Nimarus Posted January 11, 2019 Share Posted January 11, 2019 I'm trying to figure out what in my load order is causing me some problems. I've tried the old method of disabling half my mods, testing, then disabling the other 50%. However, disabling a large number usually just causes me to CTD almost immediately. I started a new save as a vampire and the game would usually CTD within a minute or two. I started another game with a character who was imprisoned by the Thalmor (Alternate Start Addon). I typically CTD on my way through clearing out Thalmor inside the fort, never making it outside. The last few times, I noticed I would CTD as soon as I looted a specific Thalmor of his robes. Is there a way to use a program like SSEdit to determine what (if any) mods are altering Thalmor Robes? My Load Order from Loot: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl254 FE 1 ccbgssse037-curios.esl 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 BSAssets.esm 7 7 LegacyoftheDragonborn.esm 8 8 BSHeartland.esm 9 9 BS_DLC_patch.esp 10 a Campfire.esm254 FE 2 CBBE.esl 11 b ApachiiHair.esm 12 c OSA.esm 13 d Blowing in the Wind SSE.esp 14 e SkyUI_SE.esp 15 f Cutting Room Floor.esp 16 10 Hothtrooper44_ArmorCompilation.esp 17 11 dD - Enhanced Blood Main.esp 18 12 SMIM-SE-Merged-All.esp 19 13 Carry Weight x50.esp 20 14 iNeed.esp 21 15 iNeed - Extended.esp 22 16 Relationship Dialogue Overhaul.esp 23 17 LC_BuildYourNobleHouse.esp 24 18 Hunting in Skyrim.esp 25 19 JobsofSkyrim.esp 26 1a Master Spells and Scrolls Casting Tweaked.esp 27 1b BetterWards.esp 28 1c Immersive Weapons.esp 29 1d Tentapalooza.esp 30 1e CampfirePrimitiveShelter.esp 31 1f HearthfireMultiKid.esp 32 20 Point The Way.esp 33 21 TKAA.esp 34 22 Keep It Clean.esp 35 23 Run For Your Lives.esp 36 24 DBM_Bruma_Patch.esp 37 25 Everfall Island Drawbridge.esp 38 26 Hunterborn.esp 39 27 Phenderix Magic Evolved.esp 40 28 Bring Out Your Dead.esp 41 29 Frostfall.esp 42 2a Hothtrooper44_Armor_Ecksstra.esp 43 2b RaceMenuMorphsCBBE.esp 44 2c HearthfireMultiKid_LastName.esp 45 2d BarenziahQuestMarkers.esp 46 2e Hunterborn - Campfire Patch.esp 47 2f DiverseDragonsCollectionSE.esp 48 30 Footprints.esp 49 31 Vivid WeathersSE.esp 50 32 icepenguinworldmapclassic.esp 51 33 KS Hairdo's.esp 52 34 FNIS.esp 53 35 True Bat Form Remade.esp 54 36 DBM_IW_Patch.esp 55 37 CaranthirTowerReborn.esp 56 38 DBM_CRF_Patch.esp 57 39 rmp_wizardisland.esp 58 3a The Paarthurnax Dilemma.esp 59 3b DarkEnvoy.esp 60 3c DBM_iNeed_Patch.esp 61 3d Coldhaven.esp 62 3e Blowing in the Wind - SMIM Merged All Patch SSE.esp 63 3f BVLT - High Elf.esp 64 40 Keep It Clean - Bruma patch.esp 65 41 Keep it Clean - Hunterborn Soaps Patch.esp 66 42 DG-NoAttacks.esp 67 43 Female Mannequins SSE.esp254 FE 3 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp 68 44 LustmordVampireArmor.esp 69 45 MannequinStayPut.esp 70 46 DBM_IA_Patch.esp 71 47 DBM_KeepitClean_Patch.esp 72 48 BSHeartland TKAA Patch.esp 73 49 raeza.esp 74 4a HearthfireMultiKid TKAA Patch.esp 75 4b LegacyoftheDragonborn TKAA Patch.esp254 FE 4 Qw_BarenziahQuestMarkers_USSEP Patch.esp 76 4c RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 77 4d RaceMenu.esp 78 4e RaceMenuPlugin.esp 79 4f SOSRaceMenu.esp 80 50 Schlongs of SkyrimSE - Light.esp 81 51 Simple AUA.esp 82 52 SimpleCampfireAdditions.esp 83 53 SkyHUD.esp 84 54 Subtle Vampires.esp 85 55 ThaneWeaponsReborn.esp 86 56 TorchesCastShadows.esp 87 57 dD - Realistic Ragdoll Force - Realistic.esp 88 58 Vivid Weathers SE - Bruma Patch.esp 89 59 XPMSE.esp 90 5a Better Vampires.esp 91 5b Volkihar Knight.esp 92 5c Volkihar Knight - Better Vampires Patch.esp 93 5d Alternate Start - Live Another Life.esp 94 5e YOT - Keep it Clean.esp 95 5f Alternate Start -- New Beginnings.esp 96 60 RealisticWaterTwo.esp 97 61 RealisticWaterTwo - Keep It Clean.esp254 FE 5 RealisticWaterTwo - Beyond Skyrim Bruma.esp254 FE 6 RealisticWaterTwo - Needs Mod Patch.esp 98 62 RWT Lod Fix.esp Link to comment Share on other sites More sharing options...
SongbirdLorelei Posted January 12, 2019 Share Posted January 12, 2019 Something a lot of modders overlook is scripts. You can CTD simply from the sheer number of scripts trying to run at once. When I learned about this I was trying to run lots of mods on top of Legacy of the Dragonborn, enhanced blood textures (which used scripting to keep track of wound duration) and Footprints (which uses scripting to keep track of walking NPCs in order to display the decal). Now you have LotD in there which is a large mod and takes up a lot by itself. The author(s) even warn against using it with other, script heavy mods. I see you're also using Footprints - I recommend going into the MCM and changing the effected NPCs to a max of 5 - the default is 20 (!!!) if I remember right so it loads in/applies the effect the NPCs you usually aren't even seeing. I've found putting it at 5 let's me enjoy the effect of the mod (myself/party, immediate people nearby) without wasting PC power applying the effect elsewhere. I see you're also running frostfall. I've not used the mod myself - but I think it uses scripting to keep track of your condition(s). You have a handful of other mods I personally don't have experience with. However my vote is going to the possibility that you have a scripting overload if traditional troubleshooting methods haven't yielded any results. Link to comment Share on other sites More sharing options...
QuagaarWarrior Posted January 17, 2019 Share Posted January 17, 2019 (edited) Scripts isnt the causeYou have a lot of mods I dont so my useful advice may be limited. If you uninstall mods or install new ones you will need to rerun FNIS each time. Try that first Edited January 17, 2019 by QuagaarWarrior Link to comment Share on other sites More sharing options...
SirTwist Posted February 20, 2019 Share Posted February 20, 2019 One useful tool to try it Loot. That may help with some things. Also, you may need compatibility patches that aren't obvious. Link to comment Share on other sites More sharing options...
Deleted58783396User Posted February 20, 2019 Share Posted February 20, 2019 The most Reliable but also Time Consuming way, is to Load all of your Mods in SSEEdit and check for any record in Red. which means mod Conflicts. this is the best possbile way for Conflict resolution, but requires user input. and as said is time consuming, especially with a lot of mods, ovbiously the less mods you have the more quicker it will be to resolve conflicts. with that said heres a bit of information to bare in mind: i recommend using Wrye Bash when using the classic disable mods to figure the problem technique. the reason i recommend Wrye Bash is because disabling a mod with it will also disable its requirements, thus preventing the Immediate CTD you get when disabling large amount of mods without disabling their requirements (as in mods that require the mod you just disabled). as Mentioned above, LOOT is very handy in Skyrim, as it will also tell you if mods require Patches, thus preventing further problems later on. (however from a perfect load order perspecitive, it is very unlikely to give you a perfect load order, as automated processes never are completely reliable, not too mention LOOT load order sorting completely relies on User Input, which whenever a new mod comes out, LOOT will not recongize it, until the master database is updated, thus the new mod will be placed wherever u installed it. but with that said, LOOT will still give you a very good base line for your load order, as it would very likely recongize a lot of mods, and thus place them accordingly) Load Order and Scripts are very important for game stability, an incorrect load order will cause all sorts of problems, ranging from mods overriding other mods, to CTDs. likewise running too many heavily scripted mods will also cause all sorts of issues, again CTDs being the most likely cause. Skyrim is very happy to crash when it comes across a problem, our job as modders is to prevent that. Also i Strongly Recommend Creating a Bash Patch, again using Wrye Bash, this will Merge all leveled lists edits together thus greatly increasing mod compatibility. Other Potential Causes for CTDs are: Corrupted Nif Files/ Unsupported Mesh Files (Usually caused by badly ported mods that include Mesh files, or Simply Mods not even ported but copy and pasted from Oldrim into Skyrim SE) - (Oldrim Mesh files must be optimized for Skyrim Special Edition) Deleted Navmeshes Missing Master Files (as in A Mod requires a file that you do not have, this will result in an immediate CTD upon Launching the Game) and Badly Scripted Mods, which can result in Script Overflow, causing CTDs - these would be mods that constantly fire, even when not necessary, or simply scripts not made properly, this will cause other scripts that are all firing at the same time to overflow the papyrus scripting system, causing Crashes, Freezes etc etc (Its Unlikely you will come across badly scripted mods however, but its still a possibility) and last but not least, Insufficient Resources/Hardware - this would be, using many mods that use a lot of system resources, causing your hardware's Available resources to run out, thus resulting in CTDs, or in more Severe And Rare Cases, System Crashes so basically, the Game crashing, is not always down to mods, it can in quite a few cases be caused by Insufficiant hardware/Resources, especially if you happen to be using Windows 10, which in itself already uses a lot of Hardware Resources, leaving less for games. Link to comment Share on other sites More sharing options...
Recommended Posts