ReDragon2013 Posted June 20, 2016 Share Posted June 20, 2016 (edited) .. Edited March 6, 2017 by ReDragon2013 Link to comment Share on other sites More sharing options...
ReDragon2013 Posted June 20, 2016 Share Posted June 20, 2016 Answers to steve40: : "Unfortunately it is still possible for objects to unload in between calling is3DLoaded() and PlayAnimation(), so I anticipate that errors will still sneak into the logs occasionally."PlayAnimation is not the culprit, the code line "mySFX.play(self)" is the the troublemaker and this is strong protected by conditions. : "Your myF_Dust() function is a bit unnecessarily complicated though! Note that it is unnecessary to delete the explosion effect, as explosions self-delete automatically."Sure.. a non-persistent objectReference should be deleted automatically. But why not doing it, if we have the control about the objectReference. : ".. could have been ignored if you had used GetFormFromFile rather than GetForm"I used this construct to show, how to detect DLCs or other Mods without papyrus log spam. The using of leading byte makes the code more comfortable imho. : "Lastly, I've updated the list of FormIDs in my original post. I had a couple of typos, I missed a couple of forms, plus I've added FormIDs for the two effects added by Dragonborn DLC03."I'm sorry, my first approach I made 1.5 year ago. I have never seen your adjustments or Dragonborn edits. Nevertheless with my second approach it's unnecessary to know where is the cell or what is the FormID of the cell. Eventually endless stack loops clean up with 1 error in papyrus log file. : "I should also mention that USKP/USLEEP already includes a fix for fxDustDropRandomSCRIPT afaik."Yes, you're right USKP is fixing the vanilla script. But I'm not sure about the using of OnUpdate() in the USKP scripts. : "I would hope that by now people would be using those patches before beginning a new game and therefore not requiring our script fixes."Hmm.. Link to comment Share on other sites More sharing options...
vycktor06 Posted October 30, 2016 Share Posted October 30, 2016 Update: It works with Special Edition (with the same files of the first post). Link to comment Share on other sites More sharing options...
cmaesing Posted June 7, 2017 Share Posted June 7, 2017 Update: It works with Special Edition (with the same files of the first post).+1 I did run twice under Skyrim SE into the CTD (and papyrus log) as described in the beginning. Since uploading those files, it hasn't reoccurred. Thanks! Link to comment Share on other sites More sharing options...
Deleted259841User Posted December 11, 2017 Share Posted December 11, 2017 Steve,Your scripts seem to have fixed my CTD at the Redoubt (00072EF6). Much appreciated mate. Yuk Link to comment Share on other sites More sharing options...
d2341k Posted August 27, 2018 Share Posted August 27, 2018 (edited) Don't Know if this thread is active almost a year after the last post but I've got a related problem in SE, I've tried steve's solution, and it did not seem to work (Kept crashing, kept throwing the same error). Anybody help? it seems to be occurring more often Edited August 27, 2018 by d2341k Link to comment Share on other sites More sharing options...
Ziw0 Posted September 12, 2018 Share Posted September 12, 2018 Mano muitissimo obrigado. Depois desse tempo todo eu ainda amo skyrim,principalmente com mods e vc me ajudou a resolver o erro que estava me atormentando pra caramba e o seus scripts ainda removeram o lag que estava. Valeu mesmo de coração ð Link to comment Share on other sites More sharing options...
PresidentMendes Posted April 28, 2019 Share Posted April 28, 2019 (edited) It solved that problem on SE Edited April 28, 2019 by PresidentMendes Link to comment Share on other sites More sharing options...
keithapple Posted March 6, 2020 Share Posted March 6, 2020 Sorry for bumping but it seems like Bethesda won't bother to fix this dman kind of problem that persists even in SE.Thanks for the fix by the way. Link to comment Share on other sites More sharing options...
HomerSparkle Posted April 26, 2020 Share Posted April 26, 2020 Just reviewing my very old load order, and wondering if this patch is still needed under v1.5.97? Link to comment Share on other sites More sharing options...
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