Mcdoye Posted July 13, 2019 Posted July 13, 2019 ingame put your mod items into a container or companion. open console select container or companion and type ShowInventory. and it should show the IDs of the items
ZxAsriel Posted March 31, 2020 Posted March 31, 2020 On 7/17/2012 at 9:25 PM, darkdill said: On 7/17/2012 at 9:21 PM, 'blove' said: GECK/FNVEdit or if you have the object already, and are using NVSE, drop it on the ground, open the console, click the item, and type gbo in the console to get the base object.So... if you don't have the object in-game, you basically can't? actually there was a way that was implemented for the game, but the feature is broken.the command is called "Search" How it was intended to be used: Search <term> <form type (optional)> : would of given you the result, but this feature got broken somewhere in development and thus never saw actual use
jjb54 Posted March 31, 2020 Posted March 31, 2020 I just did this: IF you can drop and/or click on the item and it gives you an id: Gun ( xxxxxxxx ). Then in console type gbo ... I know this works, as I just did this earlier today in my game w/a Gun - Armor - Ammo and a Mod NPC.
M48A5 Posted April 1, 2020 Posted April 1, 2020 (edited) On 3/31/2020 at 9:49 PM, jjb54 said: I just did this: IF you can drop and/or click on the item and it gives you an id: Gun ( xxxxxxxx ). Then in console type gbo ... I know this works, as I just did this earlier today in my game w/a Gun - Armor - Ammo and a Mod NPC.You need to be very precise when doing this as it works on everything in the game. After you left click on the item, the name should appear at the top of the monitor screen. If you don't see the name of the item you want, try again. Requires NVSE. Edited April 1, 2020 by M48A5
BrianLyons314 Posted December 12, 2020 Posted December 12, 2020 Okay. So I know how to do it with Fallout: New Vegas. Now how do it in Oblivion.
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