HeyYou Posted December 20, 2018 Author Share Posted December 20, 2018 I see them in the FO4 esm file as well, along with the vanilla conduits...... don't know if that's what actually adds them though. Some experimentation may be in order. :D Link to comment Share on other sites More sharing options...
HeyYou Posted December 21, 2018 Author Share Posted December 21, 2018 Well, tried an experiment. Edited the Form list in the mod, so that one of the conduits was listed twice. It worked, it shows up twice in the build menu. As I understand it, in order to add these to separate submenues, I need to create a construcable object, with the correct keywords for each piece, to put them in the correct submenues. (which means I need to create the keywords for those submenues, and fill in all the appropriate information. Will I need to change the entries in the form list to then point at the construcable objects, in order to accomplish what I am aiming for here then? It appears that the 'vanilla' conduits are added to the form list as the 'static' items..... so, I would take a WAG, that I wouldn't need to change the form list, just need to create the constructible objects? Link to comment Share on other sites More sharing options...
HeyYou Posted December 21, 2018 Author Share Posted December 21, 2018 Digging further into this.... The constructable (contrutible??) object for conduits just points at a form list. They all have the same requirements, etc. So, I think I need to separate the various colors, into their own form lists, point the constructible object for each COLOR at the appropriate form list, and insert the filters for the correct sub-menu in that record? Am I getting close here?? Link to comment Share on other sites More sharing options...
Ethreon Posted December 21, 2018 Share Posted December 21, 2018 Yea. Make a formlist with each specific coloured conduits all placed in it. Make a recipe for that colour. Make a keyword for that colour. Point the formlist at the created recipe. Change the recipe's keyword with the newly created one. Find the vanilla menu formlist for conduits and insert your new keyword(s) inside it. Link to comment Share on other sites More sharing options...
HeyYou Posted December 21, 2018 Author Share Posted December 21, 2018 Awesome, Thank You. I will give this a shot tonight, or tomorrow, and see how it goes. :) Link to comment Share on other sites More sharing options...
HeyYou Posted December 22, 2018 Author Share Posted December 22, 2018 Ok, I am VERY close. I get the categories to show up, but, not where I really want them. They show up in the main "power" category, as 'sets', however, in the conduits category, they show up as individual items..... (the whole huge long list of them.) I used the same format for recipe filter keywords. WorkshopRecipeFilterResource02Power03Conduit04Blue Should I only have one filter in the contructible object form?? Link to comment Share on other sites More sharing options...
HeyYou Posted December 22, 2018 Author Share Posted December 22, 2018 Ok, nuked the additional filter for blue, and left the one shown above. Nothing seems to have changed...... Grrrr..... :D Link to comment Share on other sites More sharing options...
HeyYou Posted December 22, 2018 Author Share Posted December 22, 2018 Ok, only one filter per contructible object. (and a clean save.....) Now, the menues for the various colors show up, but, still not quite in the right spot. They are still in the Main power menu, not in the conduits menu...... I don't see a form list for that particular menu specifically though....... Not sure how to work this one out. I am ALMOST there. Get them in the right spot, and I am done. :D Link to comment Share on other sites More sharing options...
HeyYou Posted December 22, 2018 Author Share Posted December 22, 2018 Figgered it out. It's in the right spot, named correctly, and doesn't screw up an existing savegame. Now, HOW I managed to get it to work.... I could not possibly explain. I would love to try and set it up for script injection/removal...... however, I am using several mods that add things to the conduit category, and I am not seeing any conflicts (yet...). So, I don't think I am going to worry about that just yet. Link to comment Share on other sites More sharing options...
zilav Posted December 23, 2018 Share Posted December 23, 2018 There is a script in xEdit "Fallout4 - Workshop Menu Editor" to visually edit the workshop menu. Link to comment Share on other sites More sharing options...
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