Swordsguy2010 Posted November 4, 2018 Share Posted November 4, 2018 Is there a mod out there that delays the whole Meeting Preston garvy thing?. what i mean is when you go to concord that whole scene where Preston's getting attacked by raiders just isn't activated when you get near the area. and you can loot the museum of freedom and get the bobble head and Power armor and then when you get to like...idk lvl 10/15 at least, and then venture near Concord again THEN it starts and you can do that whole thing again. Link to comment Share on other sites More sharing options...
HadToRegister Posted November 4, 2018 Share Posted November 4, 2018 YOu don't need a mod, just don't go to Concord.Or, Go to Concord, loot the museum, pick up the Perception Bobblehead and leave, while hearing Preston say "That's it? You're just gonna walk away?"Those idiots will STILL be there if you decide to go back no matter what level you are.One of My games, I went and got the Bobblehead and never rescued the minutemen, I left Marci and Yung, Mama, Preston, and WhatsHisName rotting in the Museum. Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted November 4, 2018 Author Share Posted November 4, 2018 YOu don't need a mod, just don't go to Concord.Or, Go to Concord, loot the museum, pick up the Perception Bobblehead and leave, while hearing Preston say "That's it? You're just gonna walk away?" Those idiots will STILL be there if you decide to go back no matter what level you are.One of My games, I went and got the Bobblehead and never rescued the minutemen, I left Marci and Yung, Mama, Preston, and WhatsHisName rotting in the Museum. Well, i want to....erm...well sort of i want to do ....uhm...ah-hm, i wan't to do a few things for the minute men...at .. least...ah, kind of..but i just want that whole business to be put on hold for a bit so i can get some levels. and loot the Museum and not meet them quite yet, thats all. maybe get Sanctuary up and bustling before they even arrive. Link to comment Share on other sites More sharing options...
instyne49 Posted November 5, 2018 Share Posted November 5, 2018 YOu don't need a mod, just don't go to Concord.Or, Go to Concord, loot the museum, pick up the Perception Bobblehead and leave, while hearing Preston say "That's it? You're just gonna walk away?" Those idiots will STILL be there if you decide to go back no matter what level you are.One of My games, I went and got the Bobblehead and never rescued the minutemen, I left Marci and Yung, Mama, Preston, and WhatsHisName rotting in the Museum. Well, i want to....erm...well sort of i want to do ....uhm...ah-hm, i wan't to do a few things for the minute men...at .. least...ah, kind of..but i just want that whole business to be put on hold for a bit so i can get some levels. and loot the Museum and not meet them quite yet, thats all. maybe get Sanctuary up and bustling before they even arrive. Just go around shooting and looting. All you need is local leader to set up trade routes, you don't have to meet Garvey until you're ready. One play through I had 15 settlements up and running before I went to save his butt. If you do that I suggest getting a mod that stops or slows down his never ending rants about somebody needing help. There is no one single correct way to play Fallout 4. Make a save you can go back to if you don't like something, and go do it differently if you want. Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted November 5, 2018 Author Share Posted November 5, 2018 (edited) Just go around shooting and looting. All you need is local leader to set up trade routes, you don't have to meet Garvey until you're ready. One play through I had 15 settlements up and running before I went to save his butt. If you do that I suggest getting a mod that stops or slows down his never ending rants about somebody needing help. There is no one single correct way to play Fallout 4. Make a save you can go back to if you don't like something, and go do it differently if you want. But i would have to make a conscious effort to ignore the gunfire i hear when i pass by the place on my way to places beyond. And you know me (my character) being an ex military sniper and all that tries to help people, might think theres trouble afoot and head on in and take care of those filthy bandits. i mean i wouldn't shy away from a little combat like some kind of coward i would head on in and put some new holes in those sons a bitches, but that brings me in contact with that Preston maggot. if someone could just make a little mod that disables that little scenario for a little while that would be lovely. or better yet tell me how to do it and i'll do it myself. Edited November 5, 2018 by Swordsguy2010 Link to comment Share on other sites More sharing options...
SKKmods Posted November 5, 2018 Share Posted November 5, 2018 At last ... someone who actually *WANTS* the Creation Club content that breaks quest MQ102/MIN00 in Concord ! Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted November 5, 2018 Author Share Posted November 5, 2018 At last ... someone who actually *WANTS* the Creation Club content that breaks quest MQ102/MIN00 in Concord ! Uhm... No, f*#@ creation club. they can choke on it for all i care. Link to comment Share on other sites More sharing options...
SKKmods Posted November 5, 2018 Share Posted November 5, 2018 Well, anyway what you are wanting involves a complex rats nest of interdependent quests and a couple of massive game triggers: MQ102/MIN00/DN092/DialogueConcordArea (MQ102.55 is where it all kicks off) Having written non invasive delay and bypass wrappers for most of the base game main quests, this one is too nasty. It would be trivial if you can find someone who is OK with hacking base game scripts though. Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted November 5, 2018 Author Share Posted November 5, 2018 Well, anyway what you are wanting involves a complex rats nest of interdependent quests and a couple of massive game triggers: MQ102/MIN00/DN092/DialogueConcordArea (MQ102.55 is where it all kicks off) Having written non invasive delay and bypass wrappers for most of the base game main quests, this one is too nasty. It would be trivial if you can find someone who is OK with hacking base game scripts though. Ehee gads really?...sigh it just can't be...erm somewhat simple-ish can it? :/ well thats f*#@'in stupid. I'm looking at the page you noted in your last post.. pff yeah thats ..A BIT beyond my skill.. :/ Like you would have to rewrite the part where You and codsworth go kill the bugs and end that little quest there and then set a small level requirement for the next bit. sigh smh :/ Link to comment Share on other sites More sharing options...
SKKmods Posted November 5, 2018 Share Posted November 5, 2018 Actually, just had a poke and there are a number of massive trigger boxes around concord that kick the quest stages. If you can get at them you may be able to disable and enable then from the console: disable 0001d2c0 ;MQ102SetStage55Trigger01REFdisable 0001d2c2 ;MQ102SetStage55Trigger02REFdisable 0001d2c3 ;MQ102SetStage55Trigger03REFdisable 0001d2c4 ;MQ102SetStage55Trigger04REFdisable 0001d279 ;MQ102SetStage60TriggerREF If the response involves "enable state parents" you cant control 'em Link to comment Share on other sites More sharing options...
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