nwinzaw Posted November 9, 2018 Share Posted November 9, 2018 Hi, Before everything I would like to say I have very little experience in modding. I am trying to use a (vanilla)script from Skyrim which is called VoiceCharmFactionScript.psc which is used to make nearby animals fight for you. I know the basics of changing variables and making magic effect on creation kit to match conditions and stuff but I have very little idea on scripts. On the CreationKit.com about papyrus apprently I have to recompile it but the script in question on their site is pex. Trying to copy paste the script source gives a compilation error. Just as a disclaimer I am not trying to post a FO4 mod using a Skyrim script and claiming it as my mod, I am just trying to make a personal mod where I can turn more than one enemy against each other. Link to comment Share on other sites More sharing options...
Evangela Posted November 10, 2018 Share Posted November 10, 2018 (edited) It compiles just fine for me, when using the source. What is the error you are given? Edited November 10, 2018 by Rasikko Link to comment Share on other sites More sharing options...
PeterMartyr Posted December 20, 2018 Share Posted December 20, 2018 depends.... yes & no.. The IP of a code is such that there is no harm or fowl in doing what you are doing, has I understand IP Text issues. If someone yells Copyright, that usually means that they don't know it works, the IP of Code is treated differently than let's say a novel. Since there is only so many ways to skin a cat, IP protects the idea, not the wording of the idea pre-say. In-regard to code. So the wording in a code is up for grabs, but what the entire Function or Methods DOES is protected. Edit To confuse you, you can Copy a Function or Method, with different code wordings & that not breaking IP, since you arrived at same place a different way, that doesn't copy their IP Edit 2 It is a very complicated matter, I just tried to get the gist of it across. Link to comment Share on other sites More sharing options...
PeterMartyr Posted December 20, 2018 Share Posted December 20, 2018 Put to put it simply, if a Bethesda Skyrim code compiles in FO4, it safe a bet your not breaking IP. Link to comment Share on other sites More sharing options...
Deleted49413338User Posted December 20, 2018 Share Posted December 20, 2018 he already said it was personal use only.. If you own both games I don't see how there is a need to reword the code Link to comment Share on other sites More sharing options...
HeyYou Posted December 20, 2018 Share Posted December 20, 2018 Hi, Before everything I would like to say I have very little experience in modding. I am trying to use a (vanilla)script from Skyrim which is called VoiceCharmFactionScript.psc which is used to make nearby animals fight for you. I know the basics of changing variables and making magic effect on creation kit to match conditions and stuff but I have very little idea on scripts. On the CreationKit.com about papyrus apprently I have to recompile it but the script in question on their site is pex. Trying to copy paste the script source gives a compilation error. Just as a disclaimer I am not trying to post a FO4 mod using a Skyrim script and claiming it as my mod, I am just trying to make a personal mod where I can turn more than one enemy against each other.But doesn't that already exist in FO4? Attack dog, or Animal friend, or some such? Link to comment Share on other sites More sharing options...
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