Ronnex Posted July 9, 2012 Share Posted July 9, 2012 Hi, as in the title you can read that my game is screwed up a little bit. After some tryings with/out FOIP the game launches and i can start game, but after 1-2 Min i get a crash.I bought the Browning Rifle from Moira, the textures are screwed up, only grey and after 4 shots i get a crash again. Here is my LoadorderFallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEVE.esmFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espNewMall.esp Total active plugins: 46Total plugins: 58 I hope you can help me.Thanks Ronnex :) Link to comment Share on other sites More sharing options...
rockygohard18 Posted July 11, 2012 Share Posted July 11, 2012 Bring street lights down a little and after EVE Esm and make sure to get the Unofficial patch and error fixs. Link to comment Share on other sites More sharing options...
BlackRampage Posted July 11, 2012 Share Posted July 11, 2012 The Streetlights .esm file is fine where it is actually. Link to comment Share on other sites More sharing options...
M48A5 Posted July 11, 2012 Share Posted July 11, 2012 Are you using FOSE and FOMM as stated in the FWE description page? Did you toggle ArchiveInvalidation Invalidated! after installing your mods. Did you install all your mods and than find you had a problem? Or did you install your mods one at a time and check in game to insure the mod was installed and working properly? Did you install and run the vanilla Fallout3 to insure you had a good install? Link to comment Share on other sites More sharing options...
Ronnex Posted July 12, 2012 Author Share Posted July 12, 2012 (edited) M48A5,Yes i do use Fose+Fomm. I did toggle ArchiveInvalidation. I installed all mods in one process. I know now that EVE - FWE with WeaponModKits from Foip and EVE - FWE Master Release from Foip is causing the no menu error. The crashes are still there after 1-2 minutes. Edited July 12, 2012 by Ronnex Link to comment Share on other sites More sharing options...
raziel44 Posted July 13, 2012 Share Posted July 13, 2012 (edited) Having the same problem.I removed most of Eve patches(but the overall still works) to fix the "no menu" problem.But now,everytime i move towards megaton a few yards,i crash.(or any other direction). And now i am suddenly getting Red ! marks,which i didn't get before.AInvalidation is on. I am thinking of re-re-installing to get the bare essential mods,but they all are. Edited July 13, 2012 by raziel44 Link to comment Share on other sites More sharing options...
Ronnex Posted July 17, 2012 Author Share Posted July 17, 2012 I decided to uninstall Fwe and install some other mods instead. Now it works without Crashes but, my AEP 7 Laser Pistol have an Red ! mark. Im not sure if more weapons got this Bug. I downloaded Fook complete pack and extract it. Im not sure if i extract the .bsa file too. Im posting my load orderFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmxCALIBR.esmMothership Crew.esmEVE.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espCALIBRxMerchant.espDree Perks.espDree Perks Anchorage.espDree Perks Pitts.espDree Perks Broken Steel.espDree Perks Point Lookout.espDree Perks Mothership Zeta.espNewMall.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espWeaponModKits.espWeaponModKits - FOOK.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espEVE.espEVE Operation Anchorage.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espFellout-Full.espxCALIBRammo_override.espmerged patch.esp Total active plugins: 54Total plugins: 54 Link to comment Share on other sites More sharing options...
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