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Best Fallout 76 Review! Get Excited!


MrJoseCuervo

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1) You emerge from the Vault at the same time as a lot of other people which tends to break the idea that you are a Sole Survivor

 

Then ignore that "review" totally. The player is not a sole survivor (that's the Fallout 4 story). You are a member of a group of vault dwellers who have just had a massive "get out of the vault" party and you woke up late with a hangover ...

 

Edit: holdon DOF + FOV motion sickness, that hangover is built right into the display engine !

 

 

That might be my view rather than what he said.

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I watched another review and he reported some of the problems as being

1) You emerge from the Vault at the same time as a lot of other people which tends to break the idea that you are a Sole Survivor

2) Microphones are switched on by default so when he was creating his character he could hear some kid arguing with his mother :laugh:

3) When you got to a location it had already been looted by other people.

 

I am not clear on how big a settlement you can build in this but seeing as that was the main fun for me I may just immediately trek across country, pick a spot and build the biggest base I can there, then explore properly.

Well, 1 and 3 are kinda inevitable for most MMOs and such.

 

 

Building "settlements" doesn't exist, since there are no NPC settlers to populate it. You can build basically a crappy player house, using the dilapidated walls and such from Fallout 4 and some that were in and not unlocked for players. Anyway, the area you can build in around the C.A.M.P. seems to be a rather small. I'm not sure it's even as big as the Coastal Cottage or Murkwater in FO4, but it might be. Again, you're really building a home rather than a settlement.

 

In fact, I think the most accurate analogy isn't even with anything from Fallout 4, but with the Skyrim DLC. Although, with the Fallout clunky build mechanics.

 

 

The microphone, yeah. And if you think hearing a kid argue with his mom is bad, just wait for release. Until someone invents a smell transmitter that some kid can stick up his ass and broadcast it to everyone in the area, the microphone is like the platinum standard for trolling. Doesn't even matter in which game. Think listening to:

 

- some kid talking to his mom, but in Russian, so you don't even understand what they're saying. (Or better yet, in some made up language like Esperanto, Klingon or Swedish;))

- some guy chewing loudly in front of the mic. Or in at least one case I'm pretty sure he was chewing the mic.

- two kids getting into a burping/farting contest

- people using annoying voice masks like orc or robot

- ... and then spending the next hour singing orc or respectively robot sea shanties

- two kids getting into a lame joke contest. Like, for example, making up their own Chuck Norris facts, except much less funny than the original list

- people getting into dick measuring contests. Sometimes even literally.

- some guy making a populated area his soapbox audience about how Obama wasn't born in America, or whatever the current idiocy is

- some kid having a nervous breakdown, live unplugged, because he thinks you stole his kill and the +5 Shotgun of Gun Shooting was supposed to drop for him

Etc.

 

I'm telling you, it's like an actual golden bridge for trolls to sleep under.

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For me, I really miss the foul dialogue that previous Fallouts have, I mean, the guy that made the Script for F4 is in no way related to the guys that made the dialogs in F3 and FNV. There's jokes and responses hillarious for me to this day, even a minor response like " They just eat, f*#@ and kill..." from The Pitt in F3. I really miss those kind of responses. In 76 I'd bet that there's no one like that.

And no NPC's always online already turn me off from the get go. So, in my mind F76 is like Fallout Shelter. A spin off really.

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"The one saving grace of Bethesda Games was the modding community." Absolutely true, going back to the earliest Elder Scrolls games. Morrowind had any number of broken quests that only the modding community would fix. Bethesda has never cared about quality. Remember when YouTube came along and showed everyone Dragons flying backwards and getting stuck inside the ground in their latest "epic?" Prompted the only fixes I've ever notice Bethesda manage.

 

Bethesda upper management needs to be cleaned out. Hopefully, the dismal sales of '76 will convince someone do get Howard and company out of there. Perhaps when his utter disdain for his own products and customers costs Zenimax enough money, they'll wise up and hire management with a bit more insight.

 

Shame that YouTube doesn't allow critical reviews on popular channels, that creators are forced to lie and kiss the ass of thieves, crooks, and hacks.

 

But, thankfully, the NMM forum admins aren't on the Bethesda leash, and allow their users to freely speak their minds. Hats off to those folks.

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It wont hurt that team, especially when they are the reason TES has been so successful. Todd's been there since ESII. It'll take a lot more than a failing online game to warrent a staff shake up.

 

To note though: the lead designer for Skyrim did leave them for Ubisoft lol.

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