HeyYou Posted December 18, 2018 Share Posted December 18, 2018 I downloaded colored conduits, to make my construction life a bit easier, but, they are all simply lumped into the same category in the build menu. So, paging thru them to find what I need is tedious, at best... And if I am switching back and forth between my verticals, (another mod) and the colored fellers, I have to scroll a LONG way from one, to the other. What I would like to do is put all the same colored conduits into their own sub-category, so I would simply have Red, Blue, Cyan, etc, instead of a mile long selection of individual pieces. I have poked at it on FO4Edit, and even read thru Ethreons tutorial, however, there don't appear to be any FNAM records in the mod, so, there is nothing for me to change. I am going to bet that the keywords for the categories I wish to add aren't there either. I am open to suggestions, or a tutorial on creating sub-cats from thin air. :D Thank You. Link to comment Share on other sites More sharing options...
Ethreon Posted December 18, 2018 Share Posted December 18, 2018 Find COBJ in xedit (Constructible Objects) and change the keyword they use to a different category. If you create your own you'd have to look at a vanilla structure - it has a main menu keyword, a formlist for it, then the formlist will contain first its own keyword, then the other category keywords or any other menu formlists if you have any you want to have showing up in that menu. Each category menu will require an ART object so it has an icon displaying in workshop mode. For your main category to appear in the desired vanilla menu you need to insert its formlist in said vanilla menu formlist. Link to comment Share on other sites More sharing options...
HeyYou Posted December 18, 2018 Author Share Posted December 18, 2018 Find COBJ in xedit (Constructible Objects) and change the keyword they use to a different category. If you create your own you'd have to look at a vanilla structure - it has a main menu keyword, a formlist for it, then the formlist will contain first its own keyword, then the other category keywords or any other menu formlists if you have any you want to have showing up in that menu. Each category menu will require an ART object so it has an icon displaying in workshop mode. For your main category to appear in the desired vanilla menu you need to insert its formlist in said vanilla menu formlist.Constructable Objects category doesn't exist in the mod itself...... Do I need to look at that in the master file for it? Link to comment Share on other sites More sharing options...
Ethreon Posted December 18, 2018 Share Posted December 18, 2018 If it has one, though I'm confused how it adds the extra workshop items without a recipe to build them http://prntscr.com/lwo3w1 Link to comment Share on other sites More sharing options...
HeyYou Posted December 18, 2018 Author Share Posted December 18, 2018 All it does is add colored versions of already existing objects. I do not pretend to understand how it actually works. :) Been a while since I have done anything in the CS. (Oblivion.....) Link to comment Share on other sites More sharing options...
HeyYou Posted December 18, 2018 Author Share Posted December 18, 2018 Been poking at this a bit, and I am not even understanding how ANY conduits get into the workshop.... They do not appear to exist???? I am obviously missing something here. Link to comment Share on other sites More sharing options...
Ethreon Posted December 19, 2018 Share Posted December 19, 2018 They need to use a recipe unless it's a mesh replacer and you can only have one at a time. Link to comment Share on other sites More sharing options...
HeyYou Posted December 19, 2018 Author Share Posted December 19, 2018 They all show up in game just fine. It's just that the category is REALLY long with all of them in there. Switching between my vertical conduits, (at the beginning of the list) and a colored conduit, (at the end of the vanilla stuff) is a major pain. Especially if I want one of the later colors in the list. I believe it simply adds them to the category. Trouble is, I can't figure out HOW it adds them. Does simply having the correct keyword put them in the list? I don't find them in constructable objects.... (of course, there is a whole bunch of stuff I don't see in that list, that shows up in it anyway...... even vanilla items.) There are meshes/textures for each color category. Just recolored vanilla items. Link to comment Share on other sites More sharing options...
Ethreon Posted December 19, 2018 Share Posted December 19, 2018 Yea, and that means they all have a COBJ to allow the items to be craftable. Can you open the plugin in fo4Edit and show me the left side ? It should have all you need there. Link to comment Share on other sites More sharing options...
HeyYou Posted December 19, 2018 Author Share Posted December 19, 2018 (edited) See if this actually works. :smile: They all show up in the form list.... not sure if that means anything. (yeah, I am a real newb with the newer games. :) ) Edited December 19, 2018 by HeyYou Link to comment Share on other sites More sharing options...
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