SteveBob7 Posted July 20, 2012 Share Posted July 20, 2012 That's the cap for damage you can enter via the Creation Kit so does that mean it's the maximum you can do per hit or does it work some other way? Just interested in understanding how the games handles high amounts of damage. Link to comment Share on other sites More sharing options...
DavidD Posted July 20, 2012 Share Posted July 20, 2012 (edited) This has to do with data types. If you look here you'll see the different datatypes one can use while programming in C++. Since the game uses an unsigned short (int16) for damage it shouldn't be possible to deal more damage. They use a short instead of a long long or something like that to save precious bytes (which is memory). Actually you should be able to deal more damage if you have enchantments or other perks since you can only put 65535 damage on a weapon (I presume) but it might have another short for enchantments and then finally a formula putting it all together and then dealing the damage Edited July 20, 2012 by DavidD Link to comment Share on other sites More sharing options...
Iv121 Posted July 20, 2012 Share Posted July 20, 2012 Why would you need more than 65535 damage ? it's insta-kill for everything. You can make infinite damage by adding a script with "Kill" function. Link to comment Share on other sites More sharing options...
David Brasher Posted July 20, 2012 Share Posted July 20, 2012 What are you trying to kill that has more than 65535 hit points? How many times are you going to have to hit it? How many hits will it take this enemy take to kill you? Link to comment Share on other sites More sharing options...
DavidD Posted July 20, 2012 Share Posted July 20, 2012 I think it was just a rhetorical question Link to comment Share on other sites More sharing options...
SteveBob7 Posted July 21, 2012 Author Share Posted July 21, 2012 I think it was just a rhetorical question Yep, thanks a lot for the answer :) Link to comment Share on other sites More sharing options...
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