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The Dark Quest Lines of Skyrim


ShadowHunter9999

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I think of light hearted, goofy, silliness of original Star Trek [Morrowind/Oblivion] to the dead-face, soap opra, seriousness of the Next Generation [skyrim and beyond]. Real life is what I already have [24/7/365.25]. Why would I possibly want that in all these modern kill, steal and destroy games?
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Sure, pillaging your way across Skyrim is rewarding, but nothing says you have to mug every person you meet and heave their stripped corpse away over your shoulder like an empty beer bottle. It just generally works out that way.

 

I wish there were more tangible repercussions resulting from the player's choice in how they conduct their character. For example, in games like Fable, regularly performing evil deeds had a cumulative effect that physically changed the appearance of your character and affected how everyone reacted to your character.

 

If Skyrim had some sort of "karmic" system whose effects are cumulative and persistent and had a measurable impact on game play, I think Skyrim's darkly themed quests would carry more weight, and would lend much more significance to the player's choices in those quests.

Edited by gryph72
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If Skyrim had some sort of "karmic" system whose effects are cumulative and persistent and had a measurable impact on game play, I think Skyrim's darkly themed quests would carry more weight, and would lend much more significance to the player's choices in those quests.

 

As I recall, Fallout 3 had its share of karma WTFs. For example, you could devour people in their sleep, and then turn around and give caps to the local priest or beggar for instant karma. Good luck explaining that one.

 

I feel like karma was done best in FNV. Make it the result of your choices for specific factions, and what might make you a hero to one would make you a villain to another.

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I've only played Skyrim and Oblivion, but it was exactly the same in Oblivion. You slay the Orc champion in the arena to finish that quest-line, you have the dark brotherhood and thieves guild getting you to do some pretty terrible deeds as staples, you run across Cyrodill pillaging and burning bandit camps (but they deserve it let's be honest, they attack on site).

 

 

It has always been this way. No change.

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