0]
41 DLCSpellTomes.esp
42 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
43 CapesandCloaks.esp
44 Immersive Weapons.esp
45 Weapon Improvement Project.esp [Version 1.9]
46 DLCThievesDen.esp
47 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
48 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
49 ThievesDen_MOBS.esp [Version 2.0]
4A Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0]
4B Creature Diversity.esp
4C TIE.esp [Version 1.50]
4D SOC-RegionalFarms.esp
4E TheElderCouncil.esp
4F TEC_4ERA_Dialog_Filter.esp
50 DLCBattlehornCastle.esp
51 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
52 Battlehorn_MOBS.esp [Version 2.0]
53 DLCFrostcrag.esp
54 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
55 Knights.esp
56 Knights - Unofficial Patch.esp [Version 1.1.8]
57 Oblivion Uncut.esp
58 Knights - Revelation.esp
59 Knights_MOBS.esp [Version 2.0]
5A Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0]
5B DLC_MOBS.esp [Version 2.0]
5C LegionOutposts.esp
5D Roads of Cyrodiil.esp [Version 1.0]
5E Oranstad.esp
5F Natural_Vegetation_by_Max_Tael.esp
60 Real Lava 1.3.esp
61 P1DkeyChain.esp [Version 5.00]
62 Reworked Posts.esp
63 RoC+RP Patch.esp
64 Nekhanimal's Awesome Vampire Mod.esp
65 NekhanimalLifeDetect.esp
66 Oblivion_Character_Overhaul.esp [Version 2.0]
67 Better Cities Full.esp [Version 6.0.7a]
68 Better Cities - VWD of the IC.esp [Version 6.0.0]
69 Better Cities - IC Imperial Isle.esp [Version 6.0.2]
6A Better Imperial City.esp [Version 6.0.7]
6B All Natural Real Lights - Better Cities IC Patch.esp
6C Better Cities Chorrol - Immersive Interiors.esp [Version 6.0.4]
6D Better Cities - All Natural.esp [Version 6.0.4]
6E Better Cities Chorrol - Knights of the Nine.esp [Version 6.0.7]
6F Better Cities - MOBS.esp [Version 6.0.0]
70 Better Cities - Storms & Sound.esp [Version 6.0.0]
71 Better Cities - TIE Restricted Area.esp [Version 6.0.0]
72 LegionOutposts-BC6 Patch.esp
73 Better Cities - Leyawiin Flooded.esp [Version 6.0.0]
74 RegionalFarms-BC6 Patch.esp
75 ROC Standard Road Record.esp
76 ROC - OCReborn Road Record.esp
77 Bashed Patch, 0.esp
78 Maskar's Oblivion Overhaul.esp [Version 4.9.3]
79 DLCMehrunesRazor - Unoffical Patch.esp
7A FOV Modifier.esp



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By check for error do you mean clean my mods? I've cleaned all the mods that BOSS recommended I used so I don't think it's that. I'll try Crash Logger, and get back to you.

 

Edit: I have no clue how to access the crash logger DLL, or at least what to open it with.

Edited by dmush
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Once you installed Crash logger, after a crash open MessageLog.txt and check the last entries, it might reveal something interesting.

 

To check for errors in a mod, open it using TES4Edit, right click on the mod's ESP/ESM, check for errors.

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This is what I got from Crash Logger

 

"Exception caught!
Instruction pointer (EIP): 70226000
REG | VALUE
eax | 00A7D8CB
ebx | 00000003
ecx | 16089E10
edx | 70226000
edi | 0000002F
esi | 0019EF48
ebp | 00000000
VANILLA CALL STACK at 0019EEE0:
007144AC 00712123 006F99D9 0043951C
FULL CALL STACK:
007144AC
0019EF48 277BD988 0019F3D8 0019EF48 0019EF48
00712123
0019F028 277BD988
006F99D9
277BD988 277BD988 0019F504 757070F0 00000000
0043951C
0019F3D8 277BD988 1F4C1A56 18D0CDCC 0D02FB28 00000000 1E1D6701 00000000 21AAC730 00000000
00A3690C
0000000B 6E6F6A6A 00007365
UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS.
This can occur if the crashing instruction is located in the vanilla address space,
but it can also occur if there are too many DLLs for us to list, and if the crash
occurred in one of their address spaces. Please note that even if the crash occurred
in vanilla code, that does not necessarily mean that it is a vanilla problem. The
vanilla code may have been supplied bad data or program state as the result of an
issue in a loaded DLL."
I'll go through my mods with Tes4Edit next. Already tried turning off autosave.
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I never received any message like the one you just posted.

 

I oftenly use autosave and it doesn't bring me any trouble. I red you should preferably perform menu saves rather than quick/auto ones, you don't have anything to lose applying this advice.

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