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Remove userlist rules?


Cartophile

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Hello! I have two related issues.

 

I was having a lot of mod conflicts appearing using Vortex while modding ES: Oblivion. I'd modded the game a long time ago and never had these issues but that was back in the OBMM days. I'd since deleted it, lost my disks somehow, and wanted to play through with what I could remember of my old mods. The conflicts were with files in mods containing an "omod conversion data" folder. I was trying to resolve each of these conflicts individually but realized I could delete that folder from all the mods and that fixed the conflicts. However, now each plugin has associated userlist rules (appearing in Plugins/Dependencies column) that affect load order, meaning that LOOT can't fully optimize them or possibly not be able to sort things correctly.

 

  1. How do I remove these userlist rules? There seems to be no way to do so.
  2. This wouldn't have been a problem if Vortex stripped out or ignored the "omod conversion data" folder in the first place. This is minor, has an easy fix, and it's for an old game but others could possibly avoid this problem.

 

Thank you.

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Hello! I have two related issues.

 

I was having a lot of mod conflicts appearing using Vortex while modding ES: Oblivion. I'd modded the game a long time ago and never had these issues but that was back in the OBMM days. I'd since deleted it, lost my disks somehow, and wanted to play through with what I could remember of my old mods. The conflicts were with files in mods containing an "omod conversion data" folder. I was trying to resolve each of these conflicts individually but realized I could delete that folder from all the mods and that fixed the conflicts. However, now each plugin has associated userlist rules (appearing in Plugins/Dependencies column) that affect load order, meaning that LOOT can't fully optimize them or possibly not be able to sort things correctly.

 

  1. How do I remove these userlist rules? There seems to be no way to do so.

  2. This wouldn't have been a problem if Vortex stripped out or ignored the "omod conversion data" folder in the first place. This is minor, has an easy fix, and it's for an old game but others could possibly avoid this problem.

 

Thank you.

 

Don't use the Standalone LOOT with Vortex, it's already built in.

Also, I'm not sure if Vortex can even handle Omods yet, they're definitely different than Fomods, because you can extract Fomods like zip files, not so with Omods.

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I meant "LOOT-as-it's-built-into-Vortex" can't fully optimize...

 

However, I think I solved it. When I switched from Plugins to Mods then Plugins to Mods again, the green dependency lightning bolt appeared next to all the mods that I did that to so I was able to remove them.

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