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Project Spotlight: Fallout 4: New Vegas


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  • 5 weeks later...
In response to post #67804141. #67822741, #68070506, #68108726, #68347966, #68472371, #68505991, #68883051 are all replies on the same post.


BrentOGara wrote: All this nonsense about re-recording the voice lines is ridiculous. They HAVE to re-record the voice lines, as the original voice actors contracts only cover the original FO:NV, not some FO4 mod.

On the OTHER hand, I'm betting that one of the first 'mods' for this will be re-inserting the original voices. It'll be super simple, probably just moving the files from one directory to another, and re-naming them at worst.
ZoltranFamilyValues wrote: Mod within a mod
xDieSelx wrote: Mod-ception
lazloarcadia wrote: Personally I'm betting they set the time line at a different point, such as a few years after, and thus can easily justify why the dialog will NOT be the same as it was in FNV. Such as maybe Sunny in the starting area (GoodSprings?) now has a child from some wander she met years ago that was shot in the head. Or maybe it was Ringo that she had a fling with. Maybe the NCR came in and took over the quarry to guard against death claws, so the area is now under their protection / control. Perhaps Boone went back and rejoined the 1st Recon and is now a Lieutenant and runs the team, or the Misfits from Camp Golf are now mercenary unit following their discharge from the NCR who finally got their act together. etc etc.

There is 100% no reason for them to stay true to the FNV cannon story line, and in fact I hope they don't. Rather I hope they use the original story line as a starting point and then move forward from there.
MarkusTay wrote: EVERYTHING I've read on this project says they ARE staying 'true to the original', so why on Earth do you think they WON'T, when they specifically say they will? Wishful thinking? It will be the SAME GAME, just updated to the FO4 engine.

That means that the original voices CAN be used (and this was done before, when they merged F03 and NV in another mod) - it will just require you to OWN both games. The only new voices they need to record would be for any new material they wish to add (and they did say there will be some of that), or for the main protagonist, since the that wasn't voiced in the original, and the F04 game engine has that aspect. I suppose they could chop-apart the existing F04 dialogue... TWICE (M&F)... or even use some sort of sophisticated voice-emulation software , but the simplest solution would be to simply have someone (or two someone's) voice the main protagonist's lines.


Which now makes me wonder if they'll use any of the sounds/voices from F04 (the Supermutants in F04 sure sound a LOT dumber), and if they decide to implement any of the settlement building (because the engine is already setup for that, so why not?), they could use some of the generic NPC voices (although a LOT of that is them pointing you to other locales, which won't work... so once again, ALL new works best). I doubt they'll put settlement(base?)-building in, since the original didn't have it, and my whole point just now was that they wanted to stay as true to the original as possible, but I can see them (or someone else) adding it in as an option at some point (as I said, the code is already there, so why not?)
MizterMoonshine wrote: Voices were easily brought from Fallout 3 to New Vegas in TTW because the games use the same data system. Fallout 4 uses a completely different audio system to New Vegas so you can't just basically drag and drop like with TTW. Someone will need to write a converter program to do it.
FreAkKy27 wrote: this doesnt work like goddamn ttw they clearly said they have to redo everything from scratch and just like in project capital wasteland where a team of modders tried to recreate fallout 3 in fallout 4 and their progress stopped because bethesda wont allow them to use the original voices due to copyright reasons
dragonalumni wrote: Stop fantasizing about Sunny, she is with me.


No offense, but this is the most ridiculous comment I've ever read.
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In response to post #67804141. #67822741, #68070506, #68108726, #68347966, #68472371, #68505991, #68883051, #74730148 are all replies on the same post.


BrentOGara wrote: All this nonsense about re-recording the voice lines is ridiculous. They HAVE to re-record the voice lines, as the original voice actors contracts only cover the original FO:NV, not some FO4 mod.

On the OTHER hand, I'm betting that one of the first 'mods' for this will be re-inserting the original voices. It'll be super simple, probably just moving the files from one directory to another, and re-naming them at worst.
ZoltranFamilyValues wrote: Mod within a mod
xDieSelx wrote: Mod-ception
lazloarcadia wrote: Personally I'm betting they set the time line at a different point, such as a few years after, and thus can easily justify why the dialog will NOT be the same as it was in FNV. Such as maybe Sunny in the starting area (GoodSprings?) now has a child from some wander she met years ago that was shot in the head. Or maybe it was Ringo that she had a fling with. Maybe the NCR came in and took over the quarry to guard against death claws, so the area is now under their protection / control. Perhaps Boone went back and rejoined the 1st Recon and is now a Lieutenant and runs the team, or the Misfits from Camp Golf are now mercenary unit following their discharge from the NCR who finally got their act together. etc etc.

There is 100% no reason for them to stay true to the FNV cannon story line, and in fact I hope they don't. Rather I hope they use the original story line as a starting point and then move forward from there.
MarkusTay wrote: EVERYTHING I've read on this project says they ARE staying 'true to the original', so why on Earth do you think they WON'T, when they specifically say they will? Wishful thinking? It will be the SAME GAME, just updated to the FO4 engine.

That means that the original voices CAN be used (and this was done before, when they merged F03 and NV in another mod) - it will just require you to OWN both games. The only new voices they need to record would be for any new material they wish to add (and they did say there will be some of that), or for the main protagonist, since the that wasn't voiced in the original, and the F04 game engine has that aspect. I suppose they could chop-apart the existing F04 dialogue... TWICE (M&F)... or even use some sort of sophisticated voice-emulation software , but the simplest solution would be to simply have someone (or two someone's) voice the main protagonist's lines.


Which now makes me wonder if they'll use any of the sounds/voices from F04 (the Supermutants in F04 sure sound a LOT dumber), and if they decide to implement any of the settlement building (because the engine is already setup for that, so why not?), they could use some of the generic NPC voices (although a LOT of that is them pointing you to other locales, which won't work... so once again, ALL new works best). I doubt they'll put settlement(base?)-building in, since the original didn't have it, and my whole point just now was that they wanted to stay as true to the original as possible, but I can see them (or someone else) adding it in as an option at some point (as I said, the code is already there, so why not?)
MizterMoonshine wrote: Voices were easily brought from Fallout 3 to New Vegas in TTW because the games use the same data system. Fallout 4 uses a completely different audio system to New Vegas so you can't just basically drag and drop like with TTW. Someone will need to write a converter program to do it.
FreAkKy27 wrote: this doesnt work like goddamn ttw they clearly said they have to redo everything from scratch and just like in project capital wasteland where a team of modders tried to recreate fallout 3 in fallout 4 and their progress stopped because bethesda wont allow them to use the original voices due to copyright reasons
dragonalumni wrote: Stop fantasizing about Sunny, she is with me.
VadimKaz wrote: No offense, but this is the most ridiculous comment I've ever read.


No. Fallout 4 can not use FNV voices because they are stored in a different format. To transfer them they would need to make a tool to covert them, and they did. But they can not release it or even explain how it works because that is prohibited by Bethesda. I don't know how this legal bullshit works and devs apparentyly don't know either but that's how it is. So the only way is to re-record everything. Watch kinggath's interview with Metamoth for details.
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In response to post #67020241. #67021001, #67065011, #67150896, #67359291, #67361516, #67418816, #67443371 are all replies on the same post.


ff7legend wrote: Question - Will the original Fallout 4 be required in order to play Fallout 4 New Vegas whenever it releases? If so, that's fine since I have Fallout 4 alongside the Season Pass. Thanks.
kesw12 wrote: yes it will its a mod.......
ff7legend wrote: Just making for sure. I have FO4 & the Season Pass so no issue with that regardless.
metalmouth7 wrote: Fallout 4 with all of its DLC will be required, alongside Fallout: New Vegas with all of its DLC as well.
niston wrote: Wait... If the project recreates all the assets on their own, why should FO:NV even be required?
ShannonN13 wrote: Voice acting.
Reytholian wrote: They're recreating all of New Vegas from the ground up, that includes the voice acting. Only Fallout 4 and its DLC will be required.
Kastrenzo wrote: the voiceovers are original,

the capital wasteland mod shut down because of legal threats for using FO3's audio lines (although I heard they recentley re-opened, which makes me happy, if not hopeful)


Metamoth directly stated that installer for Fallout 4 New Vegas will only work if you have Fallout: New Vegas. It's just for legal purposes.
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  • 3 weeks later...
In response to post #69407081. #70811533, #71180748, #72985268 are all replies on the same post.


Kasumi3344 wrote: Release date please?
malevolent3 wrote: I don't think the F4NV team themselves are sure about that.
UnimpressedPanda wrote: October 19, 2281
Mosstone wrote: Hopefully I can download it from vault 081


It'll be released only after Preston has no settlements for you
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In response to post #75230583.


TheSasGaming wrote: bring back the old conversation of New Vegas, don't reuse the
'sarcastic'
'yes'
'no'
'what'

it's dumb Bethesda they just so lazy.


As Far as I'm concerned, they've developed a system of dialogue that isn't limited to the four optioned like in Fallout 4. It'll use the multiple options like in New Vegas, and I can only assume that the dialogue will be completely unchanged.
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